X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..2add9e3c2f07bdb9234fbf3b84dda6b04d5ed598:/demos/life/game.cpp diff --git a/demos/life/game.cpp b/demos/life/game.cpp index 46264b5238..9f32be7153 100644 --- a/demos/life/game.cpp +++ b/demos/life/game.cpp @@ -9,18 +9,10 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __WIN16__ -#error "Sorry, Life! will not work in 16-bit Windows" -#endif - // ========================================================================== // headers, declarations, constants // ========================================================================== -#ifdef __GNUG__ - #pragma implementation "game.h" -#endif - // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" @@ -50,11 +42,11 @@ #define HASH(x, y) (((x >> 3) & 0x7f) << 7) + ((y >> 3) & 0x7f) -#define HASHSIZE 32768 // hash table size (do not change!) +#define HASHSIZE 16384 // hash table size (do not change!) #define CELLBOX 8 // cells in a cellbox (do not change!) -class CellBox +class LifeCellBox { public: // members @@ -62,33 +54,33 @@ public: inline bool SetCell(int dx, int dy, bool alive); // attributes - wxInt32 m_x, m_y; // position in universe - wxUint32 m_live1, m_live2; // alive cells (1 bit per cell) - wxUint32 m_old1, m_old2; // old values for m_live1, 2 - wxUint32 m_on[8]; // neighbouring info - wxUint32 m_dead; // been dead for n generations - CellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes - CellBox *m_prev, *m_next; // in linked list - CellBox *m_hprev, *m_hnext; // in hash table + wxInt32 m_x, m_y; // position in universe + wxUint32 m_live1, m_live2; // alive cells (1 bit per cell) + wxUint32 m_old1, m_old2; // old values for m_live1, 2 + wxUint32 m_on[8]; // neighbouring info + wxUint32 m_dead; // been dead for n generations + LifeCellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes + LifeCellBox *m_prev, *m_next; // in linked list + LifeCellBox *m_hprev, *m_hnext; // in hash table }; // IsAlive: // Returns whether cell dx, dy in this box is alive // -bool CellBox::IsAlive(int dx, int dy) const +bool LifeCellBox::IsAlive(int dx, int dy) const { if (dy > 3) - return (m_live2 & 1 << ((dy - 4) * 8 + dx)); + return (m_live2 & 1 << ((dy - 4) * 8 + dx)) ? true : false ; else - return (m_live1 & 1 << ((dy) * 8 + dx)); + return (m_live1 & 1 << ((dy) * 8 + dx)) ? true : false ; } // SetCell: -// Sets cell dx, dy in this box to 'alive', returns TRUE if -// the previous value was different, FALSE if it was the same. +// Sets cell dx, dy in this box to 'alive', returns true if +// the previous value was different, false if it was the same. // -bool CellBox::SetCell(int dx, int dy, bool alive) +bool LifeCellBox::SetCell(int dx, int dy, bool alive) { if (IsAlive(dx, dy) != alive) { @@ -100,10 +92,10 @@ bool CellBox::SetCell(int dx, int dy, bool alive) // reset this here to avoid updating problems m_dead = 0; - return TRUE; + return true; } else - return FALSE; + return false; } @@ -118,23 +110,23 @@ bool CellBox::SetCell(int dx, int dy, bool alive) Life::Life() { // pattern description - m_name = _(""); - m_rules = _(""); - m_description = _(""); + m_name = wxEmptyString; + m_rules = wxEmptyString; + m_description = wxEmptyString; // pattern data m_numcells = 0; - m_boxes = new CellBox *[HASHSIZE]; + m_boxes = new LifeCellBox *[HASHSIZE]; m_head = NULL; m_available = NULL; for (int i = 0; i < HASHSIZE; i++) m_boxes[i] = NULL; // state vars for BeginFind & FindMore - m_cells = new Cell[ARRAYSIZE]; + m_cells = new LifeCell[ARRAYSIZE]; m_ncells = 0; - m_findmore = FALSE; - m_changed = FALSE; + m_findmore = false; + m_changed = false; } Life::~Life() @@ -150,7 +142,7 @@ Life::~Life() // void Life::Clear() { - CellBox *c, *nc; + LifeCellBox *c, *nc; // clear the hash table pointers for (int i = 0; i < HASHSIZE; i++) @@ -177,9 +169,9 @@ void