X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f03fc89fff2d6e823e7d4d14fbe14822ad6777b1..e9d804ebea801ce6268b962999410c2b21fad617:/include/wx/gdicmn.h diff --git a/include/wx/gdicmn.h b/include/wx/gdicmn.h index 63abe6c8d1..a823b76625 100644 --- a/include/wx/gdicmn.h +++ b/include/wx/gdicmn.h @@ -16,16 +16,14 @@ // headers // --------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "gdicmn.h" #endif -#include "wx/object.h" +#include "wx/setup.h" #include "wx/list.h" -#include "wx/hash.h" #include "wx/string.h" -#include "wx/setup.h" -#include "wx/colour.h" +#include "wx/fontenc.h" // --------------------------------------------------------------------------- // forward declarations @@ -47,9 +45,10 @@ class WXDLLEXPORT wxString; // --------------------------------------------------------------------------- // Bitmap flags -enum +enum wxBitmapType { - wxBITMAP_TYPE_BMP = 1, + wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility! + wxBITMAP_TYPE_BMP, wxBITMAP_TYPE_BMP_RESOURCE, wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE, wxBITMAP_TYPE_ICO, @@ -68,6 +67,18 @@ enum wxBITMAP_TYPE_PNG_RESOURCE, wxBITMAP_TYPE_JPEG, wxBITMAP_TYPE_JPEG_RESOURCE, + wxBITMAP_TYPE_PNM, + wxBITMAP_TYPE_PNM_RESOURCE, + wxBITMAP_TYPE_PCX, + wxBITMAP_TYPE_PCX_RESOURCE, + wxBITMAP_TYPE_PICT, + wxBITMAP_TYPE_PICT_RESOURCE, + wxBITMAP_TYPE_ICON, + wxBITMAP_TYPE_ICON_RESOURCE, + wxBITMAP_TYPE_ANI, + wxBITMAP_TYPE_IFF, + wxBITMAP_TYPE_MACCURSOR, + wxBITMAP_TYPE_MACCURSOR_RESOURCE, wxBITMAP_TYPE_ANY = 50 }; @@ -76,6 +87,7 @@ enum wxStockCursor { wxCURSOR_NONE, // should be 0 wxCURSOR_ARROW, + wxCURSOR_RIGHT_ARROW, wxCURSOR_BULLSEYE, wxCURSOR_CHAR, wxCURSOR_CROSS, @@ -100,17 +112,29 @@ enum wxStockCursor wxCURSOR_WAIT, wxCURSOR_WATCH, wxCURSOR_BLANK, +#ifdef __WXGTK__ + wxCURSOR_DEFAULT, // standard X11 cursor +#endif +#ifdef __WXMAC__ + wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow +#endif #ifdef __X__ // Not yet implemented for Windows wxCURSOR_CROSS_REVERSE, wxCURSOR_DOUBLE_ARROW, wxCURSOR_BASED_ARROW_UP, - wxCURSOR_BASED_ARROW_DOWN + wxCURSOR_BASED_ARROW_DOWN, #endif // X11 + wxCURSOR_ARROWWAIT, + wxCURSOR_MAX }; +#ifndef __WXGTK__ + #define wxCURSOR_DEFAULT wxCURSOR_ARROW +#endif + // --------------------------------------------------------------------------- // macros // --------------------------------------------------------------------------- @@ -127,16 +151,41 @@ enum wxStockCursor #ifdef __WXMSW__ // Load from a resource - #define wxICON(X) wxIcon("" #X "") + #define wxICON(X) wxIcon(wxT(#X)) +#elif defined(__WXPM__) + // Load from a resource + #define wxICON(X) wxIcon(wxT(#X)) +#elif defined(__WXMGL__) + // Initialize from an included XPM + #define wxICON(X) wxIcon( (const char**) X##_xpm ) #elif defined(__WXGTK__) // Initialize from an included XPM #define wxICON(X) wxIcon( (const char**) X##_xpm ) +#elif defined(__WXMAC__) + // Initialize from an included XPM + #define wxICON(X) wxIcon( (const char**) X##_xpm ) #elif defined(__WXMOTIF__) // Initialize from an included XPM #define wxICON(X) wxIcon( X##_xpm ) +#elif defined(__WXX11__) + // Initialize from an included XPM + #define wxICON(X) wxIcon( X##_xpm ) #else // This will usually mean something on any platform - #define wxICON(X) wxIcon("" #X "") + #define wxICON(X) wxIcon(wxT(#X)) +#endif // platform + +/* Another macro: this one is for portable creation of bitmaps. We assume that + under Unix bitmaps live in XPMs and under Windows they're in ressources. + */ + +#if defined(__WXMSW__) || defined(__WXPM__) + #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE) +#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__) + // Initialize from an included XPM + #define wxBITMAP(name) wxBitmap( (const char**) name##_xpm ) +#else // other platforms + #define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM) #endif // platform // =========================================================================== @@ -146,69 +195,81 @@ enum wxStockCursor // --------------------------------------------------------------------------- // wxSize // --------------------------------------------------------------------------- + class