X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fb896a322a2ed53d393ee738765ddd3f72cee004..e02c72fa45b840601743e11bc6550481a36fa437:/src/cocoa/dialog.mm diff --git a/src/cocoa/dialog.mm b/src/cocoa/dialog.mm index 59cf2fb0a2..f8d3faeafb 100644 --- a/src/cocoa/dialog.mm +++ b/src/cocoa/dialog.mm @@ -4,18 +4,28 @@ // Author: David Elliott // Modified by: // Created: 2002/12/15 -// RCS-ID: $Id: +// RCS-ID: $Id$ // Copyright: 2002 David Elliott -// Licence: wxWindows license +// Licence: wxWidgets licence ///////////////////////////////////////////////////////////////////////////// +#include "wx/wxprec.h" + #include "wx/dialog.h" -#include "wx/app.h" -#include "wx/settings.h" -#include "wx/log.h" + +#ifndef WX_PRECOMP + #include "wx/log.h" + #include "wx/app.h" + #include "wx/settings.h" +#endif //WX_PRECOMP + +#include "wx/cocoa/autorelease.h" +#include "wx/cocoa/string.h" #import #import +#import +#import // Lists to keep track of windows, so we can disable/enable them // for modal dialogs @@ -23,18 +33,12 @@ static wxWindowList wxModalDialogs; IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow) -BEGIN_EVENT_TABLE(wxDialog, wxDialogBase) - EVT_BUTTON(wxID_OK, wxDialog::OnOK) - EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) - EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) - EVT_CLOSE(wxDialog::OnCloseWindow) -END_EVENT_TABLE() - WX_IMPLEMENT_COCOA_OWNER(wxDialog,NSPanel,NSWindow,NSWindow) void wxDialog::Init() { - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); + m_isModal = false; + SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); } bool wxDialog::Create(wxWindow *parent, wxWindowID winid, @@ -44,6 +48,7 @@ bool wxDialog::Create(wxWindow *parent, wxWindowID winid, long style, const wxString& name) { + wxAutoNSAutoreleasePool pool; wxTopLevelWindows.Append(this); if(!CreateBase(parent,winid,pos,size,style,wxDefaultValidator,name)) @@ -66,139 +71,101 @@ bool wxDialog::Create(wxWindow *parent, wxWindowID winid, // Because we do not release on close, the following release matches the // above alloc and thus the retain count will be 1. [m_cocoaNSWindow release]; - wxLogDebug("wxDialog m_cocoaNSWindow retainCount=%d",[m_cocoaNSWindow retainCount]); + wxLogTrace(wxTRACE_COCOA_RetainRelease,wxT("wxDialog m_cocoaNSWindow retainCount=%d"),[m_cocoaNSWindow retainCount]); + [m_cocoaNSWindow setTitle:wxNSStringWithWxString(title)]; + [m_cocoaNSWindow setHidesOnDeactivate:NO]; return true; } wxDialog::~wxDialog() { - wxLogDebug("Destroying"); - // setReleasedWhenClosed: NO - [m_cocoaNSWindow close]; - SetNSPanel(NULL); + DisassociateNSPanel(GetNSPanel()); } -void wxDialog::Cocoa_close(void) +void wxDialog::CocoaDelegate_windowWillClose(void) { m_closed = true; /* Actually, this isn't true anymore */ - wxLogDebug("Woah: Dialogs are not generally closed"); + wxLogTrace(wxTRACE_COCOA,wxT("Woah: Dialogs are not generally closed")); } void wxDialog::SetModal(bool flag) { - if ( flag ) - { - wxModelessWindows.DeleteObject(this); - m_windowStyle |= wxDIALOG_MODAL ; - } - else - { - m_windowStyle &= ~wxDIALOG_MODAL ; - wxModelessWindows.Append(this); - } + wxFAIL_MSG( wxT("wxDialog:SetModal obsolete now") ); } bool wxDialog::Show(bool show) { + if(m_isShown == show) + return false; + if(show) - InitDialog(); - if(IsModal()) { - if(show) - { - wxModalDialogs.Append(this); - wxLogDebug("runModal"); - [wxTheApp->GetNSApplication() runModalForWindow:m_cocoaNSWindow]; - wxLogDebug("runModal END"); + wxAutoNSAutoreleasePool