X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fd323a5e230f2b08227b307ff900698fb85d5519..cbef7338c1c7763042704c74d5ee6f62c7e10733:/include/wx/intl.h diff --git a/include/wx/intl.h b/include/wx/intl.h index 15aecb9391..418ad3ea00 100644 --- a/include/wx/intl.h +++ b/include/wx/intl.h @@ -1,139 +1,367 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: intl.h -// Purpose: Internationalization and localisation for wxWindows +// Name: wx/intl.h +// Purpose: Internationalization and localisation for wxWidgets // Author: Vadim Zeitlin -// Modified by: +// Modified by: Michael N. Filippov +// (2003/09/30 - plural forms support) // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifndef __INTLH__ -#define __INTLH__ - -#ifdef __GNUG__ -#pragma interface "intl.h" -#endif +#ifndef _WX_INTL_H_ +#define _WX_INTL_H_ #include "wx/defs.h" #include "wx/string.h" +#include "wx/translation.h" + +// Make wxLayoutDirection enum available without need for wxUSE_INTL so wxWindow, wxApp +// and other classes are not distrubed by wxUSE_INTL + +enum wxLayoutDirection +{ + wxLayout_Default, + wxLayout_LeftToRight, + wxLayout_RightToLeft +}; + +#if wxUSE_INTL + +#include "wx/fontenc.h" +#include "wx/language.h" // ============================================================================ // global decls // ============================================================================ -// ---------------------------------------------------------------------------- -// simple types -// ---------------------------------------------------------------------------- - -// # adjust if necessary -typedef unsigned char size_t8; -typedef unsigned long size_t32; - // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- -// gettext() style macro -#ifndef WXINTL_NO_GETTEXT_MACRO -#define _(str) wxGetTranslation(str) -#endif - // ---------------------------------------------------------------------------- // forward decls // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxLocale; -class WXDLLEXPORT wxMsgCatalog; -extern WXDLLEXPORT_DATA(wxLocale *) g_pLocale; + +class WXDLLIMPEXP_FWD_BASE wxLocale; +class WXDLLIMPEXP_FWD_BASE wxLanguageInfoArray; // ============================================================================ // locale support // ============================================================================ +// ---------------------------------------------------------------------------- +// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc. +// translation information +// ---------------------------------------------------------------------------- + +struct WXDLLIMPEXP_BASE wxLanguageInfo +{ + int Language; // wxLanguage id + wxString CanonicalName; // Canonical name, e.g. fr_FR +#ifdef __WXMSW__ + wxUint32 WinLang, // Win32 language identifiers + WinSublang; +#endif // __WXMSW__ + wxString Description; // human-readable name of the language + wxLayoutDirection LayoutDirection; + +#ifdef __WXMSW__ + // return the LCID corresponding to this language + wxUint32 GetLCID() const; +#endif // __WXMSW__ + + // return the locale name corresponding to this language usable with + // setlocale() on the current system + wxString GetLocaleName() const; +}; + +// for Unix systems GetLocaleName() is trivial so implement it inline here, for +// MSW it's implemented in intl.cpp +#ifndef __WXMSW__ +inline wxString wxLanguageInfo::GetLocaleName() const { return CanonicalName; } +#endif // !__WXMSW__ + + +// ---------------------------------------------------------------------------- +// wxLocaleCategory: the category of locale settings +// ---------------------------------------------------------------------------- + +enum wxLocaleCategory +{ + // (any) numbers + wxLOCALE_CAT_NUMBER, + + // date/time + wxLOCALE_CAT_DATE, + + // monetary value + wxLOCALE_CAT_MONEY, + + // default category for wxLocaleInfo values which only apply to a single + // category (e.g. wxLOCALE_SHORT_DATE_FMT) + wxLOCALE_CAT_DEFAULT, + + wxLOCALE_CAT_MAX +}; + +// ---------------------------------------------------------------------------- +// wxLocaleInfo: the items understood by wxLocale::GetInfo() +// ---------------------------------------------------------------------------- + +enum wxLocaleInfo +{ + // the thousands separator (for wxLOCALE_CAT_NUMBER or MONEY) + wxLOCALE_THOUSANDS_SEP, + + // the character used as decimal point (for wxLOCALE_CAT_NUMBER or MONEY) + wxLOCALE_DECIMAL_POINT, + + // the stftime()-formats used for short/long date and time representations + // (under some platforms short and long date formats are the same) + // + // NB: these elements should appear in this order, code in GetInfo() relies + // on it + wxLOCALE_SHORT_DATE_FMT, + wxLOCALE_LONG_DATE_FMT, + wxLOCALE_DATE_TIME_FMT, + wxLOCALE_TIME_FMT + +}; + // ---------------------------------------------------------------------------- // wxLocale: encapsulates all language dependent settings, including current -// message catalogs, date, time and currency formats (#### to do) &c +// message catalogs, date, time and currency formats (TODO) &c // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxLocale + +enum wxLocaleInitFlags +{ + wxLOCALE_DONT_LOAD_DEFAULT = 0x0000, // don't load wxwin.mo + wxLOCALE_LOAD_DEFAULT = 0x0001 // load wxwin.mo? +#if WXWIN_COMPATIBILITY_2_8 + ,wxLOCALE_CONV_ENCODING = 0x0002 // no longer used, simply remove + // it from the existing code +#endif +}; + +class WXDLLIMPEXP_BASE wxLocale { public: - // ctor & dtor - // call Init() if you use this ctor - wxLocale(); - // the ctor has a side effect of changing current locale - wxLocale(const char *szName, // name (for messages) - const char *szShort = (const char *) NULL, // dir prefix (for msg files) - const char *szLocale = (const char *) NULL, // locale (for setlocale) - bool bLoadDefault = TRUE) // preload wxstd.mo? - { Init(szName, szShort, szLocale, bLoadDefault); } - // the same as a function (returns TRUE on success) - bool Init(const char *szName, - const char *szShort = (const char *) NULL, - const char *szLocale = (const char *) NULL, - bool bLoadDefault = TRUE); - // restores old locale - ~wxLocale(); - - // returns locale name - const char *GetLocale() const { return m_strLocale; } - - // add a prefix to the catalog lookup path: the message catalog files will be - // looked up under prefix//LC_MESSAGES, prefix/LC_MESSAGES and prefix - // (in this order). - // - // This only applies to subsequent invocations of AddCatalog()! - static void AddCatalogLookupPathPrefix(const wxString& prefix); - - // add a catalog: it's searched for in standard places (current directory - // first, system one after), but the you may prepend additional directories to - // the search path with AddCatalogLookupPathPrefix(). - // - // The loaded catalog will be used for message lookup by GetString(). - // - // Returns 'true' if it was successfully loaded - bool AddCatalog(const char *szDomain); - - // check if the given catalog is loaded - bool IsLoaded(const char *szDomain) const; - - // retrieve the translation for a string in all loaded domains unless - // the szDomain parameter is specified (and then only this domain is - // searched) - // - // return original string if translation is not available - // (in this case an error message is generated the first time - // a string is not found; use wxLogNull to suppress it) - // - // domains are searched in the last to first order, i.e. catalogs - // added later override those added before. - const char *GetString(const char *szOrigString, - const char *szDomain = (const char *) NULL) const; + // ctor & dtor + // ----------- + + // call Init() if you use this ctor + wxLocale() { DoCommonInit(); } + + // the ctor has a side effect of changing current locale + wxLocale(const wxString& name, // name (for messages) + const wxString& shortName = wxEmptyString, // dir prefix (for msg files) + const wxString& locale = wxEmptyString, // locale (for setlocale) + bool bLoadDefault = true // preload wxstd.mo? +#if WXWIN_COMPATIBILITY_2_8 + ,bool bConvertEncoding = true // convert Win<->Unix if necessary? +#endif + ) + { + DoCommonInit(); + +#if WXWIN_COMPATIBILITY_2_8 + Init(name, shortName, locale, bLoadDefault, bConvertEncoding); +#else + Init(name, shortName, locale, bLoadDefault); +#endif + } + + wxLocale(int language, // wxLanguage id or custom language + int flags = wxLOCALE_LOAD_DEFAULT) + { + DoCommonInit(); + + Init(language, flags); + } + + // the same as a function (returns true on success) + bool Init(const wxString& name, + const wxString& shortName = wxEmptyString, + const wxString& locale = wxEmptyString, + bool bLoadDefault = true +#if WXWIN_COMPATIBILITY_2_8 + ,bool bConvertEncoding = true +#endif + ); + + // same as second ctor (returns true on success) + bool Init(int language = wxLANGUAGE_DEFAULT, + int flags = wxLOCALE_LOAD_DEFAULT); + + // restores old locale + virtual ~wxLocale(); + + // Try to get user's (or OS's) preferred language setting. + // Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed + static int GetSystemLanguage(); + + // get the encoding used by default for text on this system, returns + // wxFONTENCODING_SYSTEM if it couldn't be determined + static wxFontEncoding GetSystemEncoding(); + + // get the string describing the system encoding, return empty string if + // couldn't be determined + static wxString GetSystemEncodingName(); + + // get the values of the given locale-dependent datum: the current locale + // is used, the US default value is returned if everything else fails + static wxString GetInfo(wxLocaleInfo index, + wxLocaleCategory cat = wxLOCALE_CAT_DEFAULT); + + // return true if the locale was set successfully + bool IsOk() const { return m_pszOldLocale != NULL; } + + // returns locale name + const wxString& GetLocale() const { return m_strLocale; } + + // return current locale wxLanguage value + int GetLanguage() const { return m_language; } + + // return locale name to be passed to setlocale() + wxString GetSysName() const; + + // return 'canonical' name, i.e. in the form of xx[_YY], where xx is + // language code according to ISO 639 and YY is country name + // as specified by ISO 3166. + wxString GetCanonicalName() const { return m_strShort; } + + // add a prefix to the catalog lookup path: the message catalog files will be + // looked up under prefix//LC_MESSAGES, prefix/LC_MESSAGES and prefix + // (in this order). + // + // This only applies to subsequent invocations of AddCatalog()! + static void AddCatalogLookupPathPrefix(const wxString& prefix) + { wxFileTranslationsLoader::AddCatalogLookupPathPrefix(prefix); } + + // add a catalog: it's searched