X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f37c24e0782515bc3361571442b7aa570103eae5..86a9144fd0a042f0ecb6ebd0c748b5a33341159a:/demos/life/game.h diff --git a/demos/life/game.h b/demos/life/game.h index b86757ebf9..6693c2aeef 100644 --- a/demos/life/game.h +++ b/demos/life/game.h @@ -106,7 +106,7 @@ public: inline wxString GetRules() const { return m_rules; }; inline wxString GetDescription() const { return m_description; }; bool IsAlive(wxInt32 x, wxInt32 y); - void SetCell(wxInt32 x, wxInt32 y, bool alive = TRUE); + void SetCell(wxInt32 x, wxInt32 y, bool alive = true); void SetPattern(const LifePattern &pattern); // game control @@ -123,7 +123,7 @@ public: // The following functions find cells within a given viewport; either // all alive cells, or only those cells which have changed since last // generation. You first call BeginFind() to specify the viewport, - // then keep calling FindMore() until it returns TRUE. + // then keep calling FindMore() until it returns true. // // BeginFind: // Specify the viewport and whether to look for alive cells or for @@ -135,7 +135,7 @@ public: // Fills an array with cells that match the specification given with // BeginFind(). The array itself belongs to the Life object and must // not be modified or freed by the caller. If this function returns - // FALSE, then the operation is not complete: just process all cells + // false, then the operation is not complete: just process all cells // and call FillMore() again. // void BeginFind(wxInt32 x0, wxInt32 y0, @@ -146,7 +146,7 @@ public: private: // cellbox-related LifeCellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv); - LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE); + LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = true); void KillBox(LifeCellBox *c); // helper for BeginFind & FindMore