X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f2aa588ba5c2e316d87105da86e0ebe8bbeac5df..2af18715e52d1900a3a0d0fd36ff80cab84932c1:/include/wx/msw/wince/setup.h diff --git a/include/wx/msw/wince/setup.h b/include/wx/msw/wince/setup.h index a836f82a02..c636810939 100644 --- a/include/wx/msw/wince/setup.h +++ b/include/wx/msw/wince/setup.h @@ -67,7 +67,7 @@ // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features -// as wxWindows memory debugging subsystem built in since version 5.0 and you +// as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // @@ -136,7 +136,7 @@ // Unicode support // ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be +// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // @@ -151,7 +151,7 @@ #define wxUSE_UNICODE 1 #endif -// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode +// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode // and be able to run compiled apps under Windows 9x as well as NT/2000/XP. // This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see // http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note that @@ -248,7 +248,7 @@ // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// If enabled (1), compiles wxWindows streams classes +// If enabled (1), compiles wxWidgets streams classes #define wxUSE_STREAMS 1 // Use standard C++ streams if 1. If 0, use wxWin streams implementation. @@ -399,7 +399,7 @@ // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different -// from wxWindows one. +// from wxWidgets one. // // Default is 1. // @@ -483,7 +483,7 @@ // Recommended setting: 1 (may be set to 0) #define wxUSE_TIPWINDOW 1 -// Each of the settings below corresponds to one wxWindows control. They are +// Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must @@ -522,7 +522,11 @@ // Default is 1 // // Recommended setting: 1 +#ifdef __SMARTPHONE__ +#define wxUSE_STATUSBAR 0 +#else #define wxUSE_STATUSBAR 1 +#endif // Two status bar implementations are available under Win32: the generic one // or the wrapper around native control. For native look and feel the native @@ -778,6 +782,15 @@ // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 +// Set to 0 to disable MDI support. +// +// Requires wxUSE_NOTEBOOK under platforms other than MSW. +// +// Default is 1. +// +// Recommended setting: 1, can be safely set to 0. +#define wxUSE_MDI 0 + // Set to 0 to disable MDI document/view architecture #define wxUSE_MDI_ARCHITECTURE 0 @@ -984,7 +997,7 @@ // Windows-only settings // ---------------------------------------------------------------------------- -// Set this to 1 if you want to use wxWindows and MFC in the same program. This +// Set this to 1 if you want to use wxWidgets and MFC in the same program. This // will override some other settings (see below) // // Default is 0. @@ -1061,27 +1074,6 @@ // (notably, wxNotebook pages) #define wxUSE_UXTHEME_AUTO 0 -// Set to 1 if you want to maintain a PocketPC-style UI on -// Windows CE .NET. If 0, wxWindows will use a commandbar -// for the menubar, and a normal separate toolbar as per the -// desktop implementation. If 1, wxWindows will combine -// the toolbar and menubar as per the PocketPC implementation. -// -// Note that at present, the dynamic loading of PocketPC -// shell functions on WinCE .NET is not yet done, and a -// simple commandbar implementation is used instead of the -// PocketPC one. The intention is to use the PocketPC style -// when available (when wxUSE_POCKETPC_UI is 1). -// -// So if you're using WinCE .NET, and wxUSE_POCKETPC_UI is 0, -// you will be able to create separate toolbars and menubars, -// but _not_ the combined toolbar/menubar. - -// NOW OBSOLETE: we test WIN32_PLATFORM_PSPC and WIN32_PLATFORM_WFSP -// instead - -// #define wxUSE_POCKETPC_UI 1 - // ---------------------------------------------------------------------------- // obsolete settings // ----------------------------------------------------------------------------