m_branchData->children.Remove(node);
}
+ // returns position of child node for given item in children list or wxNOT_FOUND
+ int FindChildByItem(const wxDataViewItem& item) const
+ {
+ if ( !m_branchData )
+ return wxNOT_FOUND;
+
+ const wxDataViewTreeNodes& nodes = m_branchData->children;
+ const int len = nodes.size();
+ for ( int i = 0; i < len; i++ )
+ {
+ if ( nodes[i]->m_item == item )
+ return i;
+ }
+ return wxNOT_FOUND;
+ }
+
const wxDataViewItem & GetItem() const { return m_item; }
void SetItem( const wxDataViewItem & item ) { m_item = item; }
if ( !parentNode )
return false;
- wxDataViewItemArray siblings;
- GetModel()->GetChildren(parent, siblings);
- int itemPos = siblings.Index(item, /*fromEnd=*/true);
- wxCHECK_MSG( itemPos != wxNOT_FOUND, false, "adding non-existent item?" );
+ wxDataViewItemArray modelSiblings;
+ GetModel()->GetChildren(parent, modelSiblings);
+ const int modelSiblingsSize = modelSiblings.size();
+
+ int posInModel = modelSiblings.Index(item, /*fromEnd=*/true);
+ wxCHECK_MSG( posInModel != wxNOT_FOUND, false, "adding non-existent item?" );
wxDataViewTreeNode *itemNode = new wxDataViewTreeNode(parentNode, item);
itemNode->SetHasChildren(GetModel()->IsContainer(item));
parentNode->SetHasChildren(true);
- parentNode->InsertChild(itemNode, itemPos);
+
+ const wxDataViewTreeNodes& nodeSiblings = parentNode->GetChildNodes();
+ const int nodeSiblingsSize = nodeSiblings.size();
+
+ int nodePos = 0;
+
+ if ( posInModel == modelSiblingsSize - 1 )
+ {
+ nodePos = nodeSiblingsSize;
+ }
+ else if ( modelSiblingsSize == nodeSiblingsSize + 1 )
+ {
+ // This is the simple case when our node tree already matches the
+ // model and only this one item is missing.
+ nodePos = posInModel;
+ }
+ else
+ {
+ // It's possible that a larger discrepancy between the model and
+ // our realization exists. This can happen e.g. when adding a bunch
+ // of items to the model and then calling ItemsAdded() just once
+ // afterwards. In this case, we must find the right position by
+ // looking at sibling items.
+
+ // append to the end if we won't find a better position:
+ nodePos = nodeSiblingsSize;
+
+ for ( int nextItemPos = posInModel + 1;
+ nextItemPos < modelSiblingsSize;
+ nextItemPos++ )
+ {
+ int nextNodePos = parentNode->FindChildByItem(modelSiblings[nextItemPos]);
+ if ( nextNodePos != wxNOT_FOUND )
+ {
+ nodePos = nextNodePos;
+ break;
+ }
+ }
+ }
+
parentNode->ChangeSubTreeCount(+1);
+ parentNode->InsertChild(itemNode, nodePos);
m_count = -1;
}
}
}
+ // returns position of child node for given item in children list or wxNOT_FOUND
+ int FindChildByItem(const wxDataViewItem& item) const
+ {
+ const void* itemId = item.GetID();
+ const wxGtkTreeModelChildren& nodes = m_children;
+ const int len = nodes.size();
+ for ( int i = 0; i < len; i++ )
+ {
+ if ( nodes[i] == itemId )
+ return i;
+ }
+ return wxNOT_FOUND;
+ }
+
wxGtkTreeModelNode* GetParent()
{ return m_parent; }
wxGtkTreeModelNodes &GetNodes()
wxCHECK_MSG(parent_node, false,
"Did you forget a call to ItemAdded()? The parent node is unknown to the wxGtkTreeModel");
- wxDataViewItemArray siblings;
- m_wx_model->GetChildren(parent, siblings);
- int itemPos = siblings.Index(item, /*fromEnd=*/true);
- wxCHECK_MSG( itemPos != wxNOT_FOUND, false, "adding non-existent item?" );
+ wxDataViewItemArray modelSiblings;
+ m_wx_model->GetChildren(parent, modelSiblings);
+ const int modelSiblingsSize = modelSiblings.size();
+
+ int posInModel = modelSiblings.Index(item, /*fromEnd=*/true);
+ wxCHECK_MSG( posInModel != wxNOT_FOUND, false, "adding non-existent item?" );
+
+ const wxGtkTreeModelChildren& nodeSiblings = parent_node->GetChildren();
+ const int nodeSiblingsSize = nodeSiblings.size();
+
+ int nodePos = 0;
+
+ if ( posInModel == modelSiblingsSize - 1 )
+ {
+ nodePos = nodeSiblingsSize;
+ }
+ else if ( modelSiblingsSize == nodeSiblingsSize + 1 )
+ {
+ // This is the simple case when our node tree already matches the
+ // model and only this one item is missing.
+ nodePos = posInModel;
+ }
+ else
+ {
+ // It's possible that a larger discrepancy between the model and
+ // our realization exists. This can happen e.g. when adding a bunch
+ // of items to the model and then calling ItemsAdded() just once
+ // afterwards. In this case, we must find the right position by
+ // looking at sibling items.
+
+ // append to the end if we won't find a better position:
+ nodePos = nodeSiblingsSize;
+
+ for ( int nextItemPos = posInModel + 1;
+ nextItemPos < modelSiblingsSize;
+ nextItemPos++ )
+ {
+ int nextNodePos = parent_node->FindChildByItem(modelSiblings[nextItemPos]);
+ if ( nextNodePos != wxNOT_FOUND )
+ {
+ nodePos = nextNodePos;
+ break;
+ }
+ }
+ }
if (m_wx_model->IsContainer( item ))
- parent_node->InsertNode( new wxGtkTreeModelNode( parent_node, item, this ), itemPos );
+ parent_node->InsertNode( new wxGtkTreeModelNode( parent_node, item, this ), nodePos );
else
- parent_node->InsertLeaf( item.GetID(), itemPos );
+ parent_node->InsertLeaf( item.GetID(), nodePos );
}
ScheduleRefresh();