pool; + InitDialog(); + if(IsModal()) + { // ShowModal() will show the dialog + m_isShown = true; + return true; } - else - { - wxLogDebug("abortModal"); + } + else + { + if(IsModal()) + { // this doesn't hide the dialog, base class Show(false) does. + wxLogTrace(wxTRACE_COCOA,wxT("abortModal")); [wxTheApp->GetNSApplication() abortModal]; wxModalDialogs.DeleteObject(this); + m_isModal = false; } } - return true; + return wxTopLevelWindow::Show(show); } -// Replacement for Show(TRUE) for modal dialogs - returns return code +// Shows the dialog and begins a modal event loop. When the event loop +// is stopped (via EndModal()) it returns the exit code. int wxDialog::ShowModal() { - if(!IsModal()) - SetModal(true); + wxCHECK_MSG(!IsModal(),GetReturnCode(),wxT("wxDialog::ShowModal called within its own modal loop")); + + // Show(true) will set m_isShown = true + m_isShown = false; + m_isModal = true; + wxModalDialogs.Append(this); + + wxLogTrace(wxTRACE_COCOA,wxT("runModal")); + NSApplication *theNSApp = wxTheApp->GetNSApplication(); + // If the app hasn't started, flush the event queue + // If we don't do this, the Dock doesn't get the message that + // the app has started so will refuse to activate it. + if(![theNSApp isRunning]) + { + // We should only do a few iterations so one pool should be okay + wxAutoNSAutoreleasePool pool; + while(NSEvent *event = [theNSApp + nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + dequeue: YES]) + { + [theNSApp sendEvent: event]; + } + } + Show(true); + do { + wxAutoNSAutoreleasePool pool; + [wxTheApp->GetNSApplication() runModalForWindow:m_cocoaNSWindow]; + } while(0); + wxLogTrace(wxTRACE_COCOA,wxT("runModal END")); + return GetReturnCode(); } -// EndModal will work for any dialog void wxDialog::EndModal(int retCode) { + wxASSERT_MSG(IsModal(), wxT("EndModal() should only be used within ShowModal()")); SetReturnCode(retCode); Show(false); } - -bool wxDialog::IsModal() const -{ - return (GetWindowStyleFlag() & wxDIALOG_MODAL); -} - -void wxDialog::OnCloseWindow(wxCloseEvent& event) -{ - // We'll send a Cancel message by default, - // which may close the dialog. - // Check for looping if the Cancel event handler calls Close(). - - // Note that if a cancel button and handler aren't present in the dialog, - // nothing will happen when you close the dialog via the window manager, or - // via Close(). - // We wouldn't want to destroy the dialog by default, since the dialog may have been - // created on the stack. - // However, this does mean that calling dialog->Close() won't delete the dialog - // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be - // sure to destroy the dialog. - // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog. - // ALWAYS VETO THIS EVENT!!!! - event.Veto(); - - static wxList closing; - - if ( closing.Member(this) ) - { - wxLogDebug("WARNING: Attempting to recursively call Close for dialog"); - return; - } - - closing.Append(this); - - wxLogDebug("Sending Cancel Event"); - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog - - closing.DeleteObject(this); -} - -// Standard buttons -void wxDialog::OnOK(wxCommandEvent& event) -{ - if ( Validate() && TransferDataFromWindow() ) - { - EndModal(wxID_OK); - } -} - -void wxDialog::OnApply(wxCommandEvent& event) -{ - if (Validate()) - TransferDataFromWindow(); - // TODO probably need to disable the Apply button until things change again -} - -void wxDialog::OnCancel(wxCommandEvent& event) -{ - wxLogDebug("Cancelled!"); - EndModal(wxID_CANCEL); -} -