for in standard places (current directory + // first, system one after), but the you may prepend additional directories to + // the search path with AddCatalogLookupPathPrefix(). + // + // The loaded catalog will be used for message lookup by GetString(). + // + // Returns 'true' if it was successfully loaded + bool AddCatalog(const wxString& domain); + bool AddCatalog(const wxString& domain, wxLanguage msgIdLanguage); + bool AddCatalog(const wxString& domain, + wxLanguage msgIdLanguage, const wxString& msgIdCharset); + + // check if the given locale is provided by OS and C run time + static bool IsAvailable(int lang); + + // check if the given catalog is loaded + bool IsLoaded(const wxString& domain) const; + + // Retrieve the language info struct for the given language + // + // Returns NULL if no info found, pointer must *not* be deleted by caller + static const wxLanguageInfo *GetLanguageInfo(int lang); + + // Returns language name in English or empty string if the language + // is not in database + static wxString GetLanguageName(int lang); + + // Returns ISO code ("canonical name") of language or empty string if the + // language is not in database + static wxString GetLanguageCanonicalName(int lang); + + // Find the language for the given locale string which may be either a + // canonical ISO 2 letter language code ("xx"), a language code followed by + // the country code ("xx_XX") or a Windows full language name ("Xxxxx...") + // + // Returns NULL if no info found, pointer must *not* be deleted by caller + static const wxLanguageInfo *FindLanguageInfo(const wxString& locale); + + // Add custom language to the list of known languages. + // Notes: 1) wxLanguageInfo contains platform-specific data + // 2) must be called before Init to have effect + static void AddLanguage(const wxLanguageInfo& info); + + // retrieve the translation for a string in all loaded domains unless + // the szDomain parameter is specified (and then only this domain is + // searched) + // n - additional parameter for PluralFormsParser + // + // return original string if translation is not available + // (in this case an error message is generated the first time + // a string is not found; use wxLogNull to suppress it) + // + // domains are searched in the last to first order, i.e. catalogs + // added later override those added before. + const wxString& GetString(const wxString& origString, + const wxString& domain = wxEmptyString) const + { + return wxGetTranslation(origString, domain); + } + // plural form version of the same: + const wxString& GetString(const wxString& origString, + const wxString& origString2, + unsigned n, + const wxString& domain = wxEmptyString) const + { + return wxGetTranslation(origString, origString2, n, domain); + } + + // this is hack to work around a problem with wxGetTranslation() which + // returns const wxString& and not wxString, so when it returns untranslated + // string, it needs to have a copy of it somewhere + static const wxString& GetUntranslatedString(const wxString& str) + { return wxTranslations::GetUntranslatedString(str); } + + // Returns the current short name for the locale + const wxString& GetName() const { return m_strShort; } + + // return the contents of .po file header + wxString GetHeaderValue(const wxString& header, + const wxString& domain = wxEmptyString) const; + + // These two methods are for internal use only. First one creates + // ms_languagesDB if it doesn't already exist, second one destroys + // it. + static void CreateLanguagesDB(); + static void DestroyLanguagesDB(); private: - // find catalog by name in a linked list, return NULL if !found - wxMsgCatalog *FindCatalog(const char *szDomain) const; - - wxString m_strLocale, // this locale name - m_strShort; // short name for the locale - - const char *m_pszOldLocale; // previous locale from setlocale() - wxLocale *m_pOldLocale; // previous wxLocale - - wxMsgCatalog *m_pMsgCat; // pointer to linked list of catalogs + bool DoInit(const wxString& name, + const wxString& shortName, + const wxString& locale); + + // copy default table of languages from global static array to + // m_langugagesInfo, called by InitLanguagesDB + static void InitLanguagesDB(); + + // initialize the member fields to default values + void DoCommonInit(); + + wxString m_strLocale, // this locale name + m_strShort; // short name for the locale + int m_language; // this locale wxLanguage value + + const char *m_pszOldLocale; // previous locale from setlocale() + wxLocale *m_pOldLocale; // previous wxLocale + + bool m_initialized; + + wxTranslations m_translations; + + static wxLanguageInfoArray *ms_languagesDB; + + wxDECLARE_NO_COPY_CLASS(wxLocale); }; // ---------------------------------------------------------------------------- // global functions // ---------------------------------------------------------------------------- -WXDLLEXPORT wxLocale* wxGetLocale(); -// get the translation of the string in the current locale -inline const char *wxGetTranslation(const char *sz) -{ - wxLocale *pLoc = wxGetLocale(); - return pLoc == (wxLocale *) NULL ? sz : pLoc->GetString(sz); -} +// get the current locale object (note that it may be NULL!) +extern WXDLLIMPEXP_BASE wxLocale* wxGetLocale(); -#endif - // _WX_INTLH__ +#endif // wxUSE_INTL + +#endif // _WX_INTL_H_