WXDLLEXPORT wxSize { public: - // members are public for compatibility - long x; - long y; + // members are public for compatibility (don't use them directly, + // especially that there names were chosen very unfortunately - they should + // have been called width and height) + int x, y; // constructors - wxSize() { x = y = 0; } - wxSize(long xx, long yy) { Set(xx, yy); } + wxSize() : x(0), y(0) { } + wxSize(int xx, int yy) : x(xx), y(yy) { } // no copy ctor or assignment operator - the defaults are ok bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; } + bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; } // FIXME are these really useful? If they're, we should have += &c as well wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); } wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); } - void Set(long xx, long yy) { x = xx; y = yy; } + // accessors + void Set(int xx, int yy) { x = xx; y = yy; } + void SetWidth(int w) { x = w; } + void SetHeight(int h) { y = h; } + + int GetWidth() const { return x; } + int GetHeight() const { return y; } - long GetX() const { return x; } - long GetY() const { return y; } + // compatibility + int GetX() const { return x; } + int GetY() const { return y; } }; // --------------------------------------------------------------------------- // Point classes: with real or integer coordinates // --------------------------------------------------------------------------- + class WXDLLEXPORT wxRealPoint { public: double x; double y; - wxRealPoint() { x = y = 0.0; }; - wxRealPoint(double xx, double yy) { x = xx; y = yy; }; + wxRealPoint() : x(0.0), y(0.0) { } + wxRealPoint(double xx, double yy) : x(xx), y(yy) { } - wxRealPoint operator+(const wxRealPoint& pt) { return wxRealPoint(x + pt.x, y + pt.y); } - wxRealPoint operator-(const wxRealPoint& pt) { return wxRealPoint(x - pt.x, y - pt.y); } + wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); } + wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); } bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; } + bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; } }; class WXDLLEXPORT wxPoint { public: -#if defined(__WXMSW__) && !defined(__WIN32__) - int x; - int y; -#else - long x; - long y; -#endif + int x, y; - wxPoint() { x = y = 0; }; - wxPoint(long xx, long yy) { x = xx; y = yy; }; + wxPoint() : x(0), y(0) { } + wxPoint(int xx, int yy) : x(xx), y(yy) { } // no copy ctor or assignment operator - the defaults are ok - bool operator==(const wxPoint& pt) const { return x == pt.x && y == pt.y; } + // comparison + bool operator==(const wxPoint& p) const { return x == p.x && y == p.y; } + bool operator!=(const wxPoint& p) const { return !(*this == p); } - wxPoint operator + (const wxPoint& pt) { return wxPoint(x + pt.x, y + pt.y); } - wxPoint operator - (const wxPoint& pt) { return wxPoint(x - pt.x, y - pt.y); } + // arithmetic operations (component wise) + wxPoint operator+(const wxPoint& p) const { return wxPoint(x + p.x, y + p.y); } + wxPoint operator-(const wxPoint& p) const { return wxPoint(x - p.x, y - p.y); } + + wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; } + wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; } }; #if WXWIN_COMPATIBILITY @@ -223,44 +284,99 @@ public: class WXDLLEXPORT wxRect { public: - wxRect(); - wxRect(long x, long y, long w, long h); + wxRect() + : x(0), y(0), width(0), height(0) + { } + wxRect(int xx, int yy, int ww, int hh) + : x(xx), y(yy), width(ww), height(hh) + { } wxRect(const wxPoint& topLeft, const wxPoint& bottomRight); wxRect(const wxPoint& pos, const wxSize& size); - wxRect(const wxRect& rect); - long GetX() const { return x; } - void SetX(long xx) { x = xx; } + // default copy ctor and assignment operators ok + + int GetX() const { return x; } + void SetX(int xx) { x = xx; } + + int GetY() const { return y; } + void SetY(int yy) { y = yy; } + + int GetWidth() const { return width; } + void SetWidth(int w) { width = w; } + + int GetHeight() const { return height; } + void SetHeight(int h) { height = h; } - long GetY() const { return y; } - void SetY(long