X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/fa482912e420a40e9f2e55a0f5407562826dd15e..a124f99a24fb1f2ef41e37223ea35bcc9a4eece9:/docs/latex/wx/array.tex?ds=sidebyside diff --git a/docs/latex/wx/array.tex b/docs/latex/wx/array.tex index c5aca501c3..abbe0ff817 100644 --- a/docs/latex/wx/array.tex +++ b/docs/latex/wx/array.tex @@ -1,3 +1,14 @@ +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% Name: array.tex +%% Purpose: wxArray +%% Author: wxWidgets Team +%% Modified by: +%% Created: +%% RCS-ID: $Id$ +%% Copyright: (c) wxWidgets Team +%% License: wxWindows license +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + \section{\class{wxArray}}\label{wxarray} This section describes the so called {\it dynamic arrays}. This is a C @@ -22,7 +33,7 @@ but the price is preallocating the memory in advance. In the \helpref{memory man you may find some useful hints about optimizing wxArray memory usage. As for executable size, all wxArray functions are inline, so they do not take {\it any space at all}. -wxWindows has three different kinds of array. All of them derive from +wxWidgets has three different kinds of array. All of them derive from wxBaseArray class which works with untyped data and can not be used directly. The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The @@ -39,19 +50,19 @@ deleted when the element is removed from the array. It should be noted that all of wxArray's functions are inline, so it costs strictly nothing to define as many array types as you want (either in terms of the executable size or the speed) as long as at least one of them is defined and this is always the case -because wxArrays are used by wxWindows internally. This class has one serious +because wxArrays are used by wxWidgets internally. This class has one serious limitation: it can only be used for storing integral types (bool, char, short, int, long and their unsigned variants) or pointers (of any kind). An attempt to use with objects of sizeof() greater than sizeof(long) will provoke a runtime assertion failure, however declaring a wxArray of floats will not (on the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work, please use wxObjArray for storing floats and doubles (NB: a more efficient -wxArrayDouble class is scheduled for the next release of wxWindows). +wxArrayDouble class is scheduled for the next release of wxWidgets). wxSortedArray is a wxArray variant which should be used when searching in the array is a frequently used operation. It requires you to define an additional function for comparing two elements of the array element type and always stores -its items in the sorted order (according to this function). Thus, it's +its items in the sorted order (according to this function). Thus, it is \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is slower: it is $O(log(N))$ instead of constant time (neglecting time spent in @@ -75,7 +86,7 @@ example: \begin{verbatim} #include -// we must forward declare the array because it's used inside the class +// we must forward declare the array because it is used inside the class // declaration class MyDirectory; class MyFile; @@ -97,7 +108,7 @@ class MyDirectory // now that we have MyDirectory declaration in scope we may finish the // definition of ArrayOfDirectories -- note that this expands into some C++ // code and so should only be compiled once (i.e., don't put this in the -// header, but into a source file or you will get linkin errors) +// header, but into a source file or you will get linking errors) #include // this is a magic incantation which must be done! WX_DEFINE_OBJARRAY(ArrayOfDirectories); @@ -106,7 +117,7 @@ WX_DEFINE_OBJARRAY(ArrayOfDirectories); It is not as elegant as writing -\begin{verbatim} +\begin{verbatim} typedef std::vector ArrayOfDirectories; \end{verbatim} @@ -116,11 +127,15 @@ dumb, C++ compiler in the world. Things are much simpler for wxArray and wxSortedArray however: it is enough just to write -\begin{verbatim} -WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories); -WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles); +\begin{verbatim} +WX_DEFINE_ARRAY(int, ArrayOfDirectories); +WX_DEFINE_SORTED_ARRAY(int, ArrayOfFiles); \end{verbatim} +i.e. there is only one {\tt DEFINE} macro and no need for separate +{\tt DECLARE} one. + + \wxheading{See also:} \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist} @@ -132,7 +147,7 @@ for wxObjArray. \latexignore{\rtfignore{\wxheading{Function groups}}} -\membersection{Macros for template array definition} +\membersection{Macros for template array definition}\label{arraymacros} To use an array you must first define the array class. This is done with the help of the macros in this section. The class of array elements must be (at @@ -142,12 +157,50 @@ WX\_DEFINE\_OBJARRAY macro. \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\ \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\ +\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\ \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\ \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ +\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ -\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray} +\helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ +\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\ +\helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\ +\helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray} + +To slightly complicate the matters even further, the operator $->$ defined by +default for the array iterators by these macros only makes sense if the array +element type is not a pointer itself and, although it still works, this +provokes warnings from some compilers and to avoid them you should use the +{\tt \_PTR} versions of the macros above. For example, to define an array of +pointers to {\tt double} you should use: + +\begin{verbatim} +WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers); +\end{verbatim} + +Note that the above macros are generally only useful for +wxObject types. There are separate macros for declaring an array of a simple type, +such as an int. + +The following simple types are supported:\\ +int\\ +long\\ +size\_t\\ +double + +To create an array of a simple type, simply append the type you want in CAPS to +the array definition. -\membersection{Constructors and destructors} +For example, for an integer array, you'd use one of the following variants: + +\helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\ +\helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\ +\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\ +\helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ +\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ +\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ + +\membersection{Constructors and destructors}\label{arrayconstructorsdestructors} Array classes are 100\% C++ objects and as such they have the appropriate copy constructors and assignment operators. Copying wxArray just copies the elements @@ -172,7 +225,7 @@ amount, but no more than some maximal number which is defined by ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is -provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc} +provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc} function can also be quite useful if you know in advance how many items you are going to put in the array and will prevent the array code from reallocating the memory more times than needed. @@ -180,7 +233,7 @@ memory more times than needed. \helpref{Alloc}{wxarrayalloc}\\ \helpref{Shrink}{wxarrayshrink} -\membersection{Number of elements and simple item access} +\membersection{Number of elements and simple item access}\label{arrayelementsaccess} Functions in this section return the total number of array elements and allow to retrieve them - possibly using just the C array indexing $[]$ operator which @@ -192,13 +245,14 @@ does exactly the same as \helpref{Item()}{wxarrayitem} method. \helpref{Item}{wxarrayitem}\\ \helpref{Last}{wxarraylast} -\membersection{Adding items} +\membersection{Adding items}\label{arrayadding} \helpref{Add}{wxarrayadd}\\ \helpref{Insert}{wxarrayinsert}\\ +\helpref{SetCount}{wxarraysetcount}\\ \helpref{WX\_APPEND\_ARRAY}{wxappendarray} -\membersection{Removing items} +\membersection{Removing items}\label{arrayremoving} \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\ \helpref{Empty}{wxarrayempty}\\ @@ -206,7 +260,7 @@ does exactly the same as \helpref{Item()}{wxarrayitem} method. \helpref{RemoveAt}{wxarrayremoveat}\\ \helpref{Remove}{wxarrayremove} -\membersection{Searching and sorting} +\membersection{Searching and sorting}\label{arraysearchingandsorting} \helpref{Index}{wxarrayindex}\\ \helpref{Sort}{wxarraysort} @@ -224,19 +278,23 @@ does exactly the same as \helpref{Item()}{wxarrayitem} method. \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} +\func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}} + This macro defines a new array class named {\it name} and containing the -elements of type {\it T}. The second form is used when compiling DLL -under Windows and array needs to be visible outside the DLL. +elements of type {\it T}. The second form is used when compiling wxWidgets as +a DLL under Windows and array needs to be visible outside the DLL. The third is +needed for exporting an array from a user DLL. + Example: \begin{verbatim} -WX_DEFINE_ARRAY(int, wxArrayInt); +WX_DEFINE_ARRAY_INT(int, MyArrayInt); class MyClass; -WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass); +WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass); \end{verbatim} -Note that wxWindows predefines the following standard array classes: wxArrayInt, +Note that wxWidgets predefines the following standard array classes: wxArrayInt, wxArrayLong and wxArrayPtrVoid. \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray} @@ -245,21 +303,23 @@ wxArrayLong and wxArrayPtrVoid. \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} -This macro defines a new sorted array class named {\it name} and containing -the elements of type {\it T}. The second form is used when compiling DLL -under Windows and array needs to be visible outside the DLL. +\func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} +This macro defines a new sorted array class named {\it name} and containing +the elements of type {\it T}. The second form is used when compiling wxWidgets as +a DLL under Windows and array needs to be visible outside the DLL. The third is +needed for exporting an array from a user DLL. Example: \begin{verbatim} -WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt); +WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt); class