X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..a103111baede60d2670479471cd5b620c04c885b:/src/generic/laywin.cpp diff --git a/src/generic/laywin.cpp b/src/generic/laywin.cpp index 409814e682..8d33f42ccf 100644 --- a/src/generic/laywin.cpp +++ b/src/generic/laywin.cpp @@ -24,8 +24,8 @@ #endif #ifndef WX_PRECOMP -#include "wx/wx.h" -#include "wx/mdi.h" + #include "wx/frame.h" + #include "wx/mdi.h" #endif #include "wx/laywin.h" @@ -33,6 +33,9 @@ IMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent) +DEFINE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO) +DEFINE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT) + #if wxUSE_SASH IMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow) @@ -176,6 +179,8 @@ void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event) * wxLayoutAlgorithm */ +#if wxUSE_MDI_ARCHITECTURE + // Lays out windows for an MDI frame. The MDI client area gets what's left // over. bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) @@ -213,6 +218,13 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) return TRUE; } +#endif // wxUSE_MDI_ARCHITECTURE + +bool wxLayoutAlgorithm::LayoutFrame(wxFrame* frame, wxWindow* mainWindow) +{ + return LayoutWindow(frame, mainWindow); +} + // Layout algorithm for any window. mainWindow gets what's left over. bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) { @@ -249,12 +261,60 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) wxCalculateLayoutEvent event; event.SetRect(rect); + // Find the last layout-aware window, so we can make it fill all remaining + // space. + wxWindow* lastAwareWindow = NULL; wxNode* node = parent->GetChildren().First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); - if (win != mainWindow) + if (win->IsShown()) + { + wxCalculateLayoutEvent tempEvent(win->GetId()); + tempEvent.SetEventObject(win); + tempEvent.SetFlags(wxLAYOUT_QUERY); + tempEvent.SetRect(event.GetRect()); + if (win->GetEventHandler()->ProcessEvent(tempEvent)) + lastAwareWindow = win; + } + + node = node->Next(); + } + + // Now do a dummy run to see if we have any space left for the final window (fail if not) + node = parent->GetChildren().First(); + while (node) + { + wxWindow* win = (wxWindow*) node->Data(); + + // If mainWindow is NULL and we're at the last window, + // skip this, because we'll simply make it fit the remaining space. + if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow)) + { + event.SetId(win->GetId()); + event.SetEventObject(win); + event.SetFlags(wxLAYOUT_QUERY); + + win->GetEventHandler()->ProcessEvent(event); + } + + node = node->Next(); + } + + if (event.GetRect().GetWidth() < 0 || event.GetRect().GetHeight() < 0) + return FALSE; + + event.SetRect(rect); + + node = parent->GetChildren().First(); + while (node) + { + wxWindow* win = (wxWindow*) node->Data(); + + // If mainWindow is NULL and we're at the last window, + // skip this, because we'll simply make it fit the remaining space. + if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow)) { event.SetId(win->GetId()); event.SetEventObject(win); @@ -269,7 +329,12 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) rect = event.GetRect(); if (mainWindow) - mainWindow->SetSize(rect.x, rect.y, rect.width, rect.height); + mainWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height)); + else if (lastAwareWindow) + { + // Fit the remaining space + lastAwareWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height)); + } return TRUE; }