Life::Clear() m_available = NULL; // reset state - m_name = _(""); - m_rules = _(""); - m_description = _(""); + m_name = wxEmptyString; + m_rules = wxEmptyString; + m_description = wxEmptyString; m_numcells = 0; } @@ -192,7 +184,7 @@ void Life::Clear() // bool Life::IsAlive(wxInt32 x, wxInt32 y) { - CellBox *c = LinkBox(x, y, FALSE); + LifeCellBox *c = LinkBox(x, y, false); return (c && c->IsAlive( x - c->m_x, y - c->m_y )); } @@ -202,7 +194,7 @@ bool Life::IsAlive(wxInt32 x, wxInt32 y) // void Life::SetCell(wxInt32 x, wxInt32 y, bool alive) { - CellBox *c = LinkBox(x, y); + LifeCellBox *c = LinkBox(x, y); wxUint32 dx = x - c->m_x; wxUint32 dy = y - c->m_y; @@ -257,15 +249,15 @@ void Life::SetPattern(const LifePattern& pattern) // Creates a box in x, y, either taking it from the list // of available boxes, or allocating a new one. // -CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) +LifeCellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) { - CellBox *c; + LifeCellBox *c; // if there are no available boxes, alloc a few more if (!m_available) for (int i = 1; i <= ALLOCBOXES; i++) { - c = new CellBox(); + c = new LifeCellBox(); if (!c) { @@ -289,7 +281,7 @@ CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) m_available = c->m_next; // reset everything - memset((void *) c, 0, sizeof(CellBox)); + memset((void *) c, 0, sizeof(LifeCellBox)); c->m_x = x; c->m_y = y; @@ -311,10 +303,10 @@ CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) // it returns NULL or creates a new one, depending on the value // of the 'create' parameter. // -CellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create) +LifeCellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create) { wxUint32 hv; - CellBox *c; + LifeCellBox *c; x &= 0xfffffff8; y &= 0xfffffff8; @@ -324,15 +316,15 @@ CellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create) for (c = m_boxes[hv]; c; c = c->m_hnext) if ((c->m_x == x) && (c->m_y == y)) return c; - // if not found, and (create == TRUE), create a new one - return create? CreateBox(x, y, hv) : (CellBox*) NULL; + // if not found, and (create == true), create a new one + return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL; } // KillBox: // Removes this box from the list and the hash table and // puts it in the list of available boxes. // -void Life::KillBox(CellBox *c) +void Life::KillBox(LifeCellBox *c) { wxUint32 hv = HASH(c->m_x, c->m_y); @@ -365,7 +357,7 @@ void Life::KillBox(CellBox *c) // Navigation // -------------------------------------------------------------------------- -Cell Life::FindCenter() +LifeCell Life::FindCenter() { double sx, sy; int n; @@ -373,7 +365,7 @@ Cell Life::FindCenter() sy = 0.0; n = 0; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead) { @@ -388,87 +380,87 @@ Cell Life::FindCenter() sy = (sy / n) + CELLBOX / 2; } - Cell cell; + LifeCell cell; cell.i = (wxInt32) sx; cell.j = (wxInt32) sy; return cell; } -Cell Life::FindNorth() +LifeCell Life::FindNorth() { wxInt32 x = 0, y = 0; - bool first = TRUE; + bool first = true; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_y < y))) { x = c->m_x; y = c->m_y; - first = FALSE; + first = false; } - - Cell cell; + + LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } -Cell Life::FindSouth() +LifeCell Life::FindSouth() { wxInt32 x = 0, y = 0; - bool first = TRUE; + bool first = true; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_y > y))) { x = c->m_x; y = c->m_y; - first = FALSE; + first = false; } - - Cell cell; + + LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } -Cell Life::FindWest() +LifeCell Life::FindWest() { wxInt32 x = 0, y = 0; - bool first = TRUE; + bool first = true; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_x < x))) { x = c->m_x; y = c->m_y; - first = FALSE; + first = false; } - - Cell cell; + + LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } -Cell Life::FindEast() +LifeCell Life::FindEast() { wxInt32 x = 0, y = 0; - bool first = TRUE; + bool first = true; - CellBox *c; + LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_x > x))) { x = c->m_x; y = c->m_y; - first = FALSE; + first = false; } - - Cell cell; + + LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; @@ -513,13 +505,13 @@ void Life::BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool change m_x1 = (x1 + 7) & 0xfffffff8; m_y1 = (y1 + 7) & 0xfffffff8; - m_findmore = TRUE; + m_findmore = true; m_changed = changed; } -bool Life::FindMore(Cell *cells[], size_t *ncells) +bool Life::FindMore(LifeCell *cells[], size_t *ncells) { - CellBox *c; + LifeCellBox *c; *cells = m_cells; m_ncells = 0; @@ -528,14 +520,14 @@ bool Life::FindMore(Cell *cells[], size_t *ncells) for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0) for ( ; m_x <= m_x1; m_x += 8) { - if ((c = LinkBox(m_x, m_y, FALSE)) == NULL) + if ((c = LinkBox(m_x, m_y, false)) == NULL) continue; // check whether there is enough space left in the array if (m_ncells > (ARRAYSIZE - 64)) { *ncells = m_ncells; - return FALSE; + return false; } DoLine(m_x, m_y , c->m_live1, c->m_old1 ); @@ -553,14 +545,14 @@ bool Life::FindMore(Cell *cells[], size_t *ncells) for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0) for ( ; m_x <= m_x1; m_x += 8) { - if ((c = LinkBox(m_x, m_y, FALSE)) == NULL) + if ((c = LinkBox(m_x, m_y, false)) == NULL) continue; // check whether there is enough space left in the array if (m_ncells > (ARRAYSIZE - 64)) { *ncells = m_ncells; - return FALSE; + return false; } DoLine(m_x, m_y , c->m_live1 ); @@ -575,8 +567,8 @@ bool Life::FindMore(Cell *cells[], size_t *ncells) } *ncells = m_ncells; - m_findmore = FALSE; - return TRUE; + m_findmore = false; + return true; } // -------------------------------------------------------------------------- @@ -592,9 +584,9 @@ extern int g_tab2[]; // bool Life::NextTic() { - CellBox *c, *up, *dn, *lf, *rt; + LifeCellBox *c, *up, *dn, *lf, *rt; wxUint32 t1, t2, t3, t4; - bool changed = FALSE; + bool changed = false; m_numcells = 0; @@ -874,17 +866,32 @@ bool Life::NextTic() t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24; t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28; - c->m_on[0] = c->m_on[1] = c->m_on[2] = c->m_on[3] = + c->m_on[0] = c->m_on[1] = c->m_on[2] = c->m_on[3] = c->m_on[4] = c->m_on[5] = c->m_on[6] = c->m_on[7] = 0; c->m_live1 = t1; c->m_live2 = t2; - // count alive cells (TODO: find a better way to do this) + // count alive cells +#if 1 + wxUint32 t1_, t2_; + + t1_ = (t1 & 0x55555555) + (t1 >> 1 & 0x55555555); + t1_ = (t1_ & 0x33333333) + (t1_ >> 2 & 0x33333333); + + t2_ = (t2 & 0x55555555) + (t2 >> 1 & 0x55555555); + t2_ = (t2_ & 0x33333333) + (t2_ >> 2 & 0x33333333) + t1_; + t2_ = (t2_ & 0x0F0F0F0F) + (t2_ >> 4 & 0x0F0F0F0F); + t2_ = (t2_ & 0x00FF00FF) + (t2_ >> 8 & 0x00FF00FF); + + m_numcells += (t2_ & 0xFF) + (t2_ >> 16 & 0xFF); +#else + // Original, slower code for (int i = 0; i < 32; i++) { if (t1 & (1 << i)) m_numcells++; if (t2 & (1 << i)) m_numcells++; } +#endif changed |= ((t1 ^ c->m_old1) || (t2 ^ c->m_old2)); @@ -896,7 +903,7 @@ bool Life::NextTic() } else { - CellBox *aux = c->m_next; + LifeCellBox *aux = c->m_next; if (c->m_dead++ > MAXDEAD) KillBox(c); @@ -931,7 +938,7 @@ bool LifeModule::OnInit() // see below g_tab = new unsigned char [0xfffff]; - if (!g_tab) return FALSE; + if (!g_tab) return false; for (wxUint32 i = 0; i < 0xfffff; i++) { @@ -953,7 +960,7 @@ bool LifeModule::OnInit() g_tab[i] = (unsigned char) live; } - return TRUE; + return true; } void LifeModule::OnExit() @@ -1125,7 +1132,7 @@ int g_tab1[]= 0x11112110, 0x11112121, 0x11112221, - 0x11112232, + 0x11112232, 0x11122100, 0x11122111, 0x11122211,