X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..f92f546c44e5d59a69c0d5a716ee3100d34e3192:/include/wx/fontenc.h diff --git a/include/wx/fontenc.h b/include/wx/fontenc.h index 83300a6f40..24bf9baeba 100644 --- a/include/wx/fontenc.h +++ b/include/wx/fontenc.h @@ -12,6 +12,8 @@ #ifndef _WX_FONTENC_H_ #define _WX_FONTENC_H_ +#include "wx/string.h" + // font encodings enum wxFontEncoding { @@ -61,11 +63,58 @@ enum wxFontEncoding wxFONTENCODING_CP1256, // WinArabic wxFONTENCODING_CP1257, // WinBaltic (same as Latin 7) wxFONTENCODING_CP12_MAX, - + + wxFONTENCODING_UTF7, // UTF-7 Unicode encoding + wxFONTENCODING_UTF8, // UTF-8 Unicode encoding + wxFONTENCODING_UNICODE, // Unicode - currently used only by // wxEncodingConverter class wxFONTENCODING_MAX }; +// ---------------------------------------------------------------------------- +// types +// ---------------------------------------------------------------------------- + +#if wxUSE_GUI + +// This private structure specifies all the parameters needed to create a font +// with the given encoding on this platform. +// +// Under X, it contains the last 2 elements of the font specifications +// (registry and encoding). +// +// Under Windows, it contains a number which is one of predefined CHARSET_XXX +// values. +// +// Under all platforms it also contains a facename string which should be +// used, if not empty, to create fonts in this encoding (this is the only way +// to create a font of non-standard encoding (like KOI8) under Windows - the +// facename specifies the encoding then) + +struct WXDLLEXPORT wxNativeEncodingInfo +{ + wxString facename; // may be empty meaning "any" + wxFontEncoding encoding; // so that we know what this struct represents + +#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) + wxNativeEncodingInfo() { charset = 0; /* ANSI_CHARSET */ } + + int charset; +#elif defined(_WX_X_FONTLIKE) + wxString xregistry, + xencoding; +#else + #error "Unsupported toolkit" +#endif + + // this struct is saved in config by wxFontMapper, so it should know to + // serialise itself (implemented in platform-specific code) + bool FromString(const wxString& s); + wxString ToString() const; +}; + +#endif // wxUSE_GUI + #endif // _WX_FONTENC_H_