yy) { y = yy; } + wxPoint GetPosition() const { return wxPoint(x, y); } + void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; } - long GetWidth() const { return width; } - void SetWidth(long w) { width = w; } + wxSize GetSize() const { return wxSize(width, height); } + void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); } - long GetHeight() const { return height; } - void SetHeight(long h) { height = h; } + int GetLeft() const { return x; } + int GetTop() const { return y; } + int GetBottom() const { return y + height - 1; } + int GetRight() const { return x + width - 1; } - wxPoint GetPosition() { return wxPoint(x, y); } - wxSize GetSize() { return wxSize(width, height); } + void SetLeft(int left) { x = left; } + void SetRight(int right) { width = right - x + 1; } + void SetTop(int top) { y = top; } + void SetBottom(int bottom) { height = bottom - y + 1; } - long GetLeft() const { return x; } - long GetTop() const { return y; } - long GetBottom() const { return y + height; } - long GetRight() const { return x + width; } + // operations with rect + wxRect& Inflate(wxCoord dx, wxCoord dy); + wxRect& Inflate(wxCoord d) { return Inflate(d, d); } + wxRect Inflate(wxCoord dx, wxCoord dy) const + { + wxRect r = *this; + r.Inflate(dx, dy); + return r; + } - wxRect& operator = (const wxRect& rect); - bool operator == (const wxRect& rect); - bool operator != (const wxRect& rect); + wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); } + wxRect& Deflate(wxCoord d) { return Inflate(-d); } + wxRect Deflate(wxCoord dx, wxCoord dy) const + { + wxRect r = *this; + r.Deflate(dx, dy); + return r; + } + + void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; } + void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); } + + wxRect& Intersect(const wxRect& rect); + wxRect Intersect(const wxRect& rect) const + { + wxRect r = *this; + r.Intersect(rect); + return r; + } + + wxRect operator+(const wxRect& rect) const; + wxRect& operator+=(const wxRect& rect); + + // compare rectangles + bool operator==(const wxRect& rect) const; + bool operator!=(const wxRect& rect) const { return !(*this == rect); } + + // return TRUE if the point is (not strcitly) inside the rect + bool Inside(int x, int y) const; + bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); } + + // return TRUE if the rectangles have a non empty intersection + bool Intersects(const wxRect& rect) const; public: - long x, y, width, height; + int x, y, width, height; }; // --------------------------------------------------------------------------- // Management of pens, brushes and fonts // --------------------------------------------------------------------------- +typedef wxInt8 wxDash; + class WXDLLEXPORT wxPenList : public wxList { DECLARE_DYNAMIC_CLASS(wxPenList) @@ -301,7 +417,8 @@ public: void RemoveFont(wxFont *font); wxFont *FindOrCreateFont(int pointSize, int family, int style, int weight, bool underline = FALSE, - const wxString& face = wxEmptyString); + const wxString& face = wxEmptyString, + wxFontEncoding encoding = wxFONTENCODING_DEFAULT); }; class WXDLLEXPORT wxColourDatabase : public wxList @@ -316,6 +433,11 @@ public: wxColour *FindColour(const wxString& colour) ; wxString FindName(const wxColour& colour) const; void Initialize(); +#ifdef __WXPM__ + // PM keeps its own type of colour table + long* m_palTable; + size_t m_nSize; +#endif }; class WXDLLEXPORT wxBitmapList : public wxList @@ -429,9 +551,15 @@ extern bool WXDLLEXPORT wxColourDisplay(); extern int WXDLLEXPORT wxDisplayDepth(); #define wxGetDisplayDepth wxDisplayDepth -// get the diaplay size +// get the display size extern void WXDLLEXPORT wxDisplaySize(int *width, int *height); extern wxSize WXDLLEXPORT wxGetDisplaySize(); +extern void WXDLLEXPORT wxDisplaySizeMM(int *width, int *height); +extern wxSize WXDLLEXPORT wxGetDisplaySizeMM(); + +// Get position and size of the display workarea +extern void WXDLLEXPORT wxClientDisplayRect(int *x, int *y, int *width, int *height); +extern wxRect WXDLLEXPORT wxGetClientDisplayRect(); // set global cursor extern void WXDLLEXPORT wxSetCursor(const wxCursor& cursor);