X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..cbeda384e51acb82e13994cb67ac1714669cae10:/include/wx/dialog.h?ds=sidebyside diff --git a/include/wx/dialog.h b/include/wx/dialog.h index 78e89ce307..36bcb643db 100644 --- a/include/wx/dialog.h +++ b/include/wx/dialog.h @@ -12,47 +12,314 @@ #ifndef _WX_DIALOG_H_BASE_ #define _WX_DIALOG_H_BASE_ -#ifdef __GNUG__ - #pragma interface "dialogbase.h" +#include "wx/defs.h" +#include "wx/toplevel.h" + +class WXDLLIMPEXP_FWD_CORE wxSizer; +class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer; +class WXDLLIMPEXP_FWD_CORE wxBoxSizer; +class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter; +class WXDLLIMPEXP_FWD_CORE wxDialog; +class WXDLLIMPEXP_FWD_CORE wxButton; +class WXDLLIMPEXP_FWD_CORE wxScrolledWindow; + +#define wxDIALOG_NO_PARENT 0x0001 // Don't make owned by apps top window + +#ifdef __WXWINCE__ +#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER) +#else +#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX) #endif -#include "wx/defs.h" -#include "wx/panel.h" +// Layout adaptation levels, for SetLayoutAdaptationLevel + +// Don't do any layout adaptation +#define wxDIALOG_ADAPTATION_NONE 0 + +// Only look for wxStdDialogButtonSizer for non-scrolling part +#define wxDIALOG_ADAPTATION_STANDARD_SIZER 1 + +// Also look for any suitable sizer for non-scrolling part +#define wxDIALOG_ADAPTATION_ANY_SIZER 2 + +// Also look for 'loose' standard buttons for non-scrolling part +#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3 + +// Layout adaptation mode, for SetLayoutAdaptationMode +enum wxDialogLayoutAdaptationMode +{ + wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status + wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status + wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status +}; + +extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[]; -class WXDLLEXPORT wxDialogBase : public wxPanel +class WXDLLIMPEXP_CORE wxDialogBase : public wxTopLevelWindow { public: - // the modal dialogs have a return code - usually the id of the last + enum + { + // all flags allowed in wxDialogBase::CreateButtonSizer() + ButtonSizerFlags = wxOK|wxCANCEL|wxYES|wxNO|wxHELP|wxNO_DEFAULT + }; + + wxDialogBase() { Init(); } + virtual ~wxDialogBase() { } + + // define public wxDialog methods to be implemented by the derived classes + virtual int ShowModal() = 0; + virtual void EndModal(int retCode) = 0; + virtual bool IsModal() const = 0; + + + // Modal dialogs have a return code - usually the id of the last // pressed button void SetReturnCode(int returnCode) { m_returnCode = returnCode; } int GetReturnCode() const { return m_returnCode; } + // Set the identifier for the affirmative button: this button will close + // the dialog after validating data and calling TransferDataFromWindow() + void SetAffirmativeId(int affirmativeId); + int GetAffirmativeId() const { return m_affirmativeId; } + + // Set identifier for Esc key translation: the button with this id will + // close the dialog without doing anything else; special value wxID_NONE + // means to not handle Esc at all while wxID_ANY means to map Esc to + // wxID_CANCEL if present and GetAffirmativeId() otherwise + void SetEscapeId(int escapeId); + int GetEscapeId() const { return m_escapeId; } + + // Returns the parent to use for modal dialogs if the user did not specify it + // explicitly + wxWindow *GetParentForModalDialog(wxWindow *parent = NULL) const; + +#if wxUSE_STATTEXT // && wxUSE_TEXTCTRL // splits text up at newlines and places the // lines into a vertical wxBoxSizer wxSizer *CreateTextSizer( const wxString &message ); - - // places buttons into a horizontal wxBoxSizer - wxSizer *CreateButtonSizer( long flags ); +#endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL + + // returns a horizontal wxBoxSizer containing the given buttons + // + // notice that the returned sizer can be NULL if no buttons are put in the + // sizer (this mostly happens under smart phones and other atypical + // platforms which have hardware buttons replacing OK/Cancel and such) + wxSizer *CreateButtonSizer(long flags); + + // returns the sizer containing CreateButtonSizer() below a separating + // static line for the platforms which use static lines for items + // separation (i.e. not Mac) + wxSizer *CreateSeparatedButtonSizer(long flags); + +#if wxUSE_BUTTON + wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags ); +#endif // wxUSE_BUTTON + + // Do layout adaptation + virtual bool DoLayoutAdaptation(); + + // Can we do layout adaptation? + virtual bool CanDoLayoutAdaptation(); + + // Returns a content window if there is one. This can be used by the layout adapter, for + // example to make the pages of a book control into scrolling windows + virtual wxWindow* GetContentWindow() const { return NULL; } + + // Add an id to the list of main button identifiers that should be in the button sizer + void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); } + wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; } + + // Is this id in the main button id array? + bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); } + + // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation, + // set level 0, for example in your dialog constructor. You might + // do this if you know that you are displaying on a large screen and you don't want the + // dialog changed. + void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; } + int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; } + + /// Override global adaptation enabled/disabled status + void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; } + wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; } + + // Returns true if the adaptation has been done + void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; } + bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; } + + // Set layout adapter class, returning old adapter + static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter); + static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; } + + // Global switch for layout adaptation + static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; } + static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; } protected: - // the return code from modal dialog + // emulate click of a button with the given id if it's present in the dialog + // + // return true if button was "clicked" or false if we don't have it + bool EmulateButtonClickIfPresent(int id); + + // this function is used by OnCharHook() to decide whether the given key + // should close the dialog + // + // for most platforms the default implementation (which just checks for + // Esc) is sufficient, but Mac port also adds Cmd-. here and other ports + // could do something different if needed + virtual bool IsEscapeKey(const wxKeyEvent& event); + + // end either modal or modeless dialog, for the modal dialog rc is used as + // the dialog return code + void EndDialog(int rc); + + // call Validate() and TransferDataFromWindow() and close dialog with + // wxID_OK return code + void AcceptAndClose(); + + + // The return code from modal dialog int m_returnCode; + + // The identifier for the affirmative button (usually wxID_OK) + int m_affirmativeId; + + // The identifier for cancel button (usually wxID_CANCEL) + int m_escapeId; + + // Flags whether layout adaptation has been done for this dialog + bool m_layoutAdaptationDone; + + // Extra button identifiers to be taken as 'main' button identifiers + // to be placed in the non-scrolling area + wxArrayInt m_mainButtonIds; + + // Adaptation level + int m_layoutAdaptationLevel; + + // Local override for global adaptation enabled status + wxDialogLayoutAdaptationMode m_layoutAdaptationMode; + + // Global layout adapter + static wxDialogLayoutAdapter* sm_layoutAdapter; + + // Global adaptation switch + static bool sm_layoutAdaptation; + +private: + // common part of all ctors + void Init(); + + // handle Esc key presses + void OnCharHook(wxKeyEvent& event); + + // handle closing the dialog window + void OnCloseWindow(wxCloseEvent& event); + + // handle the standard buttons + void OnButton(wxCommandEvent& event); + + // update the background colour + void OnSysColourChanged(wxSysColourChangedEvent& event); + + + wxDECLARE_NO_COPY_CLASS(wxDialogBase); + DECLARE_EVENT_TABLE() +}; + +/*! + * Base class for layout adapters - code that, for example, turns a dialog into a + * scrolling dialog if there isn't enough screen space. You can derive further + * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding + * a help mechanism. + */ + +class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject +{ + DECLARE_CLASS(wxDialogLayoutAdapter) +public: + wxDialogLayoutAdapter() {} + + // Override this function to indicate that adaptation should be done + virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0; + + // Override this function to do the adaptation + virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0; +}; + +/*! + * Standard adapter. Does scrolling adaptation for paged and regular dialogs. + * + */ + +class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter +{ + DECLARE_CLASS(wxStandardDialogLayoutAdapter) +public: + wxStandardDialogLayoutAdapter() {} + +// Overrides + + // Indicate that adaptation should be done + virtual bool CanDoLayoutAdaptation(wxDialog* dialog); + + // Do layout adaptation + virtual bool DoLayoutAdaptation(wxDialog* dialog); + +// Implementation + + // Create the scrolled window + virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent); + + // Find a standard or horizontal box sizer + virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0); + + // Check if this sizer contains standard buttons, and so can be repositioned in the dialog + virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer); + + // Check if this is a standard button + virtual bool IsStandardButton(wxDialog* dialog, wxButton* button); + + // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer + virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count); + + // Reparent the controls to the scrolled window, except those in buttonSizer + virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL); + static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL); + + // A function to fit the dialog around its contents, and then adjust for screen size. + // If scrolled windows are passed, scrolling is enabled in the required orientation(s). + virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow); + virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows); + static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow); + static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows); + + // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both + virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize); + static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize); }; -#if defined(__WXMSW__) - #include "wx/msw/dialog.h" -#elif defined(__WXMOTIF__) - #include "wx/motif/dialog.h" -#elif defined(__WXGTK__) - #include "wx/gtk/dialog.h" -#elif defined(__WXQT__) - #include "wx/qt/dialog.h" -#elif defined(__WXMAC__) - #include "wx/mac/dialog.h" -#elif defined(__WXPM__) - #include "wx/os2/dialog.h" -#elif defined(__WXSTUBS__) - #include "wx/stubs/dialog.h" +#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__) + #include "wx/univ/dialog.h" +#else + #if defined(__WXPALMOS__) + #include "wx/palmos/dialog.h" + #elif defined(__WXMSW__) + #include "wx/msw/dialog.h" + #elif defined(__WXMOTIF__) + #include "wx/motif/dialog.h" + #elif defined(__WXGTK20__) + #include "wx/gtk/dialog.h" + #elif defined(__WXGTK__) + #include "wx/gtk1/dialog.h" + #elif defined(__WXMAC__) + #include "wx/osx/dialog.h" + #elif defined(__WXCOCOA__) + #include "wx/cocoa/dialog.h" + #elif defined(__WXPM__) + #include "wx/os2/dialog.h" + #endif #endif #endif