X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f6a46bb028005a34eb47dfb0374ef5a02c6e05cb..731330ec4c570f1c000a8b39fc27f136e7ab1d11:/src/generic/grid.cpp diff --git a/src/generic/grid.cpp b/src/generic/grid.cpp index 482e0a3338..580f1db4de 100644 --- a/src/generic/grid.cpp +++ b/src/generic/grid.cpp @@ -11015,37 +11015,36 @@ void wxGrid::ClearSelection() // This function returns the rectangle that encloses the given block // in device coords clipped to the client size of the grid window. // -wxRect wxGrid::BlockToDeviceRect( const wxGridCellCoords &topLeft, - const wxGridCellCoords &bottomRight ) const +wxRect wxGrid::BlockToDeviceRect( const wxGridCellCoords& topLeft, + const wxGridCellCoords& bottomRight ) const { - wxRect rect( wxGridNoCellRect ); - wxRect cellRect; - - cellRect = CellToRect( topLeft ); - if ( cellRect != wxGridNoCellRect ) + wxRect resultRect; + wxRect tempCellRect = CellToRect(topLeft); + if ( tempCellRect != wxGridNoCellRect ) { - rect = cellRect; + resultRect = tempCellRect; } else { - rect = wxRect(0, 0, 0, 0); + resultRect = wxRect(0, 0, 0, 0); } - cellRect = CellToRect( bottomRight ); - if ( cellRect != wxGridNoCellRect ) + tempCellRect = CellToRect(bottomRight); + if ( tempCellRect != wxGridNoCellRect ) { - rect += cellRect; + resultRect += tempCellRect; } else { + // If both inputs were "wxGridNoCellRect," then there's nothing to do. return wxGridNoCellRect; } - int i, j; - int left = rect.GetLeft(); - int top = rect.GetTop(); - int right = rect.GetRight(); - int bottom = rect.GetBottom(); + // Ensure that left/right and top/bottom pairs are in order. + int left = resultRect.GetLeft(); + int top = resultRect.GetTop(); + int right = resultRect.GetRight(); + int bottom = resultRect.GetBottom(); int leftCol = topLeft.GetCol(); int topRow = topLeft.GetRow(); @@ -11054,65 +11053,89 @@ wxRect wxGrid::BlockToDeviceRect( const wxGridCellCoords &topLeft, if (left > right) { - i = left; + int tmp = left; left = right; - right = i; - i = leftCol; + right = tmp; + + tmp = leftCol; leftCol = rightCol; - rightCol = i; + rightCol = tmp; } if (top > bottom) { - i = top; + int tmp = top; top = bottom; - bottom = i; - i = topRow; + bottom = tmp; + + tmp = topRow; topRow = bottomRow; - bottomRow = i; + bottomRow = tmp; } - for ( j = topRow; j <= bottomRow; j++ ) + // The following loop is ONLY necessary to detect and handle merged cells. + int cw, ch; + m_gridWin->GetClientSize( &cw, &ch ); + + // Get the origin coordinates: notice that they will be negative if the + // grid is scrolled downwards/to the right. + int gridOriginX = 0; + int gridOriginY = 0; + CalcScrolledPosition(gridOriginX, gridOriginY, &gridOriginX, &gridOriginY); + + int onScreenLeftmostCol = internalXToCol(-gridOriginX); + int onScreenUppermostRow = internalYToRow(-gridOriginY); + + int onScreenRightmostCol = internalXToCol(-gridOriginX + cw); + int onScreenBottommostRow = internalYToRow(-gridOriginY + ch); + + // Bound our loop so that we only examine the portion of the selected block + // that is shown on screen. Therefore, we compare the Top-Left block values + // to the Top-Left screen values, and the Bottom-Right block values to the + // Bottom-Right screen values, choosing appropriately. + const int visibleTopRow = wxMax(topRow, onScreenUppermostRow); + const int visibleBottomRow = wxMin(bottomRow, onScreenBottommostRow); + const int visibleLeftCol = wxMax(leftCol, onScreenLeftmostCol); + const int visibleRightCol = wxMin(rightCol, onScreenRightmostCol); + + for ( int j = visibleTopRow; j <= visibleBottomRow; j++ ) { - for ( i = leftCol; i <= rightCol; i++ ) + for ( int i = visibleLeftCol; i <= visibleRightCol; i++ ) { - if ((j == topRow) || (j == bottomRow) || (i == leftCol) || (i == rightCol)) + if ( (j == visibleTopRow) || (j == visibleBottomRow) || + (i == visibleLeftCol) || (i == visibleRightCol) ) { - cellRect = CellToRect( j, i ); + tempCellRect = CellToRect( j, i ); - if (cellRect.x < left) - left = cellRect.x; - if (cellRect.y < top) - top = cellRect.y; - if (cellRect.x + cellRect.width > right) - right = cellRect.x + cellRect.width; - if (cellRect.y + cellRect.height > bottom) - bottom = cellRect.y + cellRect.height; + if (tempCellRect.x < left) + left = tempCellRect.x; + if (tempCellRect.y < top) + top = tempCellRect.y; + if (tempCellRect.x + tempCellRect.width > right) + right = tempCellRect.x + tempCellRect.width; + if (tempCellRect.y + tempCellRect.height > bottom) + bottom = tempCellRect.y + tempCellRect.height; } else { - i = rightCol; // jump over inner cells. + i = visibleRightCol; // jump over inner cells. } } } - // convert to scrolled coords - // + // Convert to scrolled coords CalcScrolledPosition( left, top, &left, &top ); CalcScrolledPosition( right, bottom, &right, &bottom ); - int cw, ch; - m_gridWin->GetClientSize( &cw, &ch ); - if (right < 0 || bottom < 0 || left > cw || top > ch) return wxRect(0,0,0,0); - rect.SetLeft( wxMax(0, left) ); - rect.SetTop( wxMax(0, top) ); - rect.SetRight( wxMin(cw, right) ); - rect.SetBottom( wxMin(ch, bottom) ); + resultRect.SetLeft( wxMax(0, left) ); + resultRect.SetTop( wxMax(0, top) ); + resultRect.SetRight( wxMin(cw, right) ); + resultRect.SetBottom( wxMin(ch, bottom) ); - return rect; + return resultRect; } // ----------------------------------------------------------------------------