MyClass; -WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass); +WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass); \end{verbatim} -You will have to initialize the objects of this class by passing a comparaison +You will have to initialize the objects of this class by passing a comparison function to the array object constructor like this: \begin{verbatim} @@ -285,15 +345,18 @@ wxArrayOfMyClass another(CompareMyClassObjects); \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} +\func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} + This macro declares a new object array class named {\it name} and containing -the elements of type {\it T}. The second form is used when compiling DLL -under Windows and array needs to be visible outside the DLL. +the elements of type {\it T}. The second form is used when compiling wxWidgets as +a DLL under Windows and array needs to be visible outside the DLL. The third is +needed for exporting an array from a user DLL. Example: \begin{verbatim} class MyClass; -WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"! +WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"! \end{verbatim} You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define @@ -303,14 +366,19 @@ the array class - otherwise you would get link errors. \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}} -This macro defines the methods of the array class {\it name} not defined by the +\func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}} + +\func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}} + +This macro defines the methods of the array class {\it name} not defined by the \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the file before using this macro and you must have the full -declaration of the class of array elements in scope! If you forget to do the +declaration of the class of array elements in scope! If you forget to do the first, the error will be caught by the compiler, but, unfortunately, many compilers will not give any warnings if you forget to do the second - but the objects of the class will not be copied correctly and their real destructor will -not be called. +not be called. The latter two forms are merely aliases of the first to satisfy +some people's sense of symmetry when using the exported declarations. Example of usage: @@ -334,7 +402,7 @@ WX_DEFINE_OBJARRAY(wxArrayOfMyClass); \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} -This macro may be used to append all elements of the {\it other} array to the +This macro may be used to append all elements of the {\it other} array to the {\it array}. The two arrays must be of the same type. \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray} @@ -356,7 +424,7 @@ Default constructor initializes an empty array object. \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}} There is no default constructor for wxSortedArray classes - you must initialize it -with a function to use for item comparaison. It is a function which is passed +with a function to use for item comparison. It is a function which is passed two arguments of type {\it T} where {\it T} is the array element type and which should return a negative, zero or positive value according to whether the first element passed to it is less than, equal to or greater than the second one. @@ -389,19 +457,19 @@ the array element are copied too) for wxObjArray. \func{}{\destruct{wxObjArray}}{\void} The wxObjArray destructor deletes all the items owned by the array. This is not -done by wxArray and wxSortedArray versions - you may use +done by wxArray and wxSortedArray versions - you may use \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this. \membersection{wxArray::Add}\label{wxarrayadd} -\func{void}{Add}{\param{T }{item}} +\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}} \func{void}{Add}{\param{T *}{item}} -\func{void}{Add}{\param{T \&}{item}} +\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}} -Appends a new element to the array (where {\it T} is the type of the array -elements.) +Appends the given number of {\it copies} of the {\it item} to the array +consisting of the elements of type {\it T}. The first version is used with wxArray and wxSortedArray. The second and the third are used with wxObjArray. There is an important difference between @@ -409,10 +477,14 @@ them: if you give a pointer to the array, it will take ownership of it, i.e. will delete it when the item is deleted from the array. If you give a reference to the array, however, the array will make a copy of the item and will not take ownership of the original item. Once again, it only makes sense for wxObjArrays -because the other array types never take ownership of their elements. +because the other array types never take ownership of their elements. Also note +that you cannot append more than one pointer as reusing it would lead to +deleting it twice (or more) and hence to a crash. You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all -elements of one array to another one. +elements of one array to another one but it is more efficient to use +{\it copies} parameter and modify the elements in place later if you plan to +append a lot of items. \membersection{wxArray::Alloc}\label{wxarrayalloc} @@ -441,7 +513,7 @@ it exists only for compatibility. \func{T *}{Detach}{\param{size\_t }{index}} -Removes the element from the array, but, unlike, +Removes the element from the