X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ffd84c9476298154de52e55cd9dff3572c68ab18..539872aef30aedbf24339285374d19c0aedd2b11:/src/x11/window.cpp diff --git a/src/x11/window.cpp b/src/x11/window.cpp index 6f3a3fdc16..d51631aace 100644 --- a/src/x11/window.cpp +++ b/src/x11/window.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: src/x11/windows.cpp +// Name: src/x11/window.cpp // Purpose: wxWindow // Author: Julian Smart // Modified by: @@ -9,6 +9,13 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// +// for compilers that support precompilation, includes "wx.h". +#include "wx/wxprec.h" + +#if defined(__BORLANDC__) + #pragma hdrstop +#endif + // ============================================================================ // declarations // ============================================================================ @@ -17,28 +24,33 @@ // headers // ---------------------------------------------------------------------------- -#include "wx/setup.h" -#include "wx/menu.h" -#include "wx/dc.h" -#include "wx/dcclient.h" -#include "wx/utils.h" -#include "wx/app.h" -#include "wx/panel.h" -#include "wx/layout.h" -#include "wx/dialog.h" -#include "wx/listbox.h" -#include "wx/button.h" -#include "wx/settings.h" -#include "wx/msgdlg.h" -#include "wx/frame.h" -#include "wx/scrolwin.h" -#include "wx/scrolbar.h" -#include "wx/module.h" -#include "wx/menuitem.h" -#include "wx/log.h" +#include "wx/window.h" + +#ifndef WX_PRECOMP + #include "wx/hash.h" + #include "wx/log.h" + #include "wx/app.h" + #include "wx/utils.h" + #include "wx/panel.h" + #include "wx/frame.h" + #include "wx/dc.h" + #include "wx/dcclient.h" + #include "wx/button.h" + #include "wx/menu.h" + #include "wx/dialog.h" + #include "wx/timer.h" + #include "wx/settings.h" + #include "wx/msgdlg.h" + #include "wx/scrolbar.h" + #include "wx/listbox.h" + #include "wx/scrolwin.h" + #include "wx/layout.h" + #include "wx/menuitem.h" + #include "wx/module.h" +#endif + #include "wx/fontutil.h" #include "wx/univ/renderer.h" -#include "wx/hash.h" #if wxUSE_DRAG_AND_DROP #include "wx/dnd.h" @@ -47,11 +59,6 @@ #include "wx/x11/private.h" #include "X11/Xutil.h" -#if wxUSE_NANOX -// For wxGetLocalTime, used by XButtonEventGetTime -#include "wx/timer.h" -#endif - #include // ---------------------------------------------------------------------------- @@ -473,7 +480,7 @@ void wxWindowX11::DoCaptureMouse() { if ((g_captureWindow != NULL) && (g_captureWindow != this)) { - wxASSERT_MSG(false, wxT("Trying to capture before mouse released.")); + wxFAIL_MSG(wxT("Trying to capture before mouse released.")); // Core dump now int *tmp = NULL; @@ -1104,7 +1111,7 @@ void wxWindowX11::GetTextExtent(const wxString& string, int direction, ascent, descent2; XCharStruct overall; - int slen = string.Len(); + int slen = string.length(); XTextExtents((XFontStruct*) pFontStruct, (char*) string.c_str(), slen, &direction, &ascent, &descent2, &overall); @@ -1619,28 +1626,59 @@ wxWindow* wxFindWindowAtPointer(wxPoint& pt) return wxFindWindowAtPoint(wxGetMousePosition()); } -// Get the current mouse position. -wxPoint wxGetMousePosition() +void wxGetMouseState(int& rootX, int& rootY, unsigned& maskReturn) { #if wxUSE_NANOX /* TODO */ - return wxPoint(0, 0); + rootX = rootY = 0; + maskReturn = 0; #else Display *display = wxGlobalDisplay(); Window rootWindow = RootWindowOfScreen (DefaultScreenOfDisplay(display)); Window rootReturn, childReturn; - int rootX, rootY, winX, winY; - unsigned int maskReturn; + int winX, winY; XQueryPointer (display, rootWindow, &rootReturn, &childReturn, &rootX, &rootY, &winX, &winY, &maskReturn); - return wxPoint(rootX, rootY); #endif } +// Get the current mouse position. +wxPoint wxGetMousePosition() +{ + int x, y; + unsigned mask; + + wxGetMouseState(x, y, mask); + return wxPoint(x, y); +} + +wxMouseState wxGetMouseState() +{ + wxMouseState ms; + int x, y; + unsigned mask; + + wxGetMouseState(x, y, mask); + + ms.SetX(x); + ms.SetY(y); + + ms.SetLeftDown(mask & Button1Mask); + ms.SetMiddleDown(mask & Button2Mask); + ms.SetRightDown(mask & Button3Mask); + + ms.SetControlDown(mask & ControlMask); + ms.SetShiftDown(mask & ShiftMask); + ms.SetAltDown(mask & Mod3Mask); + ms.SetMetaDown(mask & Mod1Mask); + + return ms; +} + // ---------------------------------------------------------------------------- // wxNoOptimize: switch off size optimization