X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f33cef9fec16abad12ef95f293776d3926960ad3..a947a1e5e8a15b76d142eb91cb08e2e9ffb95def:/docs/latex/wx/renderer.tex?ds=sidebyside diff --git a/docs/latex/wx/renderer.tex b/docs/latex/wx/renderer.tex index 221f659425..70de6cedbb 100644 --- a/docs/latex/wx/renderer.tex +++ b/docs/latex/wx/renderer.tex @@ -14,7 +14,7 @@ First, a brief introduction to wxRenderer and why it is needed. Usually wxWidgets uses the underlying low level GUI system to draw all the -controls -- this is what we mean when we say that it is a ``native'' framework. +controls - this is what we mean when we say that it is a ``native'' framework. However not all controls exist under all (or even any) platforms and in this case wxWidgets provides a default, generic, implementation of them written in wxWidgets itself. @@ -91,7 +91,7 @@ No base class Virtual destructor as for any base class. -\membersection{wxRendererGeneric::DrawComboBoxDropButton} +\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton} \func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}