X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6bcfd974ef26faf6f91a62cac09827e09463fd1..214b7e74f0d6e46fc278d0060b2e864a23f1714e:/include/wx/sizer.h diff --git a/include/wx/sizer.h b/include/wx/sizer.h index c9ac671daf..32cff00a7c 100644 --- a/include/wx/sizer.h +++ b/include/wx/sizer.h @@ -40,78 +40,85 @@ class wxStaticBoxSizer; class WXDLLEXPORT wxSizerItem: public wxObject { - DECLARE_CLASS(wxSizerItem); public: - // spacer - wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData); - - // window - wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData ); - - // subsizer - wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData ); - - ~wxSizerItem(); - - virtual wxSize GetSize(); - virtual wxSize CalcMin(); - virtual void SetDimension( wxPoint pos, wxSize size ); - - void SetRatio( int width, int height ) - // if either of dimensions is zero, ratio is assumed to be 1 - // to avoid "divide by zero" errors - { m_ratio = (width && height) ? ((float) width / (float) height) : 1; } - void SetRatio( wxSize size ) - { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; } - void SetRatio( float ratio ) { m_ratio = ratio; } - float GetRatio() const { return m_ratio; } - - bool IsWindow(); - bool IsSizer(); - bool IsSpacer(); + // spacer + wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData); + + // window + wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData ); + + // subsizer + wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData ); + + ~wxSizerItem(); + + virtual wxSize GetSize(); + virtual wxSize CalcMin(); + virtual void SetDimension( wxPoint pos, wxSize size ); + + wxSize GetMinSize() + { return m_minSize; } + + void SetRatio( int width, int height ) + // if either of dimensions is zero, ratio is assumed to be 1 + // to avoid "divide by zero" errors + { m_ratio = (width && height) ? ((float) width / (float) height) : 1; } + void SetRatio( wxSize size ) + { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; } + void SetRatio( float ratio ) + { m_ratio = ratio; } + float GetRatio() const + { return m_ratio; } + + bool IsWindow(); + bool IsSizer(); + bool IsSpacer(); - void SetInitSize( int x, int y ) - { m_minSize.x = x; m_minSize.y = y; } - void SetOption( int option ) - { m_option = option; } - void SetFlag( int flag ) - { m_flag = flag; } - void SetBorder( int border ) - { m_border = border; } - - wxWindow *GetWindow() const - { return m_window; } - void SetWindow( wxWindow *window ) - { m_window = window; } - wxSizer *GetSizer() const - { return m_sizer; } - void SetSizer( wxSizer *sizer ) - { m_sizer = sizer; } - int GetOption() const - { return m_option; } - int GetFlag() const - { return m_flag; } - int GetBorder() const - { return m_border; } - wxObject* GetUserData() - { return m_userData; } - wxPoint GetPosition() - { return m_pos; } + void SetInitSize( int x, int y ) + { m_minSize.x = x; m_minSize.y = y; } + void SetOption( int option ) + { m_option = option; } + void SetFlag( int flag ) + { m_flag = flag; } + void SetBorder( int border ) + { m_border = border; } + + wxWindow *GetWindow() const + { return m_window; } + void SetWindow( wxWindow *window ) + { m_window = window; } + wxSizer *GetSizer() const + { return m_sizer; } + void SetSizer( wxSizer *sizer ) + { m_sizer = sizer; } + int GetOption() const + { return m_option; } + int GetFlag() const + { return m_flag; } + int GetBorder() const + { return m_border; } + wxObject* GetUserData() + { return m_userData; } + wxPoint GetPosition() + { return m_pos; } protected: - wxWindow *m_window; - wxSizer *m_sizer; - wxSize m_size; - wxPoint m_pos; - wxSize m_minSize; - int m_option; - int m_border; - int m_flag; - // als: aspect ratio can always be calculated from m_size, - // but this would cause precision loss when the window - // is shrinked. it is safer to preserve initial value. - float m_ratio; - wxObject *m_userData; + wxWindow *m_window; + wxSizer *m_sizer; + wxSize m_size; + wxPoint m_pos; + wxSize m_minSize; + int m_option; + int m_border; + int m_flag; + // als: aspect ratio can always be calculated from m_size, + // but this would cause precision loss when the window + // is shrinked. it is safer to preserve initial value. + float m_ratio; + wxObject *m_userData; + +private: + DECLARE_CLASS(wxSizerItem); }; //---------------------------------------------------------------------------