X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f48d169c4a57bd4ac2f44e42b9fd26a930bbdca0..19e30148e18cc99296b26503c155e5cef59045f4:/include/wx/motif/glcanvas.h diff --git a/include/wx/motif/glcanvas.h b/include/wx/motif/glcanvas.h index a869f8e0be..1932fef522 100644 --- a/include/wx/motif/glcanvas.h +++ b/include/wx/motif/glcanvas.h @@ -17,60 +17,145 @@ #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ -#include +#include "wx/setup.h" #if wxUSE_GLCANVAS -#include -#include -#include +#include "wx/gdicmn.h" +#include "wx/palette.h" +#include "wx/scrolwin.h" #include enum { - WX_GL_RGBA=1, /* use true color palette */ - WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ - WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ - WX_GL_DOUBLEBUFFER, /* use doublebuffer */ - WX_GL_STEREO, /* use stereoscopic display */ - WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ - WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ - WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ - WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ - WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ - WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ - WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ - WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ - WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ - WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ - WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ + WX_GL_RGBA=1, /* use true color palette */ + WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ + WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ + WX_GL_DOUBLEBUFFER, /* use doublebuffer */ + WX_GL_STEREO, /* use stereoscopic display */ + WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ + WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ + WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ + WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ + WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ + WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ + WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ + WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ + WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ + WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ + WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ }; //--------------------------------------------------------------------------- // classes //--------------------------------------------------------------------------- -class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow + +class WXDLLEXPORT wxGLContext: public wxObject { -DECLARE_CLASS(wxGLCanvas) public: - GLXContext glx_cx; - - inline wxGLCanvas() { glx_cx = 0; } + wxGLContext( bool isRGB, wxWindow *win, + const wxPalette& palette = wxNullPalette ); + wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, + const wxPalette& WXUNUSED(palette), + const wxGLContext *other /* for sharing display lists */ + ); + ~wxGLContext(); + + void SetCurrent(); + void SetColour(const char *colour); + void SwapBuffers(); + + void SetupPixelFormat(); + void SetupPalette(const wxPalette& palette); + wxPalette CreateDefaultPalette(); + + inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; } + inline wxWindow* GetWindow() const { return m_window; } + // inline GtkWidget* GetWidget() const { return m_widget; } + inline GLXContext GetContext() const { return m_glContext; } + +public: + GLXContext m_glContext; + + // GtkWidget *m_widget; + wxPalette m_palette; + wxWindow* m_window; + + DECLARE_CLASS(wxGLContext) +}; - wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); - ~wxGLCanvas(void); +class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow +{ +public: + inline wxGLCanvas() { + m_glContext = (wxGLContext*) NULL; + m_sharedContext = (wxGLContext*) NULL; + // m_glWidget = (GtkWidget*) NULL; + m_vi = (void*) NULL; + // m_exposed = FALSE; + } + wxGLCanvas( wxWindow *parent, wxWindowID id = -1, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, const wxString& name = "GLCanvas", + int *attribList = (int*) NULL, + const wxPalette& palette = wxNullPalette ); + wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, + wxWindowID id = -1, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, const wxString& name = "GLCanvas", + int *attribList = (int*) NULL, + const wxPalette& palette = wxNullPalette ); + wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, + wxWindowID id = -1, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, const wxString& name = "GLCanvas", + int *attribList = (int*) NULL, + const wxPalette& palette = wxNullPalette ); + + bool Create( wxWindow *parent, + const wxGLContext *shared = (wxGLContext*)NULL, + const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL, + wxWindowID id = -1, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, const wxString& name = "GLCanvas", + int *attribList = (int*) NULL, + const wxPalette& palette = wxNullPalette ); + + ~wxGLCanvas(); + void SetCurrent(); + void SetColour(const char *colour); void SwapBuffers(); - void SetColour(const char *col); + + // void OnSize(wxSizeEvent& event); + + // void OnInternalIdle(); + + inline wxGLContext* GetContext() const { return m_glContext; } + + // implementation + + wxGLContext *m_glContext, + *m_sharedContext; + wxGLCanvas *m_sharedContextOf; + void *m_vi; + // GtkWidget *m_glWidget; + // bool m_exposed; + + DECLARE_EVENT_TABLE() + DECLARE_CLASS(wxGLCanvas) + }; #endif - // wxUSE_GLCANVAS +// wxUSE_GLCANVAS #endif - // _WX_GLCANVAS_H_ +// _WX_GLCANVAS_H_