X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fd90675b89c7f0b8fb9c6749f8314a26e23b1b95..f645356813e0479e74db69e15e915384922001ea:/src/msw/dib.cpp?ds=sidebyside diff --git a/src/msw/dib.cpp b/src/msw/dib.cpp index 23ed673d49..14a44e2339 100644 --- a/src/msw/dib.cpp +++ b/src/msw/dib.cpp @@ -688,12 +688,14 @@ bool wxDIB::Create(const wxImage& image, PixelFormat pf) unsigned char *dst = dstLineStart; if ( alpha ) { + int x; + switch ( pf ) { case PixelFormat_PreMultiplied: // Pre-multiply pixel values so that the DIB could be used // with ::AlphaBlend(). - for ( int x = 0; x < w; x++ ) + for ( x = 0; x < w; x++ ) { const unsigned char a = *alpha++; *dst++ = (unsigned char)((src[2] * a + 127) / 255); @@ -706,7 +708,7 @@ bool wxDIB::Create(const wxImage& image, PixelFormat pf) case PixelFormat_NotPreMultiplied: // Just copy pixel data without changing it. - for ( int x = 0; x < w; x++ ) + for ( x = 0; x < w; x++ ) { *dst++ = src[2]; *dst++ = src[1]; @@ -758,7 +760,14 @@ wxImage wxDIB::ConvertToImage() const } const int bpp = GetDepth(); + + // Remember if we have any "real" transparency, i.e. either any partially + // transparent pixels or not all pixels are fully opaque or fully + // transparent. bool hasAlpha = false; + bool hasOpaque = false; + bool hasTransparent = false; + if ( bpp == 32 ) { // 32 bit bitmaps may be either 0RGB or ARGB and we don't know in @@ -791,13 +800,30 @@ wxImage wxDIB::ConvertToImage() const // premultiplication done in Create() above const unsigned char a = *src; *alpha++ = a; + + // Check what kind of alpha do we have. + switch ( a ) + { + case 0: + hasTransparent = true; + break; + + default: + // Anything in between means we have real transparency + // and must use alpha channel. + hasAlpha = true; + break; + + case 255: + hasOpaque = true; + break; + } + if ( a > 0 ) { dst[0] = (dst[0] * 255) / a; dst[1] = (dst[1] * 255) / a; dst[2] = (dst[2] * 255) / a; - - hasAlpha = true; } src++; @@ -815,6 +841,9 @@ wxImage wxDIB::ConvertToImage() const srcLineStart += srcBytesPerLine; } + if ( hasOpaque && hasTransparent ) + hasAlpha = true; + if ( !hasAlpha && image.HasAlpha() ) image.ClearAlpha();