X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f9e45bd7de9f91efec4edbc0889ea6b2903eaa90..2d33aec94c9217b94ada107fbd125db4c51c22ab:/docs/mac/install.txt diff --git a/docs/mac/install.txt b/docs/mac/install.txt index b0c8426a7c..3fd1bf7a3c 100644 --- a/docs/mac/install.txt +++ b/docs/mac/install.txt @@ -23,18 +23,72 @@ CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) +setup.h +------- + +in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h +to include/wx/setup.h. + +this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h +file is automatically generated during the configuration of wxMac. + OpenGL ------ -in order to build opengl support you must install the opengl libraries and headers from -http://developer.apple.com/opengl/index.html +In order to build opengl support with CodeWarrior, you must install the opengl libraries and headers +from http://developer.apple.com/opengl/index.html + +If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1 -if you don't want OpenGL support, set the wxUSE_OPENGL in mac/setup.h to 0 +If you don't want OpenGl support, remove the file "glcanvas.cpp" from the project before +compilation and leave the setting at 0 + +If you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the +arguments of configure when configuring wxMac. Project Files ------------- -there are always the makemac.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6 +There are always the makemac.mcp or *M5.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6 + +In order to build the library (and then the samples) you need to make the +following projects (for 5.3) +:src:wxWindowsM5.mcp +:src:png:makemac.mcp +:src:tif:makemac.mcp +:src:jpeg:makemac.mcp +:src:zlib:makemac.mcp + +Apple Developers Tools +---------------------- + +As in all Unix projects, you need to do something like this +under MacOS 10.1 with the Apple Developers Tools installed. + +1) cd into the source dir +2) mkdir build +3) cd build +4) ../configure +5) make + +If you want to install the library, you need to be able +to log in as "root". For this, "root" has to be activated +in the NetInfo utility - there you will also have to +choose a password for the "root" user. Then + +6) su +7) type +8) make install +9) exit + +Note: There are currently link problems (in some rare cases) +with wxMAC and Apple's tools when compiling the library as +a shared library (the default). You might want to type + +4) ../configure --disable-shared + +to build a static library instead. + Problems with .xpm files ------------------------ @@ -46,9 +100,11 @@ tipdlg.cpp line 201 #include "wx/generic/tip.xpm" then your cvs has changed the type of the .xpm files to something other than text, in order to fix this either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on -the MakeMetrowerksText application that is included in this folder +the SetTypeFromExtension application that is included in this folder. This small applet itself queries +the Internet Config, so you will have to associate the "xpm" extension with CodeWarrior before making +use of this applet. Missing PLStringFuncsLib ------------------------ -You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp \ No newline at end of file +You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp