X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f75363eed1d32dd851f32485fd608122509eb7a5..dc259b792613550edda31cc6202b42e172e2a240:/src/mac/toplevel.cpp diff --git a/src/mac/toplevel.cpp b/src/mac/toplevel.cpp index 0572ffc79a..b9acd02cc0 100644 --- a/src/mac/toplevel.cpp +++ b/src/mac/toplevel.cpp @@ -59,10 +59,6 @@ wxWindowList wxModelessWindows; static Point gs_lastWhere; static long gs_lastWhen = 0; -// cursor stuff -extern int wxBusyCursorCount; - - // ============================================================================ // wxTopLevelWindowMac implementation // ============================================================================ @@ -79,7 +75,7 @@ wxTopLevelWindowMac *wxFindWinFromMacWindow(WXWindow inWindowRef) wxNode *node = wxWinMacWindowList->Find((long)inWindowRef); if (!node) return NULL; - return (wxTopLevelWindowMac *)node->Data(); + return (wxTopLevelWindowMac *)node->GetData(); } void wxAssociateWinWithMacWindow(WXWindow inWindowRef, wxTopLevelWindowMac *win) @@ -233,18 +229,9 @@ pascal OSStatus wxMacWindowEventHandler( EventHandlerCallRef handler , EventRef case kEventClassTextInput : if ( wxMacConvertEventToRecord( event , &rec ) ) { - short keycode ; - short keychar ; - keychar = short(rec.message & charCodeMask); - keycode = short(rec.message & keyCodeMask) >> 8 ; + wxTheApp->m_macCurrentEvent = &rec ; wxWindow* focus = wxWindow::FindFocus() ; - // it is wxWindows Convention to have Ctrl Key Combinations at ASCII char value - if ( (rec.modifiers & controlKey) && keychar >= 0 && keychar < 0x20 ) - { - keychar += 0x40 ; - } - long keyval = wxMacTranslateKey(keychar, keycode) ; - if ( (focus != NULL) && wxTheApp->MacSendKeyDownEvent( focus , keyval , rec.modifiers , rec.when , rec.where.h , rec.where.v ) ) + if ( (focus != NULL) && !UMAMenuEvent(&rec) && wxTheApp->MacSendKeyDownEvent( focus , rec.message , rec.modifiers , rec.when , rec.where.h , rec.where.v ) ) { // was handled internally result = noErr ; @@ -331,7 +318,11 @@ void wxTopLevelWindowMac::MacCreateRealWindow( const wxString& title, } else { +#if TARGET_CARBON wclass = kPlainWindowClass ; +#else + wclass = kFloatingWindowClass ; +#endif } } else if ( HasFlag( wxCAPTION ) ) @@ -354,7 +345,11 @@ void wxTopLevelWindowMac::MacCreateRealWindow( const wxString& title, } else { +#if TARGET_CARBON wclass = kPlainWindowClass ; +#else + wclass = kModalWindowClass ; +#endif } } @@ -536,7 +531,7 @@ void wxTopLevelWindowMac::MacFireMouseEvent( WXEVENTREF evr ) if ( ev->what == mouseUp ) { wxTheApp->s_captureWindow = NULL ; - if ( wxBusyCursorCount == 0 ) + if ( !wxIsBusy() ) { m_cursor.MacInstall() ; } @@ -586,7 +581,13 @@ void wxTopLevelWindowMac::MacActivate( WXEVENTREF ev , bool inIsActivating ) UMAHighlightAndActivateWindow( (WindowRef)m_macWindow , inIsActivating ) ; - MacSuperEnabled( inIsActivating ) ; + // Early versions of MacOS X don't refresh backgrounds properly, + // so refresh the whole window on activation and deactivation. + long osVersion = UMAGetSystemVersion(); + if (osVersion >= 0x1000 && osVersion < 0x1020) + Refresh(TRUE); + else + MacSuperEnabled( inIsActivating ) ; } void wxTopLevelWindowMac::MacKeyDown( WXEVENTREF ev ) @@ -613,8 +614,8 @@ bool wxTopLevelWindowMac::Show(bool show) return FALSE; if (show) - { - ::ShowWindow( (WindowRef)m_macWindow ) ; + { + ::TransitionWindow((WindowRef)m_macWindow,kWindowZoomTransitionEffect,kWindowShowTransitionAction,nil); ::SelectWindow( (WindowRef)m_macWindow ) ; // no need to generate events here, they will get them triggered by macos // actually they should be , but apparently they are not @@ -625,7 +626,7 @@ bool wxTopLevelWindowMac::Show(bool show) } else { - ::HideWindow( (WindowRef)m_macWindow ) ; + ::TransitionWindow((WindowRef)m_macWindow,kWindowZoomTransitionEffect,kWindowHideTransitionAction,nil); } if ( !show ) @@ -684,9 +685,13 @@ void wxTopLevelWindowMac::DoMoveWindow(int x, int y, int width, int height) if ( doResize ) ::SizeWindow((WindowRef)m_macWindow, m_width, m_height , true); + + // the OS takes care of invalidating and erasing the new area so we only have to + // take care of refreshing for full repaints + + if ( doResize && !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) ) + Refresh() ; - // the OS takes care of invalidating and erasing the new area - // we have erased the old one if ( IsKindOf( CLASSINFO( wxFrame ) ) ) {