X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..c921c2cd3ada7fe34deaf48d70982c2cf5a963df:/demos/life/game.h diff --git a/demos/life/game.h b/demos/life/game.h index cca12fae4b..1366c18fec 100644 --- a/demos/life/game.h +++ b/demos/life/game.h @@ -75,14 +75,14 @@ public: // -------------------------------------------------------------------------- // A struct used to pass cell coordinates around -struct Cell +struct LifeCell { wxInt32 i; wxInt32 j; }; // A private class that contains data about a block of cells -class CellBox; +class LifeCellBox; // A class that models a Life game instance class Life @@ -105,11 +105,11 @@ public: bool NextTic(); // navigation - Cell FindNorth(); - Cell FindSouth(); - Cell FindWest(); - Cell FindEast(); - Cell FindCenter(); + LifeCell FindNorth(); + LifeCell FindSouth(); + LifeCell FindWest(); + LifeCell FindEast(); + LifeCell FindCenter(); // The following functions find cells within a given viewport; either // all alive cells, or only those cells which have changed since last @@ -132,13 +132,13 @@ public: void BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool changed); - bool FindMore(Cell *cells[], size_t *ncells); + bool FindMore(LifeCell *cells[], size_t *ncells); private: // cellbox-related - CellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv); - CellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE); - void KillBox(CellBox *c); + LifeCellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv); + LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE); + void KillBox(LifeCellBox *c); // helper for BeginFind & FindMore void DoLine(wxInt32 x, wxInt32 y, wxUint32 alive, wxUint32 old = 0); @@ -150,13 +150,13 @@ private: wxString m_description; // description // pattern data - CellBox *m_head; // list of alive boxes - CellBox *m_available; // list of reusable dead boxes - CellBox **m_boxes; // hash table of alive boxes + LifeCellBox *m_head; // list of alive boxes + LifeCellBox *m_available; // list of reusable dead boxes + LifeCellBox **m_boxes; // hash table of alive boxes wxUint32 m_numcells; // population (number of alive cells) // state vars for BeginFind & FindMore - Cell *m_cells; // array of cells + LifeCell *m_cells; // array of cells size_t m_ncells; // number of valid entries in m_cells wxInt32 m_x, m_y, // counters and search mode m_x0, m_y0,