X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ffecfa5aeb540b54914739dbb8603edbbd4c00a0..5b9003ae3213f487fa3be74804b426a8ad0db323:/include/wx/dc.h diff --git a/include/wx/dc.h b/include/wx/dc.h index 59e72ba8c0..af5ebf4501 100644 --- a/include/wx/dc.h +++ b/include/wx/dc.h @@ -12,10 +12,6 @@ #ifndef _WX_DC_H_BASE_ #define _WX_DC_H_BASE_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "dcbase.h" -#endif - // ---------------------------------------------------------------------------- // headers which we must include here // ---------------------------------------------------------------------------- @@ -25,11 +21,13 @@ #include "wx/cursor.h" // we have member variables of these classes #include "wx/font.h" // so we can't do without them #include "wx/colour.h" +#include "wx/bitmap.h" // for wxNullBitmap #include "wx/brush.h" #include "wx/pen.h" #include "wx/palette.h" #include "wx/list.h" // we use wxList in inline functions #include "wx/dynarray.h" +#include "wx/math.h" class WXDLLEXPORT wxDC; class WXDLLEXPORT wxDCBase; @@ -95,7 +93,7 @@ protected: // global variables // --------------------------------------------------------------------------- -WXDLLEXPORT_DATA(extern int) wxPageNumber; +extern WXDLLEXPORT_DATA(int) wxPageNumber; // --------------------------------------------------------------------------- // wxDC is the device context - object on which any drawing is done @@ -138,8 +136,10 @@ public: ~wxDCBase() { } - virtual void BeginDrawing() { } - virtual void EndDrawing() { } +#if WXWIN_COMPATIBILITY_2_6 + wxDEPRECATED( virtual void BeginDrawing() ); + wxDEPRECATED( virtual void EndDrawing() ); +#endif // WXWIN_COMPATIBILITY_2_6 // graphic primitives // ------------------ @@ -158,6 +158,27 @@ public: int style = wxFLOOD_SURFACE) { return DoFloodFill(pt.x, pt.y, col, style); } + // fill the area specified by rect with a radial gradient, starting from + // initialColour in the centre of the cercle and fading to destColour. + void GradientFillConcentric(const wxRect& rect, + const wxColour& initialColour, + const wxColour& destColour) + { GradientFillConcentric(rect, initialColour, destColour, + wxPoint(rect.GetWidth() / 2, + rect.GetHeight() / 2)); } + + void GradientFillConcentric(const wxRect& rect, + const wxColour& initialColour, + const wxColour& destColour, + const wxPoint& circleCenter); + + // fill the area specified by rect with a linear gradient + void GradientFillLinear(const wxRect& rect, + const wxColour& initialColour, + const wxColour& destColour, + wxDirection nDirection = wxEAST) + { DoGradientFillLinear(rect, initialColour, destColour, nDirection); } + bool GetPixel(wxCoord x, wxCoord y, wxColour *col) const { return DoGetPixel(x, y, col); } bool GetPixel(const wxPoint& pt, wxColour *col) const @@ -346,7 +367,7 @@ public: * \param angle Rotating angle (counterclockwise, start at 3 o'clock, 360 is full circle). * \param center Center of rotation. */ - void Rotate( wxList* points, double angle, wxPoint center = wxPoint() ); + void Rotate( wxList* points, double angle, wxPoint center = wxPoint(0,0) ); // used by DrawEllipticArcRot // Careful: wxList gets filled with points you have to delete later. @@ -528,17 +549,17 @@ public: { wxCoord x, y; DoGetDeviceOrigin(&x, &y); return wxPoint(x, y); } virtual void SetDeviceOrigin(wxCoord x, wxCoord y) = 0; + virtual void ComputeScaleAndOrigin() {} + virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp) = 0; int GetLogicalFunction() const { return m_logicalFunction; } virtual void SetLogicalFunction(int function) = 0; - // Sometimes we need to override optimization, e.g. if other software is - // drawing onto our surface and we can't be sure of who's done what. - // - // FIXME: is this (still) used? +#if WXWIN_COMPATIBILITY_2_4 virtual void SetOptimization(bool WXUNUSED(opt)) { } virtual bool GetOptimization() { return false; } +#endif // bounding box // ------------ @@ -634,6 +655,11 @@ protected: virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style = wxFLOOD_SURFACE) = 0; + virtual void DoGradientFillLinear(const wxRect& rect, + const wxColour& initialColour, + const wxColour& destColour, + wxDirection nDirection = wxEAST); + virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const = 0; virtual void DoDrawPoint(wxCoord x, wxCoord y) = 0; @@ -685,10 +711,13 @@ protected: virtual void DoSetClippingRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height) = 0; - // FIXME are these functions really different? +#if WXWIN_COMPATIBILITY_2_4 + // this was only for confusing people, use DoGetClippingBox only virtual void DoGetClippingRegion(wxCoord *x, wxCoord *y, wxCoord *w, wxCoord *h) { DoGetClippingBox(x, y, w, h); } +#endif + virtual void DoGetClippingBox(wxCoord *x, wxCoord *y, wxCoord *w, wxCoord *h) const { @@ -786,14 +815,16 @@ private: // now include the declaration of wxDC class // ---------------------------------------------------------------------------- -#if defined(__PALMOS__) +#if defined(__WXPALMOS__) #include "wx/palmos/dc.h" #elif defined(__WXMSW__) #include "wx/msw/dc.h" #elif defined(__WXMOTIF__) #include "wx/motif/dc.h" -#elif defined(__WXGTK__) +#elif defined(__WXGTK20__) #include "wx/gtk/dc.h" +#elif defined(__WXGTK__) + #include "wx/gtk1/dc.h" #elif defined(__WXX11__) #include "wx/x11/dc.h" #elif defined(__WXMGL__) @@ -845,6 +876,8 @@ private: class WXDLLEXPORT wxDCClipper { public: + wxDCClipper(wxDC& dc, const wxRegion& r) : m_dc(dc) + { dc.SetClippingRegion(r); } wxDCClipper(wxDC& dc, const wxRect& r) : m_dc(dc) { dc.SetClippingRegion(r.x, r.y, r.width, r.height); } wxDCClipper(wxDC& dc, wxCoord x, wxCoord y, wxCoord w, wxCoord h) : m_dc(dc)