X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f33cef9fec16abad12ef95f293776d3926960ad3..daebb84bff054d3833baca58a5dc506de56c64a1:/src/generic/renderg.cpp?ds=inline diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 7675c9de83..41a5bd65ff 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -1,5 +1,5 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: generic/renderg.cpp +// Name: src/generic/renderg.cpp // Purpose: generic implementation of wxRendererNative (for any platform) // Author: Vadim Zeitlin // Modified by: @@ -73,6 +73,20 @@ public: const wxRect& rect, int flags = 0); + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawCheckButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); @@ -343,27 +357,76 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, } } +// ---------------------------------------------------------------------------- +// button drawing +// ---------------------------------------------------------------------------- + void wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int WXUNUSED(flags)) + int flags) +{ + DrawPushButton(win,dc,rect,flags); + DrawDropArrow(win,dc,rect,flags); +} + +void +wxRendererGeneric::DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int WXUNUSED(flags)) { - dc.SetBrush(wxBrush(win->GetBackgroundColour())); - dc.SetPen(wxPen(win->GetBackgroundColour())); - dc.DrawRectangle(0, 0, rect.width, rect.height); + // This generic implementation should be good + // enough for Windows platforms (including XP). + int arrowHalf = rect.width/5; + int rectMid = rect.width / 2; + int arrowTopY = (rect.height/2) - (arrowHalf/2); + + // This should always result in arrow with odd width. wxPoint pt[] = { - wxPoint(0, 0), - wxPoint(rect.width, 0), - wxPoint(rect.width/2, rect.height - 2) + wxPoint(rectMid - arrowHalf, arrowTopY), + wxPoint(rectMid + arrowHalf, arrowTopY), + wxPoint(rectMid, arrowTopY + arrowHalf) }; dc.SetBrush(wxBrush(win->GetForegroundColour())); dc.SetPen(wxPen(win->GetForegroundColour())); - dc.DrawPolygon(WXSIZEOF(pt), pt); + dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); +} + +void +wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) +{ + dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); + dc.SetBrush( *wxTRANSPARENT_BRUSH ); + dc.DrawRectangle(rect); + + if ( flags & wxCONTROL_CHECKED ) + { + dc.DrawCheckMark(rect.Deflate(2, 2)); + } } +void +wxRendererGeneric::DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + // Don't try anything too fancy. It'll just turn out looking + // out-of-place on most platforms. + wxColour bgCol = flags & wxCONTROL_DISABLED ? + wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : + win->GetBackgroundColour(); + dc.SetBrush(wxBrush(bgCol)); + dc.SetPen(wxPen(bgCol)); + dc.DrawRectangle(rect); +} // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. @@ -379,4 +442,3 @@ public: }; IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) -