X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..27e2d606626e9604141abe1ba8a536c507c314dc:/include/wx/dynlib.h diff --git a/include/wx/dynlib.h b/include/wx/dynlib.h index b13587e3e5..a3c4f2d98b 100644 --- a/include/wx/dynlib.h +++ b/include/wx/dynlib.h @@ -1,11 +1,11 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: dynlib.cpp -// Purpose: Dynamic library management -// Author: Guilhem Lavaux +// Name: wx/dynlib.h +// Purpose: Dynamic library loading classes +// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik // Modified by: // Created: 20/07/98 // RCS-ID: $Id$ -// Copyright: (c) Guilhem Lavaux +// Copyright: (c) 1998 Guilhem Lavaux // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// @@ -18,7 +18,11 @@ #include "wx/setup.h" -#if wxUSE_DYNLIB_CLASS +#if wxUSE_DYNAMIC_LOADER + +#include "wx/dynload.h" // Use the new (version of) wxDynamicLibrary instead + +#elif wxUSE_DYNLIB_CLASS #include "wx/string.h" #include "wx/list.h" @@ -48,8 +52,10 @@ #elif defined(__WINDOWS__) # include // needed to get HMODULE typedef HMODULE wxDllType; +#elif defined(__DARWIN__) + typedef void *wxDllType; #elif defined(__WXMAC__) - typedef CFragConnectionID wxDllType; + typedef void *wxDllType; #else # error "wxLibrary can't be compiled on this platform, sorry." #endif // OS @@ -61,59 +67,129 @@ #endif // ---------------------------------------------------------------------------- -// wxDllLoader +// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code // ---------------------------------------------------------------------------- -/** wxDllLoader is a class providing an interface similar to unix's - dlopen(). It is used by the wxLibrary framework and manages the - actual loading of DLLs and the resolving of symbols in them. - There are no instances of this class, it simply serves as a - namespace for its static member functions. +/* + wxDllLoader is a class providing an interface similar to unix's dlopen(). + It is used by wxDynamicLibrary wxLibrary and manages the actual loading of + DLLs and the resolving of symbols in them. There are no instances of this + class, it simply serves as a namespace for its static member functions. */ class WXDLLEXPORT wxDllLoader { public: - /** This function loads a shared library into memory, with libname - being the basename of the library, without the filename - extension. No initialisation of the library will be done. - @param libname Name of the shared object to load. - @param success Must point to a bool variable which will be set to TRUE or FALSE. - @return A handle to the loaded DLL. Use success parameter to test if it is valid. + /* + This function loads the shared library libname into memory. + + libname may be either the full path to the file or just the filename in + which case the library is searched for in all standard locations + (use GetDllExt() to construct the filename) + + if success pointer is not NULL, it will be filled with TRUE if everything + went ok and FALSE otherwise + */ + static wxDllType LoadLibrary(const wxString& libname, bool *success = 0); + + /* + This function unloads the shared library previously loaded with + LoadLibrary */ - static wxDllType LoadLibrary(const wxString & libname, bool *success = NULL); - /** This function unloads the shared library. */ static void UnloadLibrary(wxDllType dll); - /** This function returns a valid handle for the main program - itself. */ - static wxDllType GetProgramHandle(void); - /** This function resolves a symbol in a loaded DLL, such as a - variable or function name. - @param dllHandle Handle of the DLL, as returned by LoadDll(). - @param name Name of the symbol. - @return A pointer to the symbol. + + /* + This function returns a valid handle for the main program + itself or NULL if back linking is not supported by the current platform + (e.g. Win32). + */ + static wxDllType GetProgramHandle(); + + /* + This function resolves a symbol in a loaded DLL, such as a + variable or function name. + + dllHandle Handle of the DLL, as returned by LoadDll(). + name Name of the symbol. + + Returns the pointer to the symbol or NULL on error. */ - static void * GetSymbol(wxDllType dllHandle, const wxString &name); + static void *GetSymbol(wxDllType dllHandle, + const wxString &name, + bool *success = NULL); // return the standard DLL extension (with leading dot) for this platform - static wxString GetDllExt(); + static const wxString &GetDllExt() { return ms_dllext; } private: - /// forbid construction of objects + // forbid construction of objects wxDllLoader(); + static const wxString ms_dllext; }; // ---------------------------------------------------------------------------- -// wxLibrary +// wxDynamicLibrary - friendly interface to wxDllLoader // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxLibrary : public wxObject +class WXDLLEXPORT wxDynamicLibrary { public: - wxHashTable classTable; + // ctors + wxDynamicLibrary() { m_library = 0; } + wxDynamicLibrary(const wxString& name) { Load(name); } + + // return TRUE if the library was loaded successfully + bool IsLoaded() const { return m_library != 0; } + operator bool() const { return IsLoaded(); } + + // load the library with the given name (full or not), return TRUE on + // success + bool Load(const wxString& name) + { + m_library = wxDllLoader::LoadLibrary(name); + + return IsLoaded(); + } + + // unload the library, also done automatically in dtor + void Unload() + { + if ( IsLoaded() ) + wxDllLoader::UnloadLibrary(m_library); + } + + // load a symbol from the library, return NULL if an error occured or + // symbol wasn't found + void *GetSymbol(const wxString& name) const + { + wxCHECK_MSG( IsLoaded(), NULL, + _T("can't load symbol from unloaded library") ); + + return wxDllLoader::GetSymbol(m_library, name); + } + + // unload the library + // + // NB: dtor is not virtual, don't derive from this class + ~wxDynamicLibrary() { Unload(); } +private: + // the handle to DLL or NULL + wxDllType m_library; + + // no copy ctor/assignment operators (or we'd try to unload the library + // twice) + DECLARE_NO_COPY_CLASS(wxDynamicLibrary) +}; + +// ---------------------------------------------------------------------------- +// wxLibrary +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxLibrary : public wxObject +{ public: wxLibrary(wxDllType handle); - ~wxLibrary(); + virtual ~wxLibrary(); // Get a symbol from the dynamic library void *GetSymbol(const wxString& symbname); @@ -125,9 +201,10 @@ protected: void PrepareClasses(wxClassInfo *first); wxDllType m_handle; -}; - +public: + wxHashTable classTable; +}; // ---------------------------------------------------------------------------- // wxLibraries @@ -152,15 +229,15 @@ protected: // Global variables // ---------------------------------------------------------------------------- -extern wxLibraries wxTheLibraries; +extern WXDLLEXPORT_DATA(wxLibraries) wxTheLibraries; // ---------------------------------------------------------------------------- // Interesting defines // ---------------------------------------------------------------------------- #define WXDLL_ENTRY_FUNCTION() \ -extern "C" wxClassInfo *wxGetClassFirst(); \ -wxClassInfo *wxGetClassFirst() { \ +extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \ +const wxClassInfo *wxGetClassFirst() { \ return wxClassInfo::GetFirst(); \ }