X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f0244295e3a35a37473e9ba83d6ceea0d17259da..e8d9821d754585e579a0a7e9aeb2fd7913706d05:/src/gtk1/renderer.cpp diff --git a/src/gtk1/renderer.cpp b/src/gtk1/renderer.cpp index dea620908f..beb39a217f 100644 --- a/src/gtk1/renderer.cpp +++ b/src/gtk1/renderer.cpp @@ -1,12 +1,12 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: gtk/renderer.cpp +// Name: src/gtk1/renderer.cpp // Purpose: implementation of wxRendererNative for wxGTK // Author: Vadim Zeitlin // Modified by: // Created: 20.07.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin -// License: wxWindows license +// License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -24,19 +24,21 @@ #pragma hdrstop #endif +#include "wx/renderer.h" + #ifndef WX_PRECOMP -#endif // WX_PRECOMP + #include "wx/window.h" + #include "wx/dc.h" +#endif #include -#include "wx/gtk/win_gtk.h" - -#include "wx/window.h" -#include "wx/dc.h" -#include "wx/renderer.h" +#include "wx/gtk1/win_gtk.h" +#include "wx/gtk1/dcclient.h" -#ifdef __WXGTK20__ - #include "wx/settings.h" -#endif // GTK 2.0 +// RR: After a correction to the orientation of the sash +// this doesn't seem to be required anymore and it +// seems to confuse some themes so USE_ERASE_RECT=0 +#define USE_ERASE_RECT 0 // ---------------------------------------------------------------------------- // wxRendererGTK: our wxRendererNative implementation @@ -51,24 +53,34 @@ public: const wxRect& rect, int flags = 0); -#ifdef __WXGTK20__ - // draw the expanded/collapsed icon for a tree control item - virtual void DrawTreeItemButton(wxWindow *win, + virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); -#endif // GTK 2.0 - - virtual void DrawSplitterBorder(wxWindow *win, - wxDC& dc, - const wxRect& rect) ; virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, - wxOrientation orient); + wxOrientation orient, + int flags = 0); - virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win); + virtual void DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); + +private: + // FIXME: shouldn't we destroy these windows somewhere? + + // used by DrawHeaderButton and DrawComboBoxDropButton + static GtkWidget *GetButtonWidget(); }; // ============================================================================ @@ -83,6 +95,28 @@ wxRendererNative& wxRendererNative::GetDefault() return s_rendererGTK; } +// ---------------------------------------------------------------------------- +// helper functions +// ---------------------------------------------------------------------------- + +GtkWidget * +wxRendererGTK::GetButtonWidget() +{ + static GtkWidget *s_button = NULL; + static GtkWidget *s_window = NULL; + + if ( !s_button ) + { + s_window = gtk_window_new( GTK_WINDOW_POPUP ); + gtk_widget_realize( s_window ); + s_button = gtk_button_new(); + gtk_container_add( GTK_CONTAINER(s_window), s_button ); + gtk_widget_realize( s_button ); + } + + return s_button; +} + // ---------------------------------------------------------------------------- // list/tree controls drawing // ---------------------------------------------------------------------------- @@ -93,133 +127,135 @@ wxRendererGTK::DrawHeaderButton(wxWindow *win, const wxRect& rect, int flags) { + + GtkWidget *button = GetButtonWidget(); + gtk_paint_box ( - win->m_wxwindow->style, + button->style, + // FIXME: I suppose GTK_PIZZA(win->m_wxwindow)->bin_window doesn't work with wxMemoryDC. + // Maybe use code similar as in DrawComboBoxDropButton below? GTK_PIZZA(win->m_wxwindow)->bin_window, flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL, GTK_SHADOW_OUT, - (GdkRectangle*) NULL, - win->m_wxwindow, - (char *)"button", // const_cast - dc.XLOG2DEV(rect.x) - 1, rect.y - 1, rect.width + 2, rect.height + 2 + NULL, + button, + "button", + dc.LogicalToDeviceX(rect.x) -1, rect.y -1, rect.width +2, rect.height +2 ); } -#ifdef __WXGTK20__ - -// draw a ">" or "v" button -// -// TODO: isn't there a GTK function to draw it? -void -wxRendererGTK::DrawTreeItemButton(wxWindow* WXUNUSED(win), - wxDC& dc, const wxRect& rect, int flags) -{ - dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT), - wxSOLID)); - dc.SetPen(*wxBLACK_PEN); - wxPoint button[3]; - - const wxCoord xMiddle = rect.x + rect.width/2; - const wxCoord yMiddle = rect.y + rect.height/2; - - if ( flags & wxCONTROL_EXPANDED ) - { - button[0].x = rect.GetLeft(); - button[0].y = yMiddle - 2; - button[1].x = rect.GetRight(); - button[1].y = yMiddle - 2; - button[2].x = xMiddle; - button[2].y = yMiddle + 3; - } - else // collapsed - { - button[0].y = rect.GetBottom(); - button[0].x = xMiddle - 2; - button[1].y = rect.GetTop(); - button[1].x = xMiddle - 2; - button[2].y = yMiddle; - button[2].x = xMiddle + 3; - } - - dc.DrawPolygon(3, button); -} - -#endif // GTK 2.0 - // ---------------------------------------------------------------------------- // splitter sash drawing // ---------------------------------------------------------------------------- // the full sash width (should be even) -static const wxCoord SASH_SIZE = 10; +static const wxCoord SASH_SIZE = 8; // margin around the sash -static const wxCoord SASH_MARGIN = 5; +static const wxCoord SASH_MARGIN = 2; + +static int GetGtkSplitterFullSize() +{ + return SASH_SIZE + SASH_MARGIN; +} -wxPoint -wxRendererGTK::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win)) +wxSplitterRenderParams +wxRendererGTK::GetSplitterParams(const wxWindow *WXUNUSED(win)) { - // we don't draw any border, hence 0 for the second field, but we must - // leave some margin around the sash - return wxPoint(SASH_SIZE + SASH_MARGIN, 0); + // we don't draw any border, hence 0 for the second field + return wxSplitterRenderParams + ( + GetGtkSplitterFullSize(), + 0, + false // not + ); } void wxRendererGTK::DrawSplitterBorder(wxWindow * WXUNUSED(win), wxDC& WXUNUSED(dc), - const wxRect& WXUNUSED(rect)) + const wxRect& WXUNUSED(rect), + int WXUNUSED(flags)) { // nothing to do } void wxRendererGTK::DrawSplitterSash(wxWindow *win, - wxDC& dc, + wxDC& WXUNUSED(dc), const wxSize& size, wxCoord position, - wxOrientation orient) + wxOrientation orient, + int WXUNUSED(flags)) { