X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ffecfa5aeb540b54914739dbb8603edbbd4c00a0..968f291be6686f70b259d9449089be204e51080e:/include/wx/renderer.h diff --git a/include/wx/renderer.h b/include/wx/renderer.h index 1a14e5fb4b..3f60878665 100644 --- a/include/wx/renderer.h +++ b/include/wx/renderer.h @@ -31,7 +31,7 @@ class WXDLLEXPORT wxWindow; #include "wx/gdicmn.h" // for wxPoint // some platforms have their own renderers, others use the generic one -#if (defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)) && !defined(__PALMOS__) +#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__) #define wxHAS_NATIVE_RENDERER #else #undef wxHAS_NATIVE_RENDERER @@ -54,6 +54,7 @@ enum wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked + wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state wxCONTROL_FLAGS_MASK = 0x000000ff, @@ -153,6 +154,21 @@ public: wxOrientation orient, int flags = 0) = 0; + // draw a combobox dropdown button + // + // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT + virtual void DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw a dropdown arrow + // + // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; // geometry functions // ------------------ @@ -244,6 +260,17 @@ public: { m_rendererNative.DrawSplitterSash(win, dc, size, position, orient, flags); } + virtual void DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) + { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); } + + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) + { m_rendererNative.DrawDropArrow(win, dc, rect, flags); } virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) { return m_rendererNative.GetSplitterParams(win); }