X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fde96a2fec788c3d80cd16de1b73dca003d80278..97929f6bd992c185834656b5e3fff5a50ba7360a:/interface/wx/chartype.h diff --git a/interface/wx/chartype.h b/interface/wx/chartype.h index 474cfd044d..d9c3e9c895 100644 --- a/interface/wx/chartype.h +++ b/interface/wx/chartype.h @@ -6,7 +6,7 @@ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// -/** @ingroup group_funcmacro_string */ +/** @addtogroup group_funcmacro_string */ //@{ /** @@ -23,6 +23,9 @@ #endif @endcode + Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your + program sources if you want to support Unicode. + @see @ref overview_unicode, wxS() @header{wx/chartype.h} @@ -35,6 +38,8 @@ in @c wchar_t-based (UTF-16) builds or keep them unchanged in @c char-based (UTF-8) builds. + Basically this macro produces characters or strings of type wxStringCharType. + The use of this macro is optional as the translation will always be done at run-time even if there is a mismatch between the kind of the literal used and the string or character type used in the current build. @@ -88,9 +93,11 @@ typedef wxUSE_UNICODE_dependent wxUChar; The @c wxUSE_UNICODE_WCHAR symbol is defined to @c 1 when building on Windows while it's defined to @c 0 when building on Unix, Linux or OS X. + (Note that @c wxUSE_UNICODE_UTF8 symbol is defined as the opposite of + @c wxUSE_UNICODE_WCHAR.) - Note that wxStringCharType is the type used by wxString for internal storage - of the characters. + Note that wxStringCharType (as the name says) is the type used by wxString + for internal storage of the characters. */ typedef wxUSE_UNICODE_WCHAR_dependent wxStringCharType;