X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..e2badebb8fad5ee453fada24f336c275df9f216b:/include/wx/generic/dragimgg.h?ds=sidebyside diff --git a/include/wx/generic/dragimgg.h b/include/wx/generic/dragimgg.h index 53830a504c..583cc0a182 100644 --- a/include/wx/generic/dragimgg.h +++ b/include/wx/generic/dragimgg.h @@ -1,4 +1,4 @@ -///////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// // Name: wx/generic/dragimgg.h // Purpose: wxDragImage class: a kind of a cursor, that can cope // with more sophisticated images @@ -13,15 +13,13 @@ #ifndef _WX_DRAGIMGG_H_ #define _WX_DRAGIMGG_H_ -#ifdef __GNUG__ -#pragma interface "dragimgg.h" -#endif - #include "wx/bitmap.h" #include "wx/icon.h" #include "wx/cursor.h" #include "wx/treectrl.h" #include "wx/listctrl.h" +#include "wx/log.h" +#include "wx/overlay.h" /* To use this class, create a wxDragImage when you start dragging, for example: @@ -29,7 +27,7 @@ void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event) { #ifdef __WXMSW__ - ::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWindows + ::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets #endif CaptureMouse(); @@ -97,74 +95,105 @@ public: // Ctors & dtor //////////////////////////////////////////////////////////////////////////// - wxGenericDragImage(const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)) + wxGenericDragImage(const wxCursor& cursor = wxNullCursor) { Init(); - Create(cursor, hotspot); + Create(cursor); } - wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)) + + wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor) { Init(); - Create(image, cursor, hotspot); + Create(image, cursor); } - wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)) + + wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor) { Init(); - Create(image, cursor, hotspot); + Create(image, cursor); } - wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)) + + wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor) { Init(); - Create(str, cursor, hotspot); + Create(str, cursor); } + +#if WXWIN_COMPATIBILITY_2_6 + // don't use in new code, use versions without hot spot parameter + wxDEPRECATED( wxGenericDragImage(const wxCursor& cursor, const wxPoint& cursorHotspot) ); + wxDEPRECATED( wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) ); + wxDEPRECATED( wxGenericDragImage(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) ); + wxDEPRECATED( wxGenericDragImage(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) ); + wxDEPRECATED( bool Create(const wxCursor& cursor, const wxPoint& cursorHotspot) ); + wxDEPRECATED( bool Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) ); + wxDEPRECATED( bool Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) ); + wxDEPRECATED( bool Create(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) ); +#endif // WXWIN_COMPATIBILITY_2_6 + +#if wxUSE_TREECTRL wxGenericDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id) { Init(); Create(treeCtrl, id); } +#endif + +#if wxUSE_LISTCTRL wxGenericDragImage(const wxListCtrl& listCtrl, long id) { Init(); Create(listCtrl, id); } - ~wxGenericDragImage(); +#endif + + virtual ~wxGenericDragImage(); // Attributes //////////////////////////////////////////////////////////////////////////// +#ifdef wxHAS_NATIVE_OVERLAY + // backing store is not used when native overlays are + void SetBackingBitmap(wxBitmap* WXUNUSED(bitmap)) { } +#else // For efficiency, tell wxGenericDragImage to use a bitmap that's already // created (e.g. from last drag) void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; } +#endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY // Operations //////////////////////////////////////////////////////////////////////////// // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect) - bool Create(const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)); + bool Create(const wxCursor& cursor = wxNullCursor); // Create a drag image from a bitmap and optional cursor - bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)); + bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor); // Create a drag image from an icon and optional cursor - bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)); + bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor); // Create a drag image from a string and optional cursor - bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)); + bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor); +#if wxUSE_TREECTRL // Create a drag image for the given tree control item bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id); +#endif +#if wxUSE_LISTCTRL // Create a drag image for the given list control item bool Create(const wxListCtrl& listCtrl, long id); +#endif // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. - bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = FALSE, wxRect* rect = (wxRect*) NULL); + bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = (wxRect*) NULL); // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. This is full screen only. fullScreenRect gives the @@ -201,7 +230,7 @@ public: // Instead, paint the drag image's backing bitmap to be correct, and leave the window // to be updated only when dragging the objects away (thus giving a smoother appearance). virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, - const wxRect& sourceRect, const wxRect& destRect) const; + const wxRect& sourceRect, const wxRect& destRect) const; // Erase and redraw simultaneously if possible virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew); @@ -211,7 +240,7 @@ protected: wxIcon m_icon; wxCursor m_cursor; wxCursor m_oldCursor; - wxPoint m_hotspot; +// wxPoint m_hotspot; wxPoint m_offset; // The hostpot value passed to BeginDrag wxPoint m_position; bool m_isDirty; @@ -219,18 +248,24 @@ protected: wxWindow* m_window; wxDC* m_windowDC; +#ifdef wxHAS_NATIVE_OVERLAY + wxOverlay m_overlay; + wxDCOverlay* m_dcOverlay; +#else // Stores the window contents while we're dragging the image around wxBitmap m_backingBitmap; wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap // (pass to wxGenericDragImage as an efficiency measure) // A temporary bitmap for repairing/redrawing wxBitmap m_repairBitmap; +#endif // !wxHAS_NATIVE_OVERLAY wxRect m_boundingRect; bool m_fullScreen; private: DECLARE_DYNAMIC_CLASS(wxGenericDragImage) + DECLARE_NO_COPY_CLASS(wxGenericDragImage) }; #endif