X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f4dea58dc11556728c9f9ff71d54a4b81a1312a5..52ada3cdeb3aed1879260bcd0dbf290afb3e2bb2:/docs/msw/wince/readme.txt diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index 4765329bbe..cd750f9f4b 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,11 +1,11 @@ ================================================= - Welcome to wxWidgets/CE 2.5.4 + Welcome to wxWidgets/CE ================================================= -You have downloaded version 2.5.4 of the Windows CE port of -the wxWidgets GUI library. This runs on Pocket PC 2002/2003, -Smartphone 2002/2003, and Windows CE .NET 4.x. +You have downloaded the Windows CE port of the wxWidgets GUI library. +This runs on Pocket PC 2002/2003, Smartphone 2002/2003, +Windows CE .NET 4.x, and Windows Mobile 5. More information about the wxWidgets project as a whole can be found at: @@ -23,6 +23,7 @@ These are the supported platforms at the moment: - x86 emulator build in eVC 3 and eVC 4.x - Pocket PC (StrongARM) - Smartphone (StrongARM) +- Windows Mobile 5 You can test the library and applications using the Pocket PC emulator and/or Compaq iPAQ or other PDAs using Pocket PC. @@ -30,6 +31,9 @@ and/or Compaq iPAQ or other PDAs using Pocket PC. Compiler installation ===================== +1. Embedded Visual C++ +---------------------- + Get the Visual C++ embedded (FREE) from Microsoft website http://msdn.microsoft.com/vstudio/device/embedded/download.asp @@ -37,6 +41,14 @@ You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. You can download the Smartphone 2002/3 and Pocket PC 2002/3 SDKs separately. + +2. Visual Studio 2005 +--------------------- + +VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC +2003 applications should also run on Mobile 5. VS 2005 must +be purchased, and you can then download the Mobile 5 2005 SDK +from Microsoft's site. wxWidgets/CE Configuration ================================ @@ -51,7 +63,16 @@ wxWidgets/CE Compilation NOTE: to generate targets not in the standard project files, you should rebuild the project files using Bakefile. -See technote docs/tech/tn0016.txt for details. +Also, if you are building from a SVN version of wxWidgets, +you need to create eVC++ project files or get them from +somewhere, such as the daily makefile builds here: + +http://biolpc22.york.ac.uk/pub/Daily_Makefiles/ + +See technote docs/tech/tn0016.txt for details on using Bakefile, +and you can get Bakefile from: + +http://bakefile.sf.net Open build/wince/wx.vcw, select an ARM or x86 target (or emulator target for eVC++ 4), and compile. @@ -75,10 +96,8 @@ To compile using the emulator on eVC++3: and compile. - Open samples/minimal/minimal.vcw, select the - WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and - Pocket PC 2002 Emulation as before, add commdlg.lib to the link - flags, and compile. Do not add commdlg.lib if compiling for - Smartphone. + WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and + Pocket PC 2002 Emulation as before. To compile using the emulator on eVC++4: @@ -88,6 +107,29 @@ To compile using the emulator on eVC++4: - Open samples/minimal/minimal.vcw with eVC++, select the WIN32 (WCE emulator) Debug configuration, and compile. +Note: builds for the different SDKs (Smartphone, PPC, .Net) +use the same directory and library names, so for the moment +these builds cannot co-exist simultaneously. + +To use Visual Studio 2005, you need to allow VS to convert the projects +first (but install all the SDKs you need to _before_ converting), and then +you need to adjust the library settings of each wxWidgets and sample project. + +Edit the configuration properties for each configuration and in the Librarian, +add a relative path ..\..\lib to each library path. For example: + +..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib + +Then, for a sample you want to compile, edit the configuration properties +and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional +Library Directories property. Also change the Linker/Input/Additional Dependencies +property to something like: + +coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib + +since the library names in the wxWidgets workspace were changed +by VS 2005. + Status ====== @@ -97,7 +139,7 @@ about how to use wxWidgets with Windows CE, and further work that needs to be done, see the wxWinCE topic in the reference manual, and also: -http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE +http://wiki.wxwidgets.org/Developers_Notebook/WxWinCE The "Life!" demo in demos/life has some adaptations for wxWinCE, and also demonstrates how to make an installer for