X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fc2171bd4c660b8554dae2a1cbf34ff09f3032a6..2bcada5f33151d366b9d4c9e5e37c706dab23b27:/docs/mac/install.txt diff --git a/docs/mac/install.txt b/docs/mac/install.txt deleted file mode 100644 index 2500039c83..0000000000 --- a/docs/mac/install.txt +++ /dev/null @@ -1,187 +0,0 @@ -wxWidgets 2.5 for Mac installation ----------------------------------- - -On MacOS X, you can download Apple's free developer tools (gcc -and associated headers and libraries, such as the Carbon API). -You can then use configure in a similar way to compiling -wxWidgets on Linux (or on Windows using MinGW or Cygwin). See -'Apple Developer Tools' below for more details on using -configure. - -To target on MacOS 8 or 9, you need to buy Metrowerks -CodeWarrior. You can then compile Mac Classic or MacOS X -applications on Mac OS X, or compile Mac Classic or MacOS X -applications on Mac Classic. However you can only run and debug -each type of application on the target operating system. - -Installing latest headers (and Carbon Support) ----------------------------------------------- - -NOTE: these steps are not necessary for CW Pro 6 and above, -only for CW Pro 5.3. - -The latest build for carbon support leads to a few changes you will have to -follow, in order to successfully compile the code (also necessary if you don't -want to build the carbon targets). - -1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades. -2. You have to download the 3.4.0 (or greater) universal interfaces from - ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin. -3. put the Interfaces and Libraries Folder into the MacOS Support folder and - replace older versions. -4. remove from the MacOS Support folder the separate OpenTransport folder. -5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line - #include - after the - #include -6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder. - -If you want to build the carbon targets, you will also need the latest -carbonized version of MSL from Metrowerks, at the time of writing, this meant -applying the changes from the folders: - -CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and -CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes -(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) - -Patching headers: CodeWarrior 8.x ---------------------------------- - -If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h, -apply the patch ansi.diff. - -You may also need to comment out the _T definition in -ctype.h if you get multiple definition errors. - -setup.h -------- - -in order to build wxMac with CodeWarrior, you must copy or alias the file -include/wx/mac/setup0.h to include/wx/setup.h. - -this step is not needed when using the Apple Developer Tools under Mac OS X -since the setup.h file is automatically generated during the configuration. - -OpenGL ------- - -In order to build opengl support with CodeWarrior, you must install the opengl -libraries and headers from http://developer.apple.com/opengl/index.html - -If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in -include/wx/setup.h - -If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the -default) and remove the file OpenGLLibraryStub from the project -before compilation. - -If you want OpenGL support with the Apple Developer Tools under Mac OS X, add ---with-opengl to the arguments of configure when configuring wxMac. - -Project Files -------------- - -The project files are stored as xml text files and converted to binary -CodeWarrior projects in the distribution (see AppleScript Files below): - - *M5.xml -> *M5.mcp for CodeWarrior 5.3 - - *M6.xml -> *M6.mcp for CodeWarrior 6 - - *M7.xml -> *M7.mcp for CodeWarrior 7 and above. - -In order to build the library (and then the samples) you need to make the -following projects (for CW 5.3, similar process for CW 7): - -:src:wxwindowsM5.mcp -:src:png:pngM5.mcp -:src:tiff:tiffM5.mcp -:src:jpeg:jpegM5.mcp -:src:zlib:zlibM5.mcp - -Note that if using CW 8 and above, when compiling the samples -you may need to edit the target settings, click on Language -Settings, C/++ Language and remove the forward slash at the -start of /wx/wx_cw_d.h (or similar filename). - -AppleScript Files ------------------ - -Several AppleScript files are provided in the docs:mac directory: - - - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects - - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files - - M5build.applescript to automatically build all samples/demos projects - - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects - - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files - - SetXMLCreator.applescript to set correct creator type (see below) - -To run the XML to MCP conversion scripts: - -Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run" -the applescript and when asked for a folder pick src/. Then it -takes a while to scan all dirs for the xml files and convert -them to mcps. If some conversions fail it means an mcp already -exists (back them up prior to running the script). - -To set the correct creator type for importing into CodeWarrior, -you may need to run SetXMLCreator.applescript. - -Apple Developer Tools ---------------------- - -As in all Unix projects, you need to do something like this under MacOS X -with the Apple Developer Tools installed: - -1) cd into the base dir -2) mkdir osx-build -3) cd osx-build -4) ../configure -5) make - -If you want to install the library into the system directories you'll need -to do this as root. The accepted way of running commands as root is to -use the built-in sudo mechanism. First of all, you must be using an -account marked as a "Computer Administrator". Then - -6) sudo make install -7) type - -Note that while using this method is okay for development, it is not -recommended that you require endusers to install wxWidgets into their -system directories in order to use your program. One way to avoid this -is to configure wxWidgets with --disable-shared. Another way to avoid -it is to make a framework for wxWidgets. Making frameworks is beyond -the scope of this document. - -Note: -We recommend you configure a static library instead: - -4) ../configure --disable-shared - -or activate OpenGL: - -4) ../configure --with-opengl - -Note: -It is rarely desirable to install non-Apple software into system directories. -By configuring the library with --disable-shared and using the full path -to wx-config with the --in-place option you can avoid installing the library. - -Problems with .xpm files ------------------------- - -if you have downloaded all the files and get errors like : - -Error : the file 'wx/generic/tip.xpm' cannot be opened -tipdlg.cpp line 201 #include "wx/generic/tip.xpm" - -then your cvs has changed the type of the .xpm files to something other than -text, in order to fix this either change the type by using a resource editor -or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension -application that is included in this folder. This small applet itself queries -the Internet Config, so you will have to associate the "xpm" extension with -CodeWarrior before making use of this applet. - -Missing PLStringFuncsLib ------------------------- - -You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp -