X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fd6c94288f31c06d4ad3c7d7ab17ed2e32b16b33..77c1fa98ce364fb1c2b31a82bdd04f3a0ab75424:/include/wx/dynlib.h?ds=sidebyside diff --git a/include/wx/dynlib.h b/include/wx/dynlib.h index 70287c0b19..4d5f948628 100644 --- a/include/wx/dynlib.h +++ b/include/wx/dynlib.h @@ -12,40 +12,35 @@ #ifndef _WX_DYNLIB_H__ #define _WX_DYNLIB_H__ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -# pragma interface "dynlib.h" -#endif - -#include "wx/setup.h" +#include "wx/defs.h" #if wxUSE_DYNLIB_CLASS #include "wx/string.h" #include "wx/dynarray.h" -// FIXME: can this go in private.h or something too?? -#if defined(__WXPM__) || defined(__EMX__) -#define INCL_DOS -#include +#if defined(__OS2__) || defined(__EMX__) +#include "wx/os2/private.h" #endif #ifdef __WXMSW__ #include "wx/msw/private.h" #endif -#if defined(HAVE_DLERROR) && !defined(__EMX__) +// note that we have our own dlerror() implementation under Darwin +#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__) #define wxHAVE_DYNLIB_ERROR #endif -class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator; +class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator; // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- -// Note: WXPM/EMX has to be tested first, since we want to use +// Note: __OS2__/EMX has to be tested first, since we want to use // native version, even if configure detected presence of DLOPEN. -#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__) +#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__) typedef HMODULE wxDllType; #elif defined(HAVE_DLOPEN) #include @@ -69,21 +64,18 @@ class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator; enum wxDLFlags { wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use + // (only works on some Unix versions) wxDL_NOW = 0x00000002, // resolve undefined symbols on load + // (default, always the case under Win32) wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently // loaded libs. - wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library + wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library // name without appending the usual dll // filename extension. - wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded + // (only for wxPluginManager) - // FIXME: why? (VZ) -#ifdef __osf__ - wxDL_DEFAULT = wxDL_LAZY -#else - wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL -#endif + wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32 }; enum wxDynamicLibraryCategory @@ -178,7 +170,7 @@ public: static wxDllType GetProgramHandle(); // return the platform standard DLL extension (with leading dot) - static const wxChar *GetDllExt() { return ms_dllext; } + static const wxString& GetDllExt() { return ms_dllext; } wxDynamicLibrary() : m_handle(0) { } wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT) @@ -250,9 +242,33 @@ public: #endif } +#ifdef __WXMSW__ + // this function is useful for loading functions from the standard Windows + // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or + // wide character build) suffix if they take string parameters + static void *RawGetSymbolAorW(wxDllType handle, const wxString& name) + { + return RawGetSymbol + ( + handle, + name + +#if wxUSE_UNICODE + L'W' +#else + 'A' +#endif + ); + } + + void *GetSymbolAorW(const wxString& name) const + { + return RawGetSymbolAorW(m_handle, name); + } +#endif // __WXMSW__ + // return all modules/shared libraries in the address space of this process // - // returns an empty array if not implemented or an error occured + // returns an empty array if not implemented or an error occurred static wxDynamicLibraryDetailsArray ListLoaded(); // return platform-specific name of dynamic library with proper extension @@ -271,10 +287,6 @@ public: static wxString GetPluginsDirectory(); -#if WXWIN_COMPATIBILITY_2_2 - operator bool() const { return IsLoaded(); } -#endif - protected: // common part of GetSymbol() and HasSymbol() void *DoGetSymbol(const wxString& name, bool *success = 0) const; @@ -286,7 +298,7 @@ protected: // platform specific shared lib suffix. - static const wxChar *ms_dllext; + static const wxString ms_dllext; // the handle to DLL or NULL wxDllType m_handle; @@ -297,120 +309,6 @@ protected: }; -// ---------------------------------------------------------------------------- -// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code -// ---------------------------------------------------------------------------- - -#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER - -/* - wxDllLoader is a class providing an interface similar to unix's dlopen(). - It is used by wxDynamicLibrary wxLibrary and manages the actual loading of - DLLs and the resolving of symbols in them. There are no instances of this - class, it simply serves as a namespace for its static member functions. -*/ -class WXDLLIMPEXP_BASE wxDllLoader -{ -public: - /* - This function loads the shared library libname into memory. - - libname may be either the full path to the file or just the filename in - which case the library is searched for in all standard locations - (use GetDllExt() to construct the filename) - - if success pointer is not NULL, it will be filled with true if everything - went ok and false otherwise - */ - static wxDllType LoadLibrary(const wxString& name, bool *success = NULL); - - /* - This function unloads the shared library previously loaded with - LoadLibrary - */ - static void UnloadLibrary(wxDllType dll); - - /* - This function returns a valid handle for the main program - itself or NULL if back linking is not supported by the current platform - (e.g. Win32). - */ - static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); } - - /* - This function resolves a symbol in a loaded DLL, such as a - variable or function name. - - dllHandle Handle of the DLL, as returned by LoadDll(). - name Name of the symbol. - - Returns the pointer to the symbol or NULL on error. - */ - static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0); - - // return the standard DLL extension (with leading dot) for this platform - static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); } - -private: - - wxDllLoader(); // forbid construction of objects -}; - - -// ---------------------------------------------------------------------------- -// wxLibrary -// ---------------------------------------------------------------------------- - -#include "wx/hash.h" - -class WXDLLIMPEXP_BASE wxLibrary : public wxObject -{ -public: - wxLibrary(wxDllType handle); - virtual ~wxLibrary(); - - // Get a symbol from the dynamic library - void *GetSymbol(const wxString& symbname); - - // Create the object whose classname is "name" - wxObject *CreateObject(const wxString& name); - -protected: - void PrepareClasses(wxClassInfo *first); - - wxDllType m_handle; - -public: - wxHashTable classTable; -}; - -// ---------------------------------------------------------------------------- -// wxLibraries -// ---------------------------------------------------------------------------- - -class WXDLLIMPEXP_BASE wxLibraries -{ -public: - wxLibraries(); - ~wxLibraries(); - - // caller is responsible for deleting the returned pointer if !NULL - wxLibrary *LoadLibrary(const wxString& basename); - - wxObject *CreateObject(const wxString& name); - -protected: - wxList m_loaded; -}; - -// ---------------------------------------------------------------------------- -// Global variables -// ---------------------------------------------------------------------------- - -extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries; - -#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER - // ---------------------------------------------------------------------------- // Interesting defines // ----------------------------------------------------------------------------