X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f4dea58dc11556728c9f9ff71d54a4b81a1312a5..226de48a85fdfc8ada9c5fa942f94eecc7dc7f8c:/docs/msw/wince/readme.txt diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index 4765329bbe..c47ef56aba 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,9 +1,9 @@ ================================================= - Welcome to wxWidgets/CE 2.5.4 + Welcome to wxWidgets/CE 2.6.2 ================================================= -You have downloaded version 2.5.4 of the Windows CE port of +You have downloaded version 2.6.2 of the Windows CE port of the wxWidgets GUI library. This runs on Pocket PC 2002/2003, Smartphone 2002/2003, and Windows CE .NET 4.x. @@ -51,7 +51,16 @@ wxWidgets/CE Compilation NOTE: to generate targets not in the standard project files, you should rebuild the project files using Bakefile. -See technote docs/tech/tn0016.txt for details. +Also, if you are building from a CVS version of wxWidgets, +you need to create eVC++ project files or get them from +somewhere, such as the daily makefile builds here: + +http://biolpc22.york.ac.uk/pub/CVS_Makefiles/ + +See technote docs/tech/tn0016.txt for details on using Bakefile, +and you can get Bakefile from: + +http://bakefile.sf.net Open build/wince/wx.vcw, select an ARM or x86 target (or emulator target for eVC++ 4), and compile. @@ -75,10 +84,8 @@ To compile using the emulator on eVC++3: and compile. - Open samples/minimal/minimal.vcw, select the - WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and - Pocket PC 2002 Emulation as before, add commdlg.lib to the link - flags, and compile. Do not add commdlg.lib if compiling for - Smartphone. + WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and + Pocket PC 2002 Emulation as before. To compile using the emulator on eVC++4: @@ -88,6 +95,10 @@ To compile using the emulator on eVC++4: - Open samples/minimal/minimal.vcw with eVC++, select the WIN32 (WCE emulator) Debug configuration, and compile. +Note: builds for the different SDKs (Smartphone, PPC, .Net) +use the same directory and library names, so for the moment +these builds cannot co-exist simultaneously. + Status ======