X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fd495ab3ea1282ddb8bb0cd0fb79fc758ae5fcee..fdda2df62d5055abd263186deb6a859d85a73fd3:/src/mgl/evtloop.cpp diff --git a/src/mgl/evtloop.cpp b/src/mgl/evtloop.cpp index 9e69b980a6..153f3b0400 100644 --- a/src/mgl/evtloop.cpp +++ b/src/mgl/evtloop.cpp @@ -29,8 +29,9 @@ #endif //WX_PRECOMP #include "wx/evtloop.h" - +#include "wx/timer.h" #include "wx/mgl/private.h" +#include "pmapi.h" // ---------------------------------------------------------------------------- // wxEventLoopImpl @@ -46,11 +47,11 @@ public: SetKeepLooping(TRUE); } - // process a message - void ProcessEvent(event_t *evt); + // process an event + void Dispatch(); - // generate an idle message, return TRUE if more idle time requested - bool SendIdleMessage(); + // generate an idle event, return TRUE if more idle time requested + bool SendIdleEvent(); // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } @@ -71,12 +72,31 @@ private: // wxEventLoopImpl implementation // ============================================================================ -void wxEventLoopImpl::ProcessEvent(event_t *evt) +void wxEventLoopImpl::Dispatch() { - MGL_wmProcessEvent(g_winMng, evt); + event_t evt; + + // VS: The code bellow is equal to MGL's EVT_halt implementation, with + // two things added: sleeping (busy waiting is stupid, lets make CPU's + // life a bit easier) and timers updating + + // EVT_halt(&evt, EVT_EVERYEVT); + for (;;) + { +#if wxUSE_TIMER + wxTimer::NotifyTimers(); + MGL_wmUpdateDC(g_winMng); +#endif + EVT_pollJoystick(); + if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; + PM_sleep(10); + } + // end of EVT_halt + + MGL_wmProcessEvent(g_winMng, &evt); } -bool wxEventLoopImpl::SendIdleMessage() +bool wxEventLoopImpl::SendIdleEvent() { wxIdleEvent event; @@ -91,6 +111,8 @@ bool wxEventLoopImpl::SendIdleMessage() // wxEventLoop running and exiting // ---------------------------------------------------------------------------- +wxEventLoop *wxEventLoop::ms_activeLoop = NULL; + wxEventLoop::~wxEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); @@ -107,6 +129,9 @@ int wxEventLoop::Run() wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; + + wxEventLoop *oldLoop = ms_activeLoop; + ms_activeLoop = this; for ( ;; ) { @@ -116,7 +141,7 @@ int wxEventLoop::Run() // generate and process idle events for as long as we don't have // anything else to do - while ( !Pending() && m_impl->SendIdleMessage() ) {} + while ( !Pending() && m_impl->SendIdleEvent() ) {} // a message came or no more idle processing to do, sit in Dispatch() // waiting for the next message @@ -131,6 +156,8 @@ int wxEventLoop::Run() delete m_impl; m_impl = NULL; + ms_activeLoop = oldLoop; + return exitcode; } @@ -140,6 +167,10 @@ void wxEventLoop::Exit(int rc) m_impl->SetExitCode(rc); m_impl->SetKeepLooping(FALSE); + + // Send a dummy event so that the app won't block in EVT_halt if there + // are no user-generated events in the queue: + EVT_post(0, EVT_USEREVT, 0, 0); } // ---------------------------------------------------------------------------- @@ -156,19 +187,6 @@ bool wxEventLoop::Dispatch() { wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); - event_t evt; - ibool rc; - - rc = EVT_getNext(&evt, EVT_EVERYEVT); - while ( !rc ) - { - wxUsleep(1000); - if ( !m_impl->GetKeepLooping() ) - return FALSE; - rc = EVT_getNext(&evt, EVT_EVERYEVT); - } - - m_impl->ProcessEvent(&evt); - + m_impl->Dispatch(); return m_impl->GetKeepLooping(); }