X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f33cef9fec16abad12ef95f293776d3926960ad3..4f6c80fecd433b9e9a2763d9460fa9aa0e6f2367:/include/wx/renderer.h diff --git a/include/wx/renderer.h b/include/wx/renderer.h index f8c8c14d8a..9b84247093 100644 --- a/include/wx/renderer.h +++ b/include/wx/renderer.h @@ -25,10 +25,14 @@ #ifndef _WX_RENDERER_H_ #define _WX_RENDERER_H_ -class WXDLLEXPORT wxDC; -class WXDLLEXPORT wxWindow; +class WXDLLIMPEXP_FWD_CORE wxDC; +class WXDLLIMPEXP_FWD_CORE wxWindow; #include "wx/gdicmn.h" // for wxPoint +#include "wx/colour.h" +#include "wx/font.h" +#include "wx/bitmap.h" +#include "wx/string.h" // some platforms have their own renderers, others use the generic one #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__) @@ -47,9 +51,12 @@ enum wxCONTROL_DISABLED = 0x00000001, // control is disabled wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus wxCONTROL_PRESSED = 0x00000004, // (button) is pressed - wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons - wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items - wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items + wxCONTROL_SPECIAL = 0x00000008, // control-specific bit: + wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons + wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items + wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items + wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes + wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked @@ -68,7 +75,7 @@ enum // ---------------------------------------------------------------------------- // wxSplitterWindow parameters -struct WXDLLEXPORT wxSplitterRenderParams +struct WXDLLIMPEXP_CORE wxSplitterRenderParams { // the only way to initialize this struct is by using this ctor wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_) @@ -86,8 +93,32 @@ struct WXDLLEXPORT wxSplitterRenderParams const bool isHotSensitive; }; + +// extra optional parameters for DrawHeaderButton +struct WXDLLIMPEXP_CORE wxHeaderButtonParams +{ + wxHeaderButtonParams() + : m_labelAlignment(wxALIGN_LEFT) + { } + + wxColour m_arrowColour; + wxColour m_selectionColour; + wxString m_labelText; + wxFont m_labelFont; + wxColour m_labelColour; + wxBitmap m_labelBitmap; + int m_labelAlignment; +}; + +enum wxHeaderSortIconType { + wxHDR_SORT_ICON_NONE, // Header button has no sort arrow + wxHDR_SORT_ICON_UP, // Header button an an up sort arrow icon + wxHDR_SORT_ICON_DOWN // Header button an a down sort arrow icon +}; + + // wxRendererNative interface version -struct WXDLLEXPORT wxRendererVersion +struct WXDLLIMPEXP_CORE wxRendererVersion { wxRendererVersion(int version_, int age_) : version(version_), age(age_) { } @@ -121,17 +152,35 @@ struct WXDLLEXPORT wxRendererVersion // wxRendererNative: abstracts drawing methods needed by the native controls // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxRendererNative +class WXDLLIMPEXP_CORE wxRendererNative { public: // drawing functions // ----------------- - // draw the header control button (used by wxListCtrl) - virtual void DrawHeaderButton(wxWindow *win, + // draw the header control button (used by wxListCtrl) Returns optimal + // width for the label contents. + virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int flags = 0) = 0; + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params=NULL) = 0; + + + // Draw the contents of a header control button (label, sort arrows, etc.) + // Normally only called by DrawHeaderButton. + virtual int DrawHeaderButtonContents(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params=NULL) = 0; + + // Returns the default height of a header button, either a fixed platform + // height if available, or a generic height based on the window's font. + virtual int GetHeaderButtonHeight(wxWindow *win) = 0; + // draw the expanded/collapsed icon for a tree control item virtual void DrawTreeItemButton(wxWindow *win, @@ -156,12 +205,52 @@ public: // draw a combobox dropdown button // - // flags may only use wxCONTROL_PRESSED + // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; + // draw a dropdown arrow + // + // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw check button + // + // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw blank button + // + // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw rectangle indicating that an item in e.g. a list control + // has been selected or focused + // + // flags may use + // wxCONTROL_SELECTED (item is selected, e.g. draw background) + // wxCONTROL_CURRENT (item is the current item, e.g. dotted border) + // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise) + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw the focus rectangle around the label contained in the given rect + // + // only wxCONTROL_SELECTED makes sense in flags here + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; // geometry functions // ------------------ @@ -216,7 +305,7 @@ public: // wxDelegateRendererNative: allows reuse of renderers code // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative +class WXDLLIMPEXP_CORE wxDelegateRendererNative : public wxRendererNative { public: wxDelegateRendererNative() @@ -226,11 +315,24 @@ public: : m_rendererNative(rendererNative) { } - virtual void DrawHeaderButton(wxWindow *win, + virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int flags = 0) - { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); } + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL) + { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); } + + virtual int DrawHeaderButtonContents(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL) + { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); } + + virtual int GetHeaderButtonHeight(wxWindow *win) + { return m_rendererNative.GetHeaderButtonHeight(win); } virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, @@ -259,6 +361,32 @@ public: int flags = 0) { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); } + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) + { m_rendererNative.DrawDropArrow(win, dc, rect, flags); } + + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); } + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawPushButton( win, dc, rect, flags ); } + + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); } + + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) + { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); } virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) { return m_rendererNative.GetSplitterParams(win); } @@ -288,4 +416,3 @@ wxRendererNative& wxRendererNative::GetDefault() #endif // !wxHAS_NATIVE_RENDERER #endif // _WX_RENDERER_H_ -