X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..8dba8632c5bcd64724e2e9e2d40e295555a0cb86:/docs/latex/wx/tunicode.tex?ds=inline diff --git a/docs/latex/wx/tunicode.tex b/docs/latex/wx/tunicode.tex index 718c25d6fb..693edee8e5 100644 --- a/docs/latex/wx/tunicode.tex +++ b/docs/latex/wx/tunicode.tex @@ -20,9 +20,11 @@ characters from languages other than English. Starting with release 2.1 wxWindows has support for compiling in Unicode mode on the platforms which support it. Unicode is a standard for character encoding which addresses the shortcomings of the previous, 8 bit standards, by -using 16 bit for encoding each character. This allows to have 65536 characters -instead of the usual 256 and is sufficient to encode all of the world -languages at once. More details about Unicode may be found at {\tt www.unicode.org}. +using at least 16 (and possibly 32) bits for encoding each character. This +allows to have at least 65536 characters (what is called the BMP, or basic +multilingual plane) and possible $2^{32}$ of them instead of the usual 256 and +is sufficient to encode all of the world languages at once. More details about +Unicode may be found at {\tt www.unicode.org}. % TODO expand on it, say that Unicode extends ASCII, mention ISO8859, ... @@ -52,6 +54,8 @@ Basically, there are only a few things to watch out for: \item Character type ({\tt char} or {\tt wchar\_t}) \item Literal strings (i.e. {\tt "Hello, world!"} or {\tt '*'}) \item String functions ({\tt strlen()}, {\tt strcpy()}, ...) +\item Special preprocessor tokens ({\tt \_\_FILE\_\_}, {\tt \_\_DATE\_\_} +and {\tt \_\_TIME\_\_}) \end{itemize} Let's look at them in order. First of all, each character in an Unicode @@ -59,20 +63,27 @@ program takes 2 bytes instead of usual one, so another type should be used to store the characters ({\tt char} only holds 1 byte usually). This type is called {\tt wchar\_t} which stands for {\it wide-character type}. -Also, the string and character constants should be encoded on 2 bytes instead -of one. This is achieved by using the standard C (and C++) way: just put the -letter {\tt 'L'} after any string constant and it becomes a {\it long} -constant, i.e. a wide character one. To make things a bit more readable, you -are also allowed to prefix the constant with {\tt 'L'} instead of putting it -after it. +Also, the string and character constants should be encoded using wide +characters ({\tt wchar\_t} type) which typically take $2$ or $4$ bytes instead +of {\tt char} which only takes one. This is achieved by using the standard C +(and C++) way: just put the letter {\tt 'L'} after any string constant and it +becomes a {\it long} constant, i.e. a wide character one. To make things a bit +more readable, you are also allowed to prefix the constant with {\tt 'L'} +instead of putting it after it. -Finally, the standard C functions don't work with {\tt wchar\_t} strings, so -another set of functions exists which do the same thing but accept +Of course, the usual standard C functions don't work with {\tt wchar\_t} +strings, so another set of functions exists which do the same thing but accept {\tt wchar\_t *} instead of {\tt char *}. For example, a function to get the length of a wide-character string is called {\tt wcslen()} (compare with {\tt strlen()} - you see that the only difference is that the "str" prefix -standing for "string" has been replaced with "wcs" standing for -"wide-character string"). +standing for "string" has been replaced with "wcs" standing for "wide-character +string"). + +And finally, the standard preprocessor tokens enumerated above expand to ANSI +strings but it is more likely that Unicode strings are wanted in the Unicode +build. wxWindows provides the macros {\tt \_\_TFILE\_\_}, {\tt \_\_TDATE\_\_} +and {\tt \_\_TTIME\_\_} which behave exactly as the standard ones except that +they produce ANSI strings in ANSI build and Unicode ones in the Unicode build. To summarize, here is a brief example of how a program which can be compiled in both ANSI and Unicode modes could look like: @@ -82,10 +93,14 @@ in both ANSI and Unicode modes could look like: wchar_t wch = L'*'; const wchar_t *ws = L"Hello, world!"; int len = wcslen(ws); + + wprintf(L"Compiled at %s\n", __TDATE__); #else // ANSI char ch = '*'; const char *s = "Hello, world!"; int len = strlen(s); + + printf("Compiled at %s\n", __DATE__); #endif // Unicode/ANSI \end{verbatim}