array, but, unlike, \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the pointer to the removed element. @@ -451,7 +523,7 @@ pointer to the removed element. Empties the array. For wxObjArray classes, this destroys all of the array elements. For wxArray and wxSortedArray this does nothing except marking the -array of being empty - this function does not free the allocated memory, use +array of being empty - this function does not free the allocated memory, use \helpref{Clear()}{wxarrayclear} for this. \membersection{wxArray::GetCount}\label{wxarraygetcount} @@ -462,15 +534,15 @@ Return the number of items in the array. \membersection{wxArray::Index}\label{wxarrayindex} -\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}} +\constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}} -\func{int}{Index}{\param{T\& }{item}} +\constfunc{int}{Index}{\param{T\& }{item}} The first version of the function is for wxArray and wxObjArray, the second is for wxSortedArray only. Searches the element in the array, starting from either beginning or the end -depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is +depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is returned if the element is not found, otherwise the index of the element is returned. @@ -486,15 +558,15 @@ in the array. \membersection{wxArray::Insert}\label{wxarrayinsert} -\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}} +\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}} \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}} -\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}} +\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}} -Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will -insert an item in such way that it will become the -first array element. +Insert the given number of {\it copies} of the {\it item} into the array before +the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an +item in such way that it will become the first array element. Please see \helpref{Add()}{wxarrayadd} for explanation of the differences between the overloaded versions of this function. @@ -503,7 +575,7 @@ between the overloaded versions of this function. \constfunc{bool}{IsEmpty}{\void} -Returns TRUE if the array is empty, FALSE otherwise. +Returns true if the array is empty, false otherwise. \membersection{wxArray::Item}\label{wxarrayitem} @@ -530,14 +602,14 @@ the array classes. \func{\void}{Remove}{\param{T }{item}} -Removes the element from the array either by value: the first item of the +Removes an element from the array by value: the first item of the array equal to {\it item} is removed, an assert failure will result from an attempt to remove an item which doesn't exist in the array. -When an element is removed from wxObjArray it is deleted by the array - use +When an element is removed from wxObjArray it is deleted by the array - use \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the other hand, when an object is removed from a wxArray nothing happens - you -should delete the it manually if required: +should delete it manually if required: \begin{verbatim} T *item = array[n]; @@ -550,13 +622,13 @@ elements of a wxArray (supposed to contain pointers). \membersection{wxArray::RemoveAt}\label{wxarrayremoveat} -\func{\void}{RemoveAt}{\param{size\_t }{index}} +\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}} -Removes the element from the array either by index. When an element -is removed from wxObjArray it is deleted by the array - use -\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the -other hand, when an object is removed from a wxArray nothing happens - you -should delete the it manually if required: +Removes {\it count} elements starting at {\it index} from the array. When an +element is removed from wxObjArray it is deleted by the array - use +\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On +the other hand, when an object is removed from a wxArray nothing happens - +you should delete it manually if required: \begin{verbatim} T *item = array[n]; @@ -567,6 +639,19 @@ array.RemoveAt(n) See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all elements of a wxArray (supposed to contain pointers). +\membersection{wxArray::SetCount}\label{wxarraysetcount} + +\func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}} + +This function ensures that the number of array elements is at least +{\it count}. If the array has already {\it count} or more items, nothing is +done. Otherwise, {\tt count - GetCount()} elements are added and initialized to +the value {\it defval}. + +\wxheading{See also} + +\helpref{GetCount}{wxarraygetcount} + \membersection{wxArray::Shrink}\label{wxarrayshrink} \func{void}{Shrink}{\void} @@ -586,7 +671,7 @@ The notation CMPFUNC should be read as if we had the following declaration: template int CMPFUNC(T *first, T *second); \end{verbatim} -where {\it T} is the type of the array elements. I.e. it is a function returning +where {\it T} is the type of the array elements. I.e. it is a function returning {\it int} which is passed two arguments of type {\it T *}. Sorts the array using the specified compare function: this function should @@ -594,4 +679,3 @@ return a negative, zero or positive value according to whether the first element passed to it is less than, equal to or greater than the second one. wxSortedArray doesn't have this function because it is always sorted. -