X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fd52ec657f141ab94b9aec6f7674d234c4de6adc..222702b112dcc7bebe018d6f4d66fe469fefd02c:/src/x11/glcanvas.cpp?ds=sidebyside diff --git a/src/x11/glcanvas.cpp b/src/x11/glcanvas.cpp index 2af81c1626..42f4b854d1 100644 --- a/src/x11/glcanvas.cpp +++ b/src/x11/glcanvas.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.cpp -// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif. +// Purpose: wxGLCanvas, for using OpenGL with wxWidgets // Uses the GLX extension. // Author: Julian Smart and Wolfram Gloger // Modified by: @@ -10,7 +10,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "glcanvas.h" #endif @@ -18,8 +18,6 @@ #if wxUSE_GLCANVAS -#error Sorry, wxGLCanvas does not work yet with wxX11 - #include "wx/glcanvas.h" #include "wx/utils.h" #include "wx/app.h" @@ -28,11 +26,24 @@ #ifdef __VMS # pragma message disable nosimpint #endif -#include +#include #ifdef __VMS # pragma message enable nosimpint #endif -#include "wx/motif/private.h" +#include "wx/x11/private.h" + +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxGL") + +static inline WXWindow wxGetClientAreaWindow(wxWindow* win) +{ +#ifdef __WXMOTIF__ + return win->GetClientXWindow(); +#else + return win->GetClientAreaWindow(); +#endif +} #ifdef OLD_MESA // workaround for bug in Mesa's glx.c @@ -62,12 +73,12 @@ wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, wxGLCanvas *gc = (wxGLCanvas*) win; XVisualInfo *vi = (XVisualInfo *) gc->m_vi; - wxCHECK_RET( vi, "invalid visual for OpenGl" ); + wxCHECK_RET( vi, wxT("invalid visual for OpenGL") ); m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, None, GL_TRUE); - wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" ); + wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); } wxGLContext::wxGLContext( @@ -82,7 +93,7 @@ wxGLContext::wxGLContext( wxGLCanvas *gc = (wxGLCanvas*) win; XVisualInfo *vi = (XVisualInfo *) gc->m_vi; - wxCHECK_RET( vi, "invalid visual for OpenGl" ); + wxCHECK_RET( vi, wxT("invalid visual for OpenGL") ); if( other != 0 ) m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, @@ -91,7 +102,7 @@ wxGLContext::wxGLContext( m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, None, GL_TRUE ); - wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" ); + wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); } wxGLContext::~wxGLContext() @@ -111,7 +122,7 @@ void wxGLContext::SwapBuffers() if (m_glContext) { Display* display = (Display*) wxGetDisplay(); - glXSwapBuffers(display, (Window) m_window->GetClientAreaWindow()); + glXSwapBuffers(display, (Window) wxGetClientAreaWindow(m_window)); } } @@ -120,31 +131,39 @@ void wxGLContext::SetCurrent() if (m_glContext) { Display* display = (Display*) wxGetDisplay(); - glXMakeCurrent(display, (Window) m_window->GetClientAreaWindow(), + glXMakeCurrent(display, (Window) wxGetClientAreaWindow(m_window), m_glContext );; } } -void wxGLContext::SetColour(const char *colour) +void wxGLContext::SetColour(const wxChar *colour) { - wxColour *the_colour = wxTheColourDatabase->FindColour(colour); - if(the_colour) { - GLboolean b; - glGetBooleanv(GL_RGBA_MODE, &b); - if(b) { - glColor3ub(the_colour->Red(), - the_colour->Green(), - the_colour->Blue()); - } else { - the_colour->CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay())); - GLint pix = (GLint)the_colour->GetPixel(); - if(pix == -1) + wxColour the_colour = wxTheColourDatabase->Find(colour); + if(the_colour.Ok()) + { + GLboolean b; + glGetBooleanv(GL_RGBA_MODE, &b); + if(b) + { + glColor3ub(the_colour.Red(), + the_colour.Green(), + the_colour.Blue()); + } + else + { +#ifdef __WXMOTIF__ + the_colour.AllocColour(m_window->GetXDisplay()); +#else + the_colour.CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay())); +#endif + GLint pix = (GLint)the_colour.GetPixel(); + if(pix == -1) { - wxLogError("wxGLCanvas: cannot allocate color\n"); - return; + wxLogError(wxT("wxGLCanvas: cannot allocate color\n")); + return; } - glIndexi(pix); - } + glIndexi(pix); + } } } @@ -240,7 +259,7 @@ bool wxGLCanvas::Create( wxWindow *parent, // Check for the presence of the GLX extension if(!glXQueryExtension(display, NULL, NULL)) { - wxLogDebug("wxGLCanvas: GLX extension is missing\n"); + wxLogDebug(wxT("wxGLCanvas: GLX extension is missing\n")); return FALSE; } @@ -297,7 +316,7 @@ bool wxGLCanvas::Create( wxWindow *parent, } else { // By default, we use the visual of xwindow // NI: is this really senseful ? opengl in e.g. color index mode ? - XGetWindowAttributes(display, (Window) GetClientAreaWindow(), &xwa); + XGetWindowAttributes(display, (Window)wxGetClientAreaWindow(this), &xwa); vi_templ.visualid = XVisualIDFromVisual(xwa.visual); vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n); if(!vi) return FALSE; @@ -335,7 +354,7 @@ bool wxGLCanvas::Create( wxWindow *parent, m_vi = vi; // safe for later use - wxCHECK_MSG( m_vi, FALSE, "required visual couldn't be found" ); + wxCHECK_MSG( m_vi, FALSE, wxT("required visual couldn't be found") ); // Create the GLX context and make it current @@ -380,7 +399,7 @@ void wxGLCanvas::SetCurrent() // if(glx_cx) glXMakeCurrent(display, (Window) GetClientAreaWindow(), glx_cx); } -void wxGLCanvas::SetColour(const char *col) +void wxGLCanvas::SetColour(const wxChar *col) { if( m_glContext ) m_glContext->SetColour(col); }