X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f36e602b3f4cccedfa2d8932c288f3dfed7b549e..04a33b503114fa4b1d8b96f5c8c31a545a18da6e:/include/wx/dialog.h diff --git a/include/wx/dialog.h b/include/wx/dialog.h index 271c0c32be..a8160033fd 100644 --- a/include/wx/dialog.h +++ b/include/wx/dialog.h @@ -17,6 +17,11 @@ class WXDLLIMPEXP_FWD_CORE wxSizer; class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer; +class WXDLLIMPEXP_FWD_CORE wxBoxSizer; +class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter; +class WXDLLIMPEXP_FWD_CORE wxDialog; +class WXDLLIMPEXP_FWD_CORE wxButton; +class WXDLLIMPEXP_FWD_CORE wxScrolledWindow; #define wxDIALOG_NO_PARENT 0x0001 // Don't make owned by apps top window @@ -26,9 +31,31 @@ class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer; #define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX) #endif -extern WXDLLEXPORT_DATA(const char) wxDialogNameStr[]; +// Layout adaptation levels, for SetLayoutAdaptationLevel -class WXDLLEXPORT wxDialogBase : public wxTopLevelWindow +// Don't do any layout adaptation +#define wxDIALOG_ADAPTATION_NONE 0 + +// Only look for wxStdDialogButtonSizer for non-scrolling part +#define wxDIALOG_ADAPTATION_STANDARD_SIZER 1 + +// Also look for any suitable sizer for non-scrolling part +#define wxDIALOG_ADAPTATION_ANY_SIZER 2 + +// Also look for 'loose' standard buttons for non-scrolling part +#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3 + +// Layout adaptation mode, for SetLayoutAdaptationMode +enum wxDialogLayoutAdaptationMode +{ + wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status + wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status + wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status +}; + +extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[]; + +class WXDLLIMPEXP_CORE wxDialogBase : public wxTopLevelWindow { public: enum @@ -89,6 +116,46 @@ public: wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags ); #endif // wxUSE_BUTTON + // Do layout adaptation + virtual bool DoLayoutAdaptation(); + + // Can we do layout adaptation? + virtual bool CanDoLayoutAdaptation(); + + // Returns a content window if there is one. This can be used by the layout adapter, for + // example to make the pages of a book control into scrolling windows + virtual wxWindow* GetContentWindow() const { return NULL; } + + // Add an id to the list of main button identifiers that should be in the button sizer + void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); } + wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; } + + // Is this id in the main button id array? + bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); } + + // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation, + // set level 0, for example in your dialog constructor. You might + // do this if you know that you are displaying on a large screen and you don't want the + // dialog changed. + void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; } + int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; } + + /// Override global adaptation enabled/disabled status + void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; } + wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; } + + // Returns true if the adaptation has been done + void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; } + bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; } + + // Set layout adapter class, returning old adapter + static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter); + static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; } + + // Global switch for layout adaptation + static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; } + static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; } + protected: // emulate click of a button with the given id if it's present in the dialog // @@ -121,6 +188,25 @@ protected: // The identifier for cancel button (usually wxID_CANCEL) int m_escapeId; + // Flags whether layout adaptation has been done for this dialog + bool m_layoutAdaptationDone; + + // Extra button identifiers to be taken as 'main' button identifiers + // to be placed in the non-scrolling area + wxArrayInt m_mainButtonIds; + + // Adaptation level + int m_layoutAdaptationLevel; + + // Local override for global adaptation enabled status + wxDialogLayoutAdaptationMode m_layoutAdaptationMode; + + // Global layout adapter + static wxDialogLayoutAdapter* sm_layoutAdapter; + + // Global adaptation switch + static bool sm_layoutAdaptation; + private: // common part of all ctors void Init(); @@ -142,6 +228,77 @@ private: DECLARE_EVENT_TABLE() }; +/*! + * Base class for layout adapters - code that, for example, turns a dialog into a + * scrolling dialog if there isn't enough screen space. You can derive further + * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding + * a help mechanism. + */ + +class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject +{ + DECLARE_CLASS(wxDialogLayoutAdapter) +public: + wxDialogLayoutAdapter() {} + + // Override this function to indicate that adaptation should be done + virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0; + + // Override this function to do the adaptation + virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0; +}; + +/*! + * Standard adapter. Does scrolling adaptation for paged and regular dialogs. + * + */ + +class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter +{ + DECLARE_CLASS(wxStandardDialogLayoutAdapter) +public: + wxStandardDialogLayoutAdapter() {} + +// Overrides + + // Indicate that adaptation should be done + virtual bool CanDoLayoutAdaptation(wxDialog* dialog); + + // Do layout adaptation + virtual bool DoLayoutAdaptation(wxDialog* dialog); + +// Implementation + + // Create the scrolled window + virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent); + + // Find a standard or horizontal box sizer + virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0); + + // Check if this sizer contains standard buttons, and so can be repositioned in the dialog + virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer); + + // Check if this is a standard button + virtual bool IsStandardButton(wxDialog* dialog, wxButton* button); + + // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer + virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count); + + // Reparent the controls to the scrolled window, except those in buttonSizer + virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL); + static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL); + + // A function to fit the dialog around its contents, and then adjust for screen size. + // If scrolled windows are passed, scrolling is enabled in the required orientation(s). + virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow); + virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows); + static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow); + static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows); + + // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both + virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize); + static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize); +}; #if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__) #include "wx/univ/dialog.h" @@ -157,7 +314,7 @@ private: #elif defined(__WXGTK__) #include "wx/gtk1/dialog.h" #elif defined(__WXMAC__) - #include "wx/mac/dialog.h" + #include "wx/osx/dialog.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/dialog.h" #elif defined(__WXPM__)