X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f2ab8671bf5433eee5862bfa723feb54e4d63e9f..807a903e6807ae3e49928bda488a04bc0d832149:/src/msw/ownerdrw.cpp diff --git a/src/msw/ownerdrw.cpp b/src/msw/ownerdrw.cpp index b23fb671e2..dc65344eef 100644 --- a/src/msw/ownerdrw.cpp +++ b/src/msw/ownerdrw.cpp @@ -71,18 +71,44 @@ size_t wxOwnerDrawn::ms_nLastMarginWidth = ms_nDefaultMarginWidth; bool wxOwnerDrawn::OnMeasureItem(size_t *pwidth, size_t *pheight) { wxMemoryDC dc; - dc.SetFont(GetFont()); wxString str = wxStripMenuCodes(m_strName); // # without this menu items look too tightly packed (at least under Windows) str += wxT('W'); // 'W' is typically the widest letter + if (m_font.Ok()) + dc.SetFont(GetFont()); + dc.GetTextExtent(str, (long *)pwidth, (long *)pheight); // JACS: items still look too tightly packed, so adding 2 pixels. (*pheight) = (*pheight) + 2; + // Ray Gilbert's changes - Corrects the problem of a BMP + // being placed next to text in a menu item, and the BMP does + // not match the size expected by the system. This will + // resize the space so the BMP will fit. Without this, BMPs + // must be no larger or smaller than 16x16. + if (m_bmpChecked.Ok()) + { + // Is BMP height larger then text height? + size_t adjustedHeight = m_bmpChecked.GetHeight() + + wxSystemSettings::GetSystemMetric(wxSYS_EDGE_Y); + if (*pheight < adjustedHeight) + *pheight = adjustedHeight; + + // Does BMP encroach on default check menu position? + size_t adjustedWidth = m_bmpChecked.GetWidth() + + (wxSystemSettings::GetSystemMetric(wxSYS_EDGE_X) * 2); + if (ms_nDefaultMarginWidth < adjustedWidth) + *pwidth += adjustedWidth - ms_nDefaultMarginWidth; + + // Do we need to widen margin to fit BMP? + if ((size_t)GetMarginWidth() < adjustedWidth) + SetMarginWidth(adjustedWidth); + } + m_nHeight = *pheight; // remember height for use in OnDrawItem return TRUE; @@ -223,9 +249,13 @@ bool wxOwnerDrawn::OnDrawItem(wxDC& dc, const wxRect& rc, wxODAction act, wxODSt // there should be enough place! wxASSERT((nBmpWidth <= rc.GetWidth()) && (nBmpHeight <= rc.GetHeight())); + int heightDiff = (m_nHeight - nBmpHeight); +// if (heightDiff = -1) +// heightDiff = -2; + //MT: blit with mask enabled. dc.Blit(rc.x + (GetMarginWidth() - nBmpWidth) / 2, - rc.y + (m_nHeight - nBmpHeight) /2, + rc.y + heightDiff / 2, nBmpWidth, nBmpHeight, &dcMem, 0, 0, wxCOPY, TRUE);