X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f9daf953d69a1f367a8c2d85cf587fe29eb4a45a..27c78e4552aaefac9a4db0d4453eff09cdfef2ad:/src/msw/dc.cpp diff --git a/src/msw/dc.cpp b/src/msw/dc.cpp index ad20e6ec9b..6cc73510af 100644 --- a/src/msw/dc.cpp +++ b/src/msw/dc.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: dc.cpp -// Purpose: wxDC class +// Name: src/msw/dc.cpp +// Purpose: wxDC class for MSW port // Author: Julian Smart // Modified by: // Created: 01/02/97 @@ -17,10 +17,6 @@ // headers // --------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "dc.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -977,6 +973,105 @@ void wxDC::DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height) CalcBoundingBox(x2, y2); } +#if wxUSE_SPLINES +void wxDC::DoDrawSpline(wxList *points) +{ +#ifdef __WXWINCE__ + // WinCE does not support ::PolyBezier so use generic version + wxDCBase::DoDrawSpline(points); +#else + // quadratic b-spline to cubic bezier spline conversion + // + // quadratic spline with control points P0,P1,P2 + // P(s) = P0*(1-s)^2 + P1*2*(1-s)*s + P2*s^2 + // + // bezier spline with control points B0,B1,B2,B3 + // B(s) = B0*(1-s)^3 + B1*3*(1-s)^2*s + B2*3*(1-s)*s^2 + B3*s^3 + // + // control points of bezier spline calculated from b-spline + // B0 = P0 + // B1 = (2*P1 + P0)/3 + // B2 = (2*P1 + P2)/3 + // B3 = P2 + + WXMICROWIN_CHECK_HDC + + wxASSERT_MSG( points, wxT("NULL pointer to spline points?") ); + + const size_t n_points = points->GetCount(); + wxASSERT_MSG( n_points > 2 , wxT("incomplete list of spline points?") ); + + const size_t n_bezier_points = n_points * 3 + 1; + POINT *lppt = (POINT *)malloc(n_bezier_points*sizeof(POINT)); + size_t bezier_pos = 0; + wxCoord x1, y1, x2, y2, cx1, cy1, cx4, cy4; + + wxList::compatibility_iterator node = points->GetFirst(); + wxPoint *p = (wxPoint *)node->GetData(); + lppt[ bezier_pos ].x = x1 = p->x; + lppt[ bezier_pos ].y = y1 = p->y; + bezier_pos++; + lppt[ bezier_pos ] = lppt[ bezier_pos-1 ]; + bezier_pos++; + + node = node->GetNext(); + p = (wxPoint *)node->GetData(); + + x2 = p->x; + y2 = p->y; + cx1 = ( x1 + x2 ) / 2; + cy1 = ( y1 + y2 ) / 2; + lppt[ bezier_pos ].x = XLOG2DEV(cx1); + lppt[ bezier_pos ].y = YLOG2DEV(cy1); + bezier_pos++; + lppt[ bezier_pos ] = lppt[ bezier_pos-1 ]; + bezier_pos++; + +#if !wxUSE_STL + while ((node = node->GetNext()) != NULL) +#else + while ((node = node->GetNext())) +#endif // !wxUSE_STL + { + p = (wxPoint *)node->GetData(); + x1 = x2; + y1 = y2; + x2 = p->x; + y2 = p->y; + cx4 = (x1 + x2) / 2; + cy4 = (y1 + y2) / 2; + // B0 is B3 of previous segment + // B1: + lppt[ bezier_pos ].x = XLOG2DEV((x1*2+cx1)/3); + lppt[ bezier_pos ].y = YLOG2DEV((y1*2+cy1)/3); + bezier_pos++; + // B2: + lppt[ bezier_pos ].x = XLOG2DEV((x1*2+cx4)/3); + lppt[ bezier_pos ].y = YLOG2DEV((y1*2+cy4)/3); + bezier_pos++; + // B3: + lppt[ bezier_pos ].x = XLOG2DEV(cx4); + lppt[ bezier_pos ].y = YLOG2DEV(cy4); + bezier_pos++; + cx1 = cx4; + cy1 = cy4; + } + + lppt[ bezier_pos ] = lppt[ bezier_pos-1 ]; + bezier_pos++; + lppt[ bezier_pos ].x = XLOG2DEV(x2); + lppt[ bezier_pos ].y = YLOG2DEV(y2); + bezier_pos++; + lppt[ bezier_pos ] = lppt[ bezier_pos-1 ]; + bezier_pos++; + + ::PolyBezier( GetHdc(), lppt, bezier_pos ); + + free(lppt); +#endif +} +#endif + // Chris Breeze 20/5/98: first implementation of DrawEllipticArc on Windows void wxDC::DoDrawEllipticArc(wxCoord x,wxCoord y,wxCoord w,wxCoord h,double sa,double ea) { @@ -1662,7 +1757,7 @@ bool wxDC::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) con static int maxWidth = -1; int fit = 0; SIZE sz = {0,0}; - int stlen = text.Length(); + int stlen = text.length(); if (maxLenText == -1) { @@ -2444,6 +2539,8 @@ static bool AlphaBlt(HDC hdcDst, wxLogLastError(_T("AlphaBlend")); } +#else + wxUnusedVar(hdcSrc); #endif // defined(AC_SRC_OVER) // AlphaBlend() unavailable of failed: use our own (probably much slower)