X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ffecfa5aeb540b54914739dbb8603edbbd4c00a0..3be926e348e2d0a3a2c278b9f2cff7843971e0c9:/include/wx/toplevel.h?ds=sidebyside diff --git a/include/wx/toplevel.h b/include/wx/toplevel.h index e2201ae8fd..268ecbd4ad 100644 --- a/include/wx/toplevel.h +++ b/include/wx/toplevel.h @@ -14,19 +14,15 @@ #ifndef _WX_TOPLEVEL_BASE_H_ #define _WX_TOPLEVEL_BASE_H_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "toplevelbase.h" -#endif - // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#include "wx/window.h" +#include "wx/nonownedwnd.h" #include "wx/iconbndl.h" -// the default names for various classs -WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; +// the default names for various classes +extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[]; class WXDLLEXPORT wxTopLevelWindowBase; @@ -48,15 +44,19 @@ class WXDLLEXPORT wxTopLevelWindowBase; #define wxTINY_CAPTION_VERT 0x0080 #define wxRESIZE_BORDER 0x0040 -// deprecated versions defined for compatibility reasons -#define wxRESIZE_BOX wxMAXIMIZE_BOX -#define wxTHICK_FRAME wxRESIZE_BORDER +#if WXWIN_COMPATIBILITY_2_6 + + // deprecated versions defined for compatibility reasons + #define wxRESIZE_BOX wxMAXIMIZE_BOX + #define wxTHICK_FRAME wxRESIZE_BORDER + + // obsolete styles, unused any more + #define wxDIALOG_MODAL 0 + #define wxDIALOG_MODELESS 0 + #define wxNO_3D 0 + #define wxUSER_COLOURS 0 -// obsolete styles, unused any more -#define wxDIALOG_MODAL 0 -#define wxDIALOG_MODELESS 0 -#define wxNO_3D 0 -#define wxUSER_COLOURS 0 +#endif // WXWIN_COMPATIBILITY_2_6 // default style // @@ -71,7 +71,7 @@ class WXDLLEXPORT wxTopLevelWindowBase; #elif defined(__WINCE_STANDARDSDK__) #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX) #else - #define wxDEFAULT_FRAME_STYLE (0) + #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER) #endif #else // !__WXWINCE__ #define wxDEFAULT_FRAME_STYLE \ @@ -115,7 +115,7 @@ enum // wxTopLevelWindow: a top level (as opposed to child) window // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow +class WXDLLEXPORT wxTopLevelWindowBase : public wxNonOwnedWindow { public: // construction @@ -137,20 +137,24 @@ public: // return true if the frame is maximized virtual bool IsMaximized() const = 0; + // return true if the frame is always maximized + // due to native guidelines or current policy + virtual bool IsAlwaysMaximized() const; + // return true if the frame is iconized virtual bool IsIconized() const = 0; // get the frame icon - const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); } + wxIcon GetIcon() const; // get the frame icons const wxIconBundle& GetIcons() const { return m_icons; } - // set the frame icon - virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); } + // set the frame icon: implemented in terms of SetIcons() + void SetIcon(const wxIcon& icon); // set the frame icons - virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; } + virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; } // maximize the window to cover entire screen virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0; @@ -158,13 +162,13 @@ public: // return true if the frame is in fullscreen mode virtual bool IsFullScreen() const = 0; - /* - for now we already have them in wxWindow, but this is wrong: these - methods really only make sense for wxTopLevelWindow! - + // the title of the top level window: the text which the + // window shows usually at the top of the frame/dialog in dedicated bar virtual void SetTitle(const wxString& title) = 0; virtual wxString GetTitle() const = 0; - */ + + // enable/disable close button [x] + virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; } // Set the shape of the window to the given region. // Returns true if the platform supports this feature (and the @@ -176,26 +180,67 @@ public: virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO); // Is this the active frame (highlighted in the taskbar)? - virtual bool IsActive() - { return (wxGetTopLevelParent(FindFocus()) == this); } + virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; } + + // this function may be overridden to return false to allow closing the + // application even when this top level window is still open + // + // notice that the window is still closed prior to the application exit and + // so it can still veto it even if it returns false from here + virtual bool ShouldPreventAppExit() const { return true; } + #if defined(__SMARTPHONE__) virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0; virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0; #endif // __SMARTPHONE__ + // centre the window on screen: this is just a shortcut + void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); } + void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); } + + + // default item access: we have a permanent default item which is the one + // set by the user code but we may also have a temporary default item which + // would be chosen if the user pressed "Enter" now but the default action + // reverts to the "permanent" default as soon as this temporary default + // item loses focus + + // used to reset default if pointing to removed child + virtual void RemoveChild(wxWindowBase *child); + + // get the default item, temporary or permanent + wxWindow *GetDefaultItem() const + { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; } + + // set the permanent default item, return the old default + wxWindow *SetDefaultItem(wxWindow *win) + { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; } + + // return the temporary default item, can be NULL + wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; } + + // set a temporary default item, SetTmpDefaultItem(NULL) should be called + // soon after a call to SetTmpDefaultItem(window), return the old default + wxWindow *SetTmpDefaultItem(wxWindow *win) + { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; } + + // implementation only from now on // ------------------------------- // override some base class virtuals virtual bool Destroy(); virtual bool IsTopLevel() const { return true; } - virtual wxSize GetMaxSize() const; + virtual bool IsVisible() const { return IsShown(); } // event handlers void OnCloseWindow(wxCloseEvent& event); void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); } + // Get rect to be used to center top-level children + virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h); + // this should go away, but for now it's called from docview.cpp, // so should be there for all platforms void OnActivate(wxActivateEvent &WXUNUSED(event)) { } @@ -203,19 +248,37 @@ public: // do the window-specific processing after processing the update event virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ; + // a different API for SetSizeHints + virtual void SetMinSize(const wxSize& minSize); + virtual void SetMaxSize(const wxSize& maxSize); + + // set size hints for "window manager" + virtual void DoSetSizeHints( int minW, int minH, + int maxW = wxDefaultCoord, int maxH = wxDefaultCoord, + int incW = wxDefaultCoord, int incH = wxDefaultCoord ); + protected: // the frame client to screen translation should take account of the // toolbar which may shift the origin of the client area virtual void DoClientToScreen(int *x, int *y) const; virtual void DoScreenToClient(int *x, int *y) const; + // add support for wxCENTRE_ON_SCREEN + virtual void DoCentre(int dir); + + // no need to do client to screen translation to get our position in screen + // coordinates: this is already the case + virtual void DoGetScreenPosition(int *x, int *y) const + { + DoGetPosition(x, y); + } + // test whether this window makes part of the frame // (menubar, toolbar and statusbar are excluded from automatic layout) virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return false; } - // check if we should exit the program after deleting this top level - // window (this is used in common dtor and wxMSW code) + // check if we should exit the program after deleting this window bool IsLastBeforeExit() const; // send the iconize event, return true if processed @@ -232,30 +295,47 @@ protected: static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; } static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; } + // reset m_winDefault and m_winTmpDefault if they point to the window being + // destroyed + void OnChildDestroy(wxWindowDestroyEvent& event); + + // the frame icon wxIconBundle m_icons; + // a default window (usually a button) or NULL + wxWindow *m_winDefault; + + // a temporary override of m_winDefault, use the latter if NULL + wxWindow *m_winTmpDefault; + DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase) DECLARE_EVENT_TABLE() }; // include the real class declaration -#if defined(__PALMOS__) +#if defined(__WXPALMOS__) #include "wx/palmos/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowPalm #elif defined(__WXMSW__) #include "wx/msw/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMSW -#elif defined(__WXGTK__) +#elif defined(__WXGTK20__) #include "wx/gtk/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowGTK +#elif defined(__WXGTK__) + #include "wx/gtk1/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowGTK #elif defined(__WXX11__) #include "wx/x11/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowX11 #elif defined(__WXMGL__) #include "wx/mgl/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMGL +#elif defined(__WXDFB__) + #include "wx/dfb/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowDFB #elif defined(__WXMAC__) #include "wx/mac/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMac