X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f48d169c4a57bd4ac2f44e42b9fd26a930bbdca0..63effd42eaaea3594e18fd7b91372842107978cf:/src/msw/glcanvas.cpp diff --git a/src/msw/glcanvas.cpp b/src/msw/glcanvas.cpp index 360e36c876..65a39574a5 100644 --- a/src/msw/glcanvas.cpp +++ b/src/msw/glcanvas.cpp @@ -1,15 +1,15 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: glcanvas.cpp -// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows +// Name: src/msw/glcanvas.cpp +// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under MS Windows // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "glcanvas.h" #endif @@ -19,44 +19,184 @@ #pragma hdrstop #endif -#include - #if wxUSE_GLCANVAS #ifndef WX_PRECOMP -#include + #include "wx/frame.h" + #include "wx/settings.h" + #include "wx/intl.h" + #include "wx/log.h" + #include "wx/app.h" #endif -#include -#include -#include +#include "wx/module.h" + +#include "wx/msw/private.h" + +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxGL") -#include +#include "wx/glcanvas.h" + +/* + The following two compiler directives are specific to the Microsoft Visual + C++ family of compilers + + Fundementally what they do is instruct the linker to use these two libraries + for the resolution of symbols. In essence, this is the equivalent of adding + these two libraries to either the Makefile or project file. + + This is NOT a recommended technique, and certainly is unlikely to be used + anywhere else in wxWidgets given it is so specific to not only wxMSW, but + also the VC compiler. However, in the case of opengl support, it's an + applicable technique as opengl is optional in setup.h This code (wrapped by + wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying + setup.h rather than by having to modify either the project or DSP fle. + + See MSDN for further information on the exact usage of these commands. +*/ +#ifdef _MSC_VER +# pragma comment( lib, "opengl32" ) +# pragma comment( lib, "glu32" ) +#endif -wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass"); + +static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass"); +static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR"); LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); +// ---------------------------------------------------------------------------- +// wxGLModule is responsible for unregistering wxGLCanvasClass Windows class +// ---------------------------------------------------------------------------- + +class wxGLModule : public wxModule +{ +public: + bool OnInit() { return true; } + void OnExit() { UnregisterClasses(); } + + // register the GL classes if not done yet, return true if ok, false if + // registration failed + static bool RegisterClasses(); + + // unregister the classes, done automatically on program termination + static void UnregisterClasses(); + +private: + // wxGLCanvas is only used from the main thread so this is MT-ok + static bool ms_registeredGLClasses; + + DECLARE_DYNAMIC_CLASS(wxGLModule) +}; + +IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule) + +bool wxGLModule::ms_registeredGLClasses = false; + +/* static */ +bool wxGLModule::RegisterClasses() +{ + if (ms_registeredGLClasses) + return true; + + // We have to register a special window class because we need the CS_OWNDC + // style for GLCanvas. + + /* + From Angel Popov + + Here are two snips from a dicussion in the OpenGL Gamedev list that explains + how this problem can be fixed: + + "There are 5 common DCs available in Win95. These are aquired when you call + GetDC or GetDCEx from a window that does _not_ have the OWNDC flag. + OWNDC flagged windows do not get their DC from the common DC pool, the issue + is they require 800 bytes each from the limited 64Kb local heap for GDI." + + "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps + do), Win95 will actually "steal" it from you. MakeCurrent fails, + apparently, because Windows re-assigns the HDC to a different window. The + only way to prevent this, the only reliable means, is to set CS_OWNDC." + */ + + WNDCLASS wndclass; + + // the fields which are common to all classes + wndclass.lpfnWndProc = (WNDPROC)wxWndProc; + wndclass.cbClsExtra = 0; + wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for? + wndclass.hInstance = wxhInstance; + wndclass.hIcon = (HICON) NULL; + wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW); + wndclass.lpszMenuName = NULL; + + // Register the GLCanvas class name + wndclass.hbrBackground = (HBRUSH)NULL; + wndclass.lpszClassName = wxGLCanvasClassName; + wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC; + + if ( !::RegisterClass(&wndclass) ) + { + wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)")); + return false; + } + + // Register the GLCanvas class name for windows which don't do full repaint + // on resize + wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw; + wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW); + + if ( !::RegisterClass(&wndclass) ) + { + wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)")); + + ::UnregisterClass(wxGLCanvasClassName, wxhInstance); + + return false; + } + + ms_registeredGLClasses = true; + + return true; +} + +/* static */ +void wxGLModule::UnregisterClasses() +{ + // we need to unregister the classes in case we're in a DLL which is + // unloaded and then loaded again because if we don't, the registration is + // going to fail in wxGLCanvas::Create() the next time we're loaded + if ( ms_registeredGLClasses ) + { + ::UnregisterClass(wxGLCanvasClassName, wxhInstance); + ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance); + + ms_registeredGLClasses = false; + } +} + /* * GLContext implementation */ -wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette) +wxGLContext::wxGLContext(bool WXUNUSED(isRGB), wxGLCanvas *win, const wxPalette& WXUNUSED(palette)) { m_window = win; m_hDC = win->GetHDC(); m_glContext = wglCreateContext((HDC) m_hDC); - wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") ); + wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); wglMakeCurrent((HDC) m_hDC, m_glContext); } wxGLContext::wxGLContext( - bool isRGB, wxGLCanvas *win, - const wxPalette& palette, + bool WXUNUSED(isRGB), wxGLCanvas *win, + const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ) { @@ -65,7 +205,7 @@ wxGLContext::wxGLContext( m_hDC = win->GetHDC(); m_glContext = wglCreateContext((HDC) m_hDC); - wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") ); + wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); if( other != 0 ) wglShareLists( other->m_glContext, m_glContext ); @@ -104,19 +244,16 @@ void wxGLContext::SetCurrent() */ } -void wxGLContext::SetColour(const char *colour) +void wxGLContext::SetColour(const wxChar *colour) { - float r = 0.0; - float g = 0.0; - float b = 0.0; - wxColour *col = wxTheColourDatabase->FindColour(colour); - if (col) - { - r = (float)(col->Red()/256.0); - g = (float)(col->Green()/256.0); - b = (float)(col->Blue()/256.0); - glColor3f( r, g, b); - } + wxColour col = wxTheColourDatabase->Find(colour); + if (col.Ok()) + { + float r = (float)(col.Red()/256.0); + float g = (float)(col.Green()/256.0); + float b = (float)(col.Blue()/256.0); + glColor3f( r, g, b); + } } @@ -124,9 +261,9 @@ void wxGLContext::SetColour(const char *colour) * wxGLCanvas implementation */ -IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow) +IMPLEMENT_CLASS(wxGLCanvas, wxWindow) -BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow) +BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow) EVT_SIZE(wxGLCanvas::OnSize) EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged) EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette) @@ -134,7 +271,7 @@ END_EVENT_TABLE() wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette) : wxScrolledWindow() + int *attribList, const wxPalette& palette) : wxWindow() { m_glContext = (wxGLContext*) NULL; @@ -142,8 +279,7 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, if ( ret ) { - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); } m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); @@ -151,14 +287,14 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, SetupPixelFormat(attribList); SetupPalette(palette); - m_glContext = new wxGLContext(TRUE, this, palette); + m_glContext = new wxGLContext(true, this, palette); } wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLContext *shared, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette ) - : wxScrolledWindow() + : wxWindow() { m_glContext = (wxGLContext*) NULL; @@ -166,8 +302,7 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, if ( ret ) { - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); } m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); @@ -175,7 +310,7 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, SetupPixelFormat(attribList); SetupPalette(palette); - m_glContext = new wxGLContext(TRUE, this, palette, shared ); + m_glContext = new wxGLContext(true, this, palette, shared ); } // Not very useful for wxMSW, but this is to be wxGTK compliant @@ -183,7 +318,7 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette ): - wxScrolledWindow() + wxWindow() { m_glContext = (wxGLContext*) NULL; @@ -191,8 +326,7 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID i if ( ret ) { - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); } m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); @@ -202,168 +336,63 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID i wxGLContext *sharedContext=0; if (shared) sharedContext=shared->GetContext(); - m_glContext = new wxGLContext(TRUE, this, palette, sharedContext ); + m_glContext = new wxGLContext(true, this, palette, sharedContext ); } wxGLCanvas::~wxGLCanvas() { - if (m_glContext) - delete m_glContext; + delete m_glContext; ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC); } -// Replaces wxWindow::Create functionality, since we need to use a different window class -bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name) +// Replaces wxWindow::Create functionality, since we need to use a different +// window class +bool wxGLCanvas::Create(wxWindow *parent, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name) { - /* - Suggestion from Kelly Brock (not yet implemented): - - OpenGL corruption fix is simple assuming it doesn't screw anything else - up. Add the following line to the top of the create function: - - wxSize parentSize = GetClientSize(); - - All locations within the function that use 'size' are changed to - 'parentSize'. - The above corrects the initial display corruption with the GeForce and - TNT2, not sure about other NVidia cards yet. - */ - - static bool registeredGLCanvasClass = FALSE; - - // We have to register a special window class because we need - // the CS_OWNDC style for GLCanvas. - - /* - From Angel Popov - - Here are two snips from a dicussion in the OpenGL Gamedev list that explains - how this problem can be fixed: + wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") ); - "There are 5 common DCs available in Win95. These are aquired when you call - GetDC or GetDCEx from a window that does _not_ have the OWNDC flag. - OWNDC flagged windows do not get their DC from the common DC pool, the issue - is they require 800 bytes each from the limited 64Kb local heap for GDI." - - "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps - do), Win95 will actually "steal" it from you. MakeCurrent fails, - apparently, because Windows re-assigns the HDC to a different window. The - only way to prevent this, the only reliable means, is to set CS_OWNDC." - */ - - if (!registeredGLCanvasClass) - { - WNDCLASS wndclass; - - static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC; - - // the fields which are common to all classes - wndclass.lpfnWndProc = (WNDPROC)wxWndProc; - wndclass.cbClsExtra = 0; - wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for? - wndclass.hInstance = wxhInstance; - wndclass.hIcon = (HICON) NULL; - wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW); - wndclass.lpszMenuName = NULL; - - // Register the GLCanvas class name - wndclass.hbrBackground = (HBRUSH)NULL; - wndclass.lpszClassName = wxGLCanvasClassName; - wndclass.style = styleNormal; - - if ( !RegisterClass(&wndclass) ) + if ( !wxGLModule::RegisterClasses() ) { - wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)")); - return FALSE; - } - - registeredGLCanvasClass = TRUE; - } + wxLogError(_("Failed to register OpenGL window class.")); - wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") ); - - if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) ) - return FALSE; - - parent->AddChild(this); - - DWORD msflags = 0; - if ( style & wxBORDER ) - msflags |= WS_BORDER; - if ( style & wxTHICK_FRAME ) - msflags |= WS_THICKFRAME; - - /* - A general rule with OpenGL and Win32 is that any window that will have a - HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS. - You can find references about this within the knowledge base and most OpenGL - books that contain the wgl function descriptions. - */ + return false; + } - msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS; - // if ( style & wxCLIP_CHILDREN ) - // msflags |= WS_CLIPCHILDREN; - msflags |= WS_CLIPCHILDREN; + if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) ) + return false; - bool want3D; - WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D); + parent->AddChild(this); - // Even with extended styles, need to combine with WS_BORDER - // for them to look right. - if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) || - (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER)) - { - msflags |= WS_BORDER; - } + DWORD msflags = 0; - // calculate the value to return from WM_GETDLGCODE handler - if ( GetWindowStyleFlag() & wxWANTS_CHARS ) - { - // want everything: i.e. all keys and WM_CHAR message - m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS | - DLGC_WANTTAB | DLGC_WANTMESSAGE; - } + /* + A general rule with OpenGL and Win32 is that any window that will have a + HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS. + You can find references about this within the knowledge base and most OpenGL + books that contain the wgl function descriptions. + */ - MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL, - pos.x, pos.y, - WidthDefault(size.x), HeightDefault(size.y), - msflags, NULL, exStyle); + WXDWORD exStyle = 0; + msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + msflags |= MSWGetStyle(style, & exStyle) ; - return TRUE; + return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle); } -void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) +static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList) { - int pixelFormat; - PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), /* size */ - 1, /* version */ - PFD_SUPPORT_OPENGL | - PFD_DRAW_TO_WINDOW | - PFD_DOUBLEBUFFER, /* support double-buffering */ - PFD_TYPE_RGBA, /* color type */ - 16, /* prefered color depth */ - 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ - 0, /* no alpha buffer */ - 0, /* alpha bits (ignored) */ - 0, /* no accumulation buffer */ - 0, 0, 0, 0, /* accum bits (ignored) */ - 16, /* depth buffer */ - 0, /* no stencil buffer */ - 0, /* no auxiliary buffers */ - PFD_MAIN_PLANE, /* main layer */ - 0, /* reserved */ - 0, 0, 0, /* no layer, visible, damage masks */ - }; - if (attribList) { pfd.dwFlags &= ~PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_COLORINDEX; pfd.cColorBits = 0; int arg=0; - + while( (attribList[arg]!=0) ) { switch( attribList[arg++] ) @@ -377,11 +406,11 @@ void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) case WX_GL_LEVEL: // this member looks like it may be obsolete if (attribList[arg] > 0) { - pfd.iLayerType = PFD_OVERLAY_PLANE; + pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE; } else if (attribList[arg] < 0) { - pfd.iLayerType = PFD_UNDERLAY_PLANE; + pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE; } else { - pfd.iLayerType = PFD_MAIN_PLANE; + pfd.iLayerType = (BYTE)PFD_MAIN_PLANE; } arg++; break; @@ -407,10 +436,10 @@ void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) // doesn't count in cColorBits pfd.cAlphaBits = attribList[arg++]; break; - case WX_GL_DEPTH_SIZE: + case WX_GL_DEPTH_SIZE: pfd.cDepthBits = attribList[arg++]; break; - case WX_GL_STENCIL_SIZE: + case WX_GL_STENCIL_SIZE: pfd.cStencilBits = attribList[arg++]; break; case WX_GL_MIN_ACCUM_RED: @@ -430,17 +459,41 @@ void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) } } } - pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); +} + +void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) +{ + PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), /* size */ + 1, /* version */ + PFD_SUPPORT_OPENGL | + PFD_DRAW_TO_WINDOW | + PFD_DOUBLEBUFFER, /* support double-buffering */ + PFD_TYPE_RGBA, /* color type */ + 16, /* prefered color depth */ + 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ + 0, /* no alpha buffer */ + 0, /* alpha bits (ignored) */ + 0, /* no accumulation buffer */ + 0, 0, 0, 0, /* accum bits (ignored) */ + 16, /* depth buffer */ + 0, /* no stencil buffer */ + 0, /* no auxiliary buffers */ + PFD_MAIN_PLANE, /* main layer */ + 0, /* reserved */ + 0, 0, 0, /* no layer, visible, damage masks */ + }; + + AdjustPFDForAttributes(pfd, attribList); + + int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); if (pixelFormat == 0) { - MessageBox(WindowFromDC((HDC) m_hDC), wxT("ChoosePixelFormat failed."), wxT("Error"), - MB_ICONERROR | MB_OK); - exit(1); + wxLogLastError(_T("ChoosePixelFormat")); } - - if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) { - MessageBox(WindowFromDC((HDC) m_hDC), wxT("SetPixelFormat failed."), wxT("Error"), - MB_ICONERROR | MB_OK); - exit(1); + else { + if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) { + wxLogLastError(_T("SetPixelFormat")); + } } } @@ -456,7 +509,7 @@ void wxGLCanvas::SetupPalette(const wxPalette& palette) } else { - return; + return; } m_palette = palette; @@ -468,8 +521,8 @@ void wxGLCanvas::SetupPalette(const wxPalette& palette) if (m_palette.Ok()) { - SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE); - RealizePalette((HDC) m_hDC); + ::SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE); + ::RealizePalette((HDC) m_hDC); } } @@ -490,20 +543,20 @@ wxPalette wxGLCanvas::CreateDefaultPalette() /* build a simple RGB color palette */ { - int redMask = (1 << pfd.cRedBits) - 1; - int greenMask = (1 << pfd.cGreenBits) - 1; - int blueMask = (1 << pfd.cBlueBits) - 1; - int i; - - for (i=0; ipalPalEntry[i].peRed = - (((i >> pfd.cRedShift) & redMask) * 255) / redMask; - pPal->palPalEntry[i].peGreen = - (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask; - pPal->palPalEntry[i].peBlue = - (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask; - pPal->palPalEntry[i].peFlags = 0; - } + int redMask = (1 << pfd.cRedBits) - 1; + int greenMask = (1 << pfd.cGreenBits) - 1; + int blueMask = (1 << pfd.cBlueBits) - 1; + int i; + + for (i=0; ipalPalEntry[i].peRed = + (((i >> pfd.cRedShift) & redMask) * 255) / redMask; + pPal->palPalEntry[i].peGreen = + (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask; + pPal->palPalEntry[i].peBlue = + (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask; + pPal->palPalEntry[i].peFlags = 0; + } } HPALETTE hPalette = CreatePalette(pPal); @@ -521,21 +574,8 @@ void wxGLCanvas::SwapBuffers() m_glContext->SwapBuffers(); } -void wxGLCanvas::OnSize(wxSizeEvent& event) +void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event)) { - int width, height; - GetClientSize(& width, & height); - - if (m_glContext) - { - m_glContext->SetCurrent(); - - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 ); - glMatrixMode(GL_MODELVIEW); - } } void wxGLCanvas::SetCurrent() @@ -546,7 +586,7 @@ void wxGLCanvas::SetCurrent() } } -void wxGLCanvas::SetColour(const char *colour) +void wxGLCanvas::SetColour(const wxChar *colour) { if (m_glContext) m_glContext->SetColour(colour); @@ -562,10 +602,10 @@ void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event) ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); ::RealizePalette((HDC) GetHDC()); Refresh(); - event.SetPaletteRealized(TRUE); + event.SetPaletteRealized(true); } else - event.SetPaletteRealized(FALSE); + event.SetPaletteRealized(false); } // I think this doesn't have to be propagated to child windows. @@ -585,11 +625,11 @@ void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event) /* Give extensions proper function names. */ /* EXT_vertex_array */ -void glArrayElementEXT(GLint i) +void glArrayElementEXT(GLint WXUNUSED(i)) { } -void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +void glColorPointerEXT(GLint WXUNUSED(size), GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) { } @@ -608,15 +648,15 @@ void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) #endif } -void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) +void glEdgeFlagPointerEXT(GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLboolean *WXUNUSED(pointer)) { } -void glGetPointervEXT(GLenum pname, GLvoid* *params) +void glGetPointervEXT(GLenum WXUNUSED(pname), GLvoid* *WXUNUSED(params)) { } -void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +void glIndexPointerEXT(GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) { } @@ -635,7 +675,7 @@ void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid #endif } -void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +void glTexCoordPointerEXT(GLint WXUNUSED(size), GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) { } @@ -654,33 +694,33 @@ void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, } /* EXT_color_subtable */ -void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table) +void glColorSubtableEXT(GLenum WXUNUSED(target), GLsizei WXUNUSED(start), GLsizei WXUNUSED(count), GLenum WXUNUSED(format), GLenum WXUNUSED(type), const GLvoid *WXUNUSED(table)) { } /* EXT_color_table */ -void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +void glColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(internalformat), GLsizei WXUNUSED(width), GLenum WXUNUSED(format), GLenum WXUNUSED(type), const GLvoid *WXUNUSED(table)) { } -void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +void glCopyColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(internalformat), GLint WXUNUSED(x), GLint WXUNUSED(y), GLsizei WXUNUSED(width)) { } -void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) +void glGetColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(format), GLenum WXUNUSED(type), GLvoid *WXUNUSED(table)) { } -void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params) +void glGetColorTableParamaterfvEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(pname), GLfloat *WXUNUSED(params)) { } -void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params) +void glGetColorTavleParameterivEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(pname), GLint *WXUNUSED(params)) { } /* SGI_compiled_vertex_array */ -void glLockArraysSGI(GLint first, GLsizei count) +void glLockArraysSGI(GLint WXUNUSED(first), GLsizei WXUNUSED(count)) { } @@ -690,26 +730,74 @@ void glUnlockArraysSGI() /* SGI_cull_vertex */ -void glCullParameterdvSGI(GLenum pname, GLdouble* params) +void glCullParameterdvSGI(GLenum WXUNUSED(pname), GLdouble* WXUNUSED(params)) { } -void glCullParameterfvSGI(GLenum pname, GLfloat* params) +void glCullParameterfvSGI(GLenum WXUNUSED(pname), GLfloat* WXUNUSED(params)) { } /* SGI_index_func */ -void glIndexFuncSGI(GLenum func, GLclampf ref) +void glIndexFuncSGI(GLenum WXUNUSED(func), GLclampf WXUNUSED(ref)) { } /* SGI_index_material */ -void glIndexMaterialSGI(GLenum face, GLenum mode) +void glIndexMaterialSGI(GLenum WXUNUSED(face), GLenum WXUNUSED(mode)) { } /* WIN_swap_hint */ -void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height) +void glAddSwapHintRectWin(GLint WXUNUSED(x), GLint WXUNUSED(y), GLsizei WXUNUSED(width), GLsizei WXUNUSED(height)) +{ +} + + +//--------------------------------------------------------------------------- +// wxGLApp +//--------------------------------------------------------------------------- + +IMPLEMENT_CLASS(wxGLApp, wxApp) + +bool wxGLApp::InitGLVisual(int *attribList) +{ + int pixelFormat; + PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), /* size */ + 1, /* version */ + PFD_SUPPORT_OPENGL | + PFD_DRAW_TO_WINDOW | + PFD_DOUBLEBUFFER, /* support double-buffering */ + PFD_TYPE_RGBA, /* color type */ + 16, /* prefered color depth */ + 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ + 0, /* no alpha buffer */ + 0, /* alpha bits (ignored) */ + 0, /* no accumulation buffer */ + 0, 0, 0, 0, /* accum bits (ignored) */ + 16, /* depth buffer */ + 0, /* no stencil buffer */ + 0, /* no auxiliary buffers */ + PFD_MAIN_PLANE, /* main layer */ + 0, /* reserved */ + 0, 0, 0, /* no layer, visible, damage masks */ + }; + + AdjustPFDForAttributes(pfd, attribList); + + // use DC for whole (root) screen, since no windows have yet been created + pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd); + + if (pixelFormat == 0) { + wxLogError(_("Failed to initialize OpenGL")); + return false; + } + + return true; +} + +wxGLApp::~wxGLApp() { }