X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..5708ae18f2c9b164713918405a6a738ca5538550:/src/generic/laywin.cpp?ds=sidebyside diff --git a/src/generic/laywin.cpp b/src/generic/laywin.cpp index 409814e682..786d662b16 100644 --- a/src/generic/laywin.cpp +++ b/src/generic/laywin.cpp @@ -12,10 +12,6 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "laywin.h" -#endif - // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" @@ -24,18 +20,26 @@ #endif #ifndef WX_PRECOMP -#include "wx/wx.h" -#include "wx/mdi.h" + #include "wx/frame.h" #endif #include "wx/laywin.h" +#include "wx/mdi.h" + IMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent) +wxDEFINE_EVENT( wxEVT_QUERY_LAYOUT_INFO, wxQueryLayoutInfoEvent ); +wxDEFINE_EVENT( wxEVT_CALCULATE_LAYOUT, wxCalculateLayoutEvent ); + + +// ---------------------------------------------------------------------------- +// wxSashLayoutWindow +// ---------------------------------------------------------------------------- + #if wxUSE_SASH IMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow) - BEGIN_EVENT_TABLE(wxSashLayoutWindow, wxSashWindow) EVT_CALCULATE_LAYOUT(wxSashLayoutWindow::OnCalculateLayout) EVT_QUERY_LAYOUT_INFO(wxSashLayoutWindow::OnQueryLayoutInfo) @@ -51,6 +55,9 @@ void wxSashLayoutWindow::Init() { m_orientation = wxLAYOUT_HORIZONTAL; m_alignment = wxLAYOUT_TOP; +#ifdef __WXMAC__ + MacSetClipChildren( true ) ; +#endif } // This is the function that wxLayoutAlgorithm calls to ascertain the window @@ -157,14 +164,14 @@ void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event) { // If not in query mode, resize the window. // TODO: add wxRect& form to wxWindow::SetSize - wxSize sz = GetSize(); + wxSize sz2 = GetSize(); wxPoint pos = GetPosition(); SetSize(thisRect.x, thisRect.y, thisRect.width, thisRect.height); // Make sure the sash is erased when the window is resized - if ((pos.x != thisRect.x || pos.y != thisRect.y || sz.x != thisRect.width || sz.y != thisRect.height) && + if ((pos.x != thisRect.x || pos.y != thisRect.y || sz2.x != thisRect.width || sz2.y != thisRect.height) && (GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT))) - Refresh(TRUE); + Refresh(true); } @@ -172,9 +179,12 @@ void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event) } #endif // wxUSE_SASH -/* - * wxLayoutAlgorithm - */ + +// ---------------------------------------------------------------------------- +// wxLayoutAlgorithm +// ---------------------------------------------------------------------------- + +#if wxUSE_MDI_ARCHITECTURE // Lays out windows for an MDI frame. The MDI client area gets what's left // over. @@ -190,10 +200,10 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) wxCalculateLayoutEvent event; event.SetRect(rect); - wxNode* node = frame->GetChildren().First(); + wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst(); while (node) { - wxWindow* win = (wxWindow*) node->Data(); + wxWindow* win = node->GetData(); event.SetId(win->GetId()); event.SetEventObject(win); @@ -201,7 +211,7 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) win->GetEventHandler()->ProcessEvent(event); - node = node->Next(); + node = node->GetNext(); } wxWindow* clientWindow = frame->GetClientWindow(); @@ -210,7 +220,14 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) clientWindow->SetSize(rect.x, rect.y, rect.width, rect.height); - return TRUE; + return true; +} + +#endif // wxUSE_MDI_ARCHITECTURE + +bool wxLayoutAlgorithm::LayoutFrame(wxFrame* frame, wxWindow* mainWindow) +{ + return LayoutWindow(frame, mainWindow); } // Layout algorithm for any window. mainWindow gets what's left over. @@ -249,12 +266,61 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) wxCalculateLayoutEvent event; event.SetRect(rect); - wxNode* node = parent->GetChildren().First(); + // Find the last layout-aware window, so we can make it fill all remaining + // space. + wxWindow *lastAwareWindow = NULL; + wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst(); + + while (node) + { + wxWindow* win = node->GetData(); + + if (win->IsShown()) + { + wxCalculateLayoutEvent tempEvent(win->GetId()); + tempEvent.SetEventObject(win); + tempEvent.SetFlags(wxLAYOUT_QUERY); + tempEvent.SetRect(event.GetRect()); + if (win->GetEventHandler()->ProcessEvent(tempEvent)) + lastAwareWindow = win; + } + + node = node->GetNext(); + } + + // Now do a dummy run to see if we have any space left for the final window (fail if not) + node = parent->GetChildren().GetFirst(); + while (node) + { + wxWindow* win = node->GetData(); + + // If mainWindow is NULL and we're at the last window, + // skip this, because we'll simply make it fit the remaining space. + if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow)) + { + event.SetId(win->GetId()); + event.SetEventObject(win); + event.SetFlags(wxLAYOUT_QUERY); + + win->GetEventHandler()->ProcessEvent(event); + } + + node = node->GetNext(); + } + + if (event.GetRect().GetWidth() < 0 || event.GetRect().GetHeight() < 0) + return false; + + event.SetRect(rect); + + node = parent->GetChildren().GetFirst(); while (node) { - wxWindow* win = (wxWindow*) node->Data(); + wxWindow* win = node->GetData(); - if (win != mainWindow) + // If mainWindow is NULL and we're at the last window, + // skip this, because we'll simply make it fit the remaining space. + if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow)) { event.SetId(win->GetId()); event.SetEventObject(win); @@ -263,14 +329,19 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) win->GetEventHandler()->ProcessEvent(event); } - node = node->Next(); + node = node->GetNext(); } rect = event.GetRect(); if (mainWindow) - mainWindow->SetSize(rect.x, rect.y, rect.width, rect.height); + mainWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height)); + else if (lastAwareWindow) + { + // Fit the remaining space + lastAwareWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height)); + } - return TRUE; + return true; }