X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fe1a36a70c2f5ed8a6f9ea0b82005ebb987e5860..87c0312a66f57b1d167e1f9454a80fe4b7b28e0b:/include/wx/osx/setup0.h diff --git a/include/wx/osx/setup0.h b/include/wx/osx/setup0.h index 6eef938057..7a0d0a5804 100644 --- a/include/wx/osx/setup0.h +++ b/include/wx/osx/setup0.h @@ -578,9 +578,10 @@ // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 -// Use GStreamer for Unix (req a lot of dependancies) +// Use GStreamer for Unix. // -// Default is 0 +// Default is 0 as this requires a lot of dependencies which might not be +// available. // // Recommended setting: 1 (wxMediaCtrl won't work by default without it) #define wxUSE_GSTREAMER 0 @@ -607,6 +608,13 @@ // Recommended setting: 1 #define wxUSE_AUI 1 +// Use wxPropertyGrid. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_PROPGRID 1 + // Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla. // // Default is 1 @@ -616,7 +624,7 @@ // Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced -// 2D drawing API. (Default on OSX, on other platforms still somewhat experimental) +// 2D drawing API. (Still somewhat experimental) // // Please note that on Windows you will need to link with gdiplus.lib (use // USE_GDIPLUS=1 for makefile builds) and distribute gdiplus.dll with your @@ -1175,7 +1183,7 @@ #define wxUSE_AFM_FOR_POSTSCRIPT 1 // Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows -// to create fiels in SVG (Scalable Vector Graphics) format. +// to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 // ----------------------------------------------------------------------------