X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fc2171bd4c660b8554dae2a1cbf34ff09f3032a6..e1366cdb2a2c3fdbce35d6ef3207d01c288c8bfa:/docs/msw/wince/readme.txt?ds=inline diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index da81b4291e..6bcf29dbbe 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,9 +1,9 @@ ================================================= - Welcome to wxWidgets/CE 2.5.1 + Welcome to wxWidgets/CE 2.5.2 ================================================= -You have downloaded version 2.5.1 of the Windows CE port of +You have downloaded version 2.5.2 of the Windows CE port of the wxWidgets GUI library. This runs on PocketPC 2002, SmartPhone 2002, and Windows CE .NET 4.x. @@ -22,7 +22,7 @@ Supported platforms These are the supported platforms at the moment: -- x86 emulator +- x86 emulator build in eVC 3 and eVC 4.x - PocketPC (StrongARM) You can test the library and applications using PocketPC emulator @@ -53,34 +53,18 @@ before compiling wxWinCE: include/wx/msw/wince/setup.h -These are some of the Windows CE-specific settings -you can adjust. - -wxUSE_POCKETPC_UI - - If you are compiling with Windows CE .NET, you may - wish to emulate PocketPC behaviour (set it to 1), or - take advantage of the greater flexibility of - Windows CE .NET (set it to 0). - If 0, the PocketPC-specific toolbar class will be - used, which uses commandbar to combine the toolbar - and menubar in one control. If 1, the normal menubar - and toolbar behaviour will be used, as per - desktop Windows. - -wxUSE_SMARTPHONE - - Set this to 1 if you wish to compile for the SmartPhone - platform (with eVC++ 3). - wxWidgets/CE Compilation ================================ -Open src/msw/wince/wxWidgetsCE.vcp, select an +NOTE: in lack of workspace and project files for eVC IDE +in source tree of wxWidgets you should build them yourself using Bakefile. +See technote docs/tech/tn0016.txt for details. + +Open build/wince/wxWidgetsCE.vcw, select an ARM or x86 target (or emulator target for eVC++ 4), and compile. -Then open samples/minimal/minimalCE.vcp, select an +Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator target, and compile. You can use the emulator or real hardware to run the sample. @@ -90,21 +74,21 @@ to wait a long time for loading and saving the workspace. To compile using the emulator on eVC++3: -- Open src/msw/wince/wxWidgetsCE.vcp, select the +- Open build/wince/wxWidgetsCE.vcw, select the WIN32 (WCE x86) Debug Unicode configuration, close the dialog, then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, and compile. -- Open samples/minimal/minimalCE.vcp, select the +- Open samples/minimal/minimal.vcw, select the WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and Pocket PC 2002 Emulation as before, and compile. To compile using the emulator on eVC++4: -- Open src/msw/wince/wxWidgetsCE.vcp, select the +- Open build/wince/wxWidgetsCE.vcw, select the WIN32 (WCE Emulator) Debug Unicode configuration, and compile. -- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the +- Open samples/minimal/minimal.vcw with eCV 4.0, select the WIN32 (WCE emulator) Debug configuration, and compile. Status