X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..d7926e0b761b782b82f9ef01ff542251b2ef5ae7:/demos/life/game.cpp?ds=sidebyside diff --git a/demos/life/game.cpp b/demos/life/game.cpp index 46264b5238..a356f550a1 100644 --- a/demos/life/game.cpp +++ b/demos/life/game.cpp @@ -54,7 +54,7 @@ #define CELLBOX 8 // cells in a cellbox (do not change!) -class CellBox +class LifeCellBox { public: // members @@ -62,21 +62,21 @@ public: inline bool SetCell(int dx, int dy, bool alive); // attributes - wxInt32 m_x, m_y; // position in universe - wxUint32 m_live1, m_live2; // alive cells (1 bit per cell) - wxUint32 m_old1, m_old2; // old values for m_live1, 2 - wxUint32 m_on[8]; // neighbouring info - wxUint32 m_dead; // been dead for n generations - CellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes - CellBox *m_prev, *m_next; // in linked list - CellBox *m_hprev, *m_hnext; // in hash table + wxInt32 m_x, m_y; // position in universe + wxUint32 m_live1, m_live2; // alive cells (1 bit per cell) + wxUint32 m_old1, m_old2; // old values for m_live1, 2 + wxUint32 m_on[8]; // neighbouring info + wxUint32 m_dead; // been dead for n generations + LifeCellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes + LifeCellBox *m_prev, *m_next; // in linked list + LifeCellBox *m_hprev, *m_hnext; // in hash table }; // IsAlive: // Returns whether cell dx, dy in this box is alive // -bool CellBox::IsAlive(int dx, int dy) const +bool LifeCellBox::IsAlive(int dx, int dy) const { if (dy > 3) return (m_live2 & 1 << ((dy - 4) * 8 + dx)); @@ -88,7 +88,7 @@ bool CellBox::IsAlive(int dx, int dy) const // Sets cell dx, dy in this box to 'alive', returns TRUE if // the previous value was different, FALSE if it was the same. // -bool CellBox::SetCell(int dx, int dy, bool alive) +bool LifeCellBox::SetCell(int dx, int dy, bool alive) { if (IsAlive(dx, dy) != alive) { @@ -124,14 +124,14 @@ Life::Life() // pattern data m_numcells = 0; - m_boxes = new CellBox *[HASHSIZE]; + m_boxes = new LifeCellBox *[HASHSIZE]; m_head = NULL; m_available = NULL; for (int i = 0; i < HASHSIZE; i++) m_boxes[i] = NULL; // state vars for BeginFind & FindMore - m_cells = new Cell[ARRAYSIZE]; + m_cells = new LifeCell[ARRAYSIZE]; m_ncells = 0; m_findmore = FALSE; m_changed = FALSE; @@ -150,7 +150,7 @@ Life::~Life() // void Life::Clear() { - CellBox *c, *nc; + LifeCellBox *c, *nc; // clear the hash table pointers for (int i = 0; i < HASHSIZE; i++) @@ -192,7 +192,7 @@ void Life::Clear() // bool Life::IsAlive(wxInt32 x, wxInt32 y) { - CellBox *c = LinkBox(x, y, FALSE); + LifeCellBox *c = LinkBox(x, y, FALSE); return (c && c->IsAlive( x - c->m_x, y - c->m_y )); } @@ -202,7 +202,7 @@ bool Life::IsAlive(wxInt32 x, wxInt32 y) // void Life::SetCell(wxInt32 x, wxInt32 y, bool alive) { - CellBox *c = LinkBox(x, y); + LifeCellBox *c = LinkBox(x, y); wxUint32 dx = x - c->m_x; wxUint32 dy = y - c->m_y; @@ -257,15 +257,15 @@ void Life::SetPattern(const LifePattern& pattern) // Creates a box in x, y, either taking it from the list // of available boxes, or allocating a new one. // -CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) +LifeCellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) { - CellBox *c; + LifeCellBox *c; // if there are no available boxes, alloc a few more if (!m_available) for (int i = 1; i <= ALLOCBOXES; i++) { - c = new CellBox(); + c = new LifeCellBox(); if (!c) { @@ -289,7 +289,7 @@ CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) m_available = c->m_next; // reset everything - memset((void *) c, 0, sizeof(CellBox)); + memset((void *) c, 0, sizeof(LifeCellBox)); c->m_x = x; c->m_y = y; @@ -311,10 +311,10 @@ CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) // it returns NULL or creates a new one, depending on the value // of the 'create' parameter. // -CellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create) +LifeCellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create) { wxUint32 hv; - CellBox *c; + LifeCellBox *c; x &= 0xfffffff8; y &= 0xfffffff8; @@ -325,14 +325,14 @@ CellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create) if ((c->m_x == x) && (c->m_y == y)) return c; // if not found, and (create == TRUE), create a new one - return create? CreateBox(x, y, hv) : (CellBox*) NULL; + return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL; } // KillBox: // Removes this box from the list and the hash table and // puts it in the list of available boxes. // -void Life::KillBox(CellBox *c) +void Life::KillBox(LifeCellBox *c) { wxUint32 hv = HASH(c->m_x, c->m_y); @@ -365,7 +365,7 @@ void Life::KillBox(CellBox *c) // Navigation // -------------------------------------------------------------------------- -Cell Life::FindCenter() +LifeCell Life::FindCenter() { double sx, sy; int n; @@ -373,7 +373,7 @@ Cell Life::FindCenter() sy = 0.0; n = 0; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead) { @@ -388,18 +388,18 @@ Cell Life::FindCenter() sy = (sy / n) + CELLBOX / 2; } - Cell cell; + LifeCell cell; cell.i = (wxInt32) sx; cell.j = (wxInt32) sy; return cell; } -Cell Life::FindNorth() +LifeCell Life::FindNorth() { wxInt32 x = 0, y = 0; bool first = TRUE; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_y < y))) { @@ -408,18 +408,18 @@ Cell Life::FindNorth() first = FALSE; } - Cell cell; + LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } -Cell Life::FindSouth() +LifeCell Life::FindSouth() { wxInt32 x = 0, y = 0; bool first = TRUE; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_y > y))) { @@ -428,18 +428,18 @@ Cell Life::FindSouth() first = FALSE; } - Cell cell; + LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } -Cell Life::FindWest() +LifeCell Life::FindWest() { wxInt32 x = 0, y = 0; bool first = TRUE; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_x < x))) { @@ -448,18 +448,18 @@ Cell Life::FindWest() first = FALSE; } - Cell cell; + LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } -Cell Life::FindEast() +LifeCell Life::FindEast() { wxInt32 x = 0, y = 0; bool first = TRUE; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_x > x))) { @@ -468,7 +468,7 @@ Cell Life::FindEast() first = FALSE; } - Cell cell; + LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; @@ -517,9 +517,9 @@ void Life::BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool change m_changed = changed; } -bool Life::FindMore(Cell *cells[], size_t *ncells) +bool Life::FindMore(LifeCell *cells[], size_t *ncells) { - CellBox *c; + LifeCellBox *c; *cells = m_cells; m_ncells = 0; @@ -592,7 +592,7 @@ extern int g_tab2[]; // bool Life::NextTic() { - CellBox *c, *up, *dn, *lf, *rt; + LifeCellBox *c, *up, *dn, *lf, *rt; wxUint32 t1, t2, t3, t4; bool changed = FALSE; @@ -896,7 +896,7 @@ bool Life::NextTic() } else { - CellBox *aux = c->m_next; + LifeCellBox *aux = c->m_next; if (c->m_dead++ > MAXDEAD) KillBox(c);