X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f79bd02d8e266982041053fece8076abf89cd5d3..cb7d73757f9e8771e7d8fc6b22f1acf27aac35bd:/include/wx/univ/checkbox.h?ds=inline diff --git a/include/wx/univ/checkbox.h b/include/wx/univ/checkbox.h index 7d41902227..3367ccca0e 100644 --- a/include/wx/univ/checkbox.h +++ b/include/wx/univ/checkbox.h @@ -6,24 +6,20 @@ // Created: 07.09.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) -// Licence: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_CHECKBOX_H_ #define _WX_UNIV_CHECKBOX_H_ -#ifdef __GNUG__ - #pragma interface "univcheckbox.h" -#endif - #include "wx/button.h" // for wxStdButtonInputHandler // ---------------------------------------------------------------------------- // the actions supported by wxCheckBox // ---------------------------------------------------------------------------- -#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(TRUE) -#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(FALSE) +#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(true) +#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(false) #define wxACTION_CHECKBOX_TOGGLE _T("toggle") // toggle the check state // additionally it accepts wxACTION_BUTTON_PRESS and RELEASE @@ -54,7 +50,7 @@ public: { Status_Checked, Status_Unchecked, - Status_Unknown, + Status_3rdState, Status_Max }; @@ -102,13 +98,16 @@ public: virtual bool IsPressed() const { return m_isPressed; } protected: + virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state)); + virtual wxCheckBoxState DoGet3StateValue() const; + virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString); virtual void DoDraw(wxControlRenderer *renderer); virtual wxSize DoGetBestClientSize() const; - virtual bool CanBeHighlighted() const { return TRUE; } + virtual bool CanBeHighlighted() const { return true; } // get the size of the bitmap using either the current one or the default // one (query renderer then)