X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f2854a2438861bd4c0a36e2cd9608c00782a0a05..40f7145ca55ccf1b197e70acf79bbd4aa5d85145:/BuildCVS.txt diff --git a/BuildCVS.txt b/BuildCVS.txt index 2e0683e2e4..7c14fd12ce 100644 --- a/BuildCVS.txt +++ b/BuildCVS.txt @@ -72,6 +72,17 @@ c) Build instructions -> type: make -f makefile.g95 (if using GNU tools) or type: nmake -f makefile.vc (if using MS VC++) +d) Borland (including free command line tools) + Download tools from http://www.borland.com/downloads/ + + See docs/msw/install.txt for details; in brief + +-> type set WXWIN=c:\wxwindows +-> type set BCCDIR=c:\progra~1\borland\cb4 +-> type cd %WXWIN%\include\wx +-> type copy msw\setup0.h setup.h +-> type cd %WXWIN%\src\msw +-> type make -f makefile.b32 II) Unix ports -------------- @@ -125,11 +136,15 @@ Refer to the readme.txt and install.txt files in docs/mac to build wxWindows under Classic Mac OS using CodeWarrior. If you are checking out the CVS sources using cvs under Mac OS X and -compiling under Classic Mac OS, make sure that all text files have a -Mac OS type of 'TEXT' otherwise CodeWarrior may ignore them. Checking -out the CVS sources using cvs under Mac OS X creates untyped files -which can lead to compialtion errors under CodeWarrior which are hard -to track down. +compiling under Classic Mac OS: + +- make sure that all text files have a Mac OS type of 'TEXT' otherwise + CodeWarrior may ignore them. Checking out the CVS sources using cvs + under Mac OS X creates untyped files which can lead to compilation + errors under CodeWarrior which are hard to track down. + +- convert the xml files to CodeWarrior binary projects using the supplied + AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3) V) MacOS X using configure and the Developer Tools ---------------------------------------- @@ -158,8 +173,10 @@ VII) Unix->Windows cross-compiling using configure First you'll need a cross-compiler; linux glibc binaries of mingw32 and cygwin32 (both based on egcs) can be found at -ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can -compile one yourself. Check the relevant FAQs. +ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries, +based on the latest MinGW release can be found at +http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html +Otherwise you can compile one yourself. [ A Note about cygwin32 and mingw32: the main difference is that cygwin32 binaries are always linked against cygwin.dll. This dll encapsulates most @@ -179,8 +196,7 @@ To cross compile the windows library, do -> cd win32 (or whatever you called it) Now run configure. There are two ways to do this --> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \ - --enable-dnd=no --without-odbc +-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw where --build= should read whatever platform you're building on. Configure will notice that build and host platforms differ, and automatically prepend i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). @@ -188,29 +204,22 @@ The other way to run configure is by specifying the names of the binaries yourself: -> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \ DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \ - ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no + ../configure --host=i586-mingw32 --with-mingw (all assuming you're using mingw32) -Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers. - -[ Update: some new mingw32 versions now have a new set of windows header -files, which apparently can handle ole. Untested at the moment ] - -ODBC files don't compile as of 13.10.99 - may be this will be fixed by the -moment you're reading these lines. - -Configure will conclude that shared libraries are out of the question and -opt for a static one. I haven't looked into DLL creation yet. +By default this will compile a DLL, if you want a static library, +specify --disable-shared. Type -> make and wait, wait, wait. Don't leave the room, because the minute you do there will be a compile error :-) -NB: you risk to get quite a few warnings about "ANSI C++ forbids implicit - conversion from 'void *'" in all places where va_arg macro is used. This - is due to a bug in (some versions of) mingw32 headers which may be - corrected by editing the file +NB: if you are using a very old compiler you risk to get quite a few warnings + about "ANSI C++ forbids implicit conversion from 'void *'" in all places + where va_arg macro is used. This is due to a bug in (some versions of) + mingw32 headers which may be corrected by upgrading your compier, + otherwise you might edit the file ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h @@ -231,8 +240,9 @@ typedef void *__gnuc_va_list; and adding "|| defined(_WIN32)" to the list of platforms on which __gnuc_va_list is char *. -If this is successful, you end up with a libwx_msw.a in win32/lib. Now try -building the minimal sample: +If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib +( or just libwx_msw.a if you opted for a static build ). +Now try building the minimal sample: -> cd samples/minimal -> make @@ -252,6 +262,5 @@ Cross-compiling TODO: - resource compiling must be done manually for now (should/can we link the default wx resources into libwx_msw.a?) [ No we can't; the linker won't link it in... you have to supply an object file ] -- dynamic libraries - static executables are HUGE -- there must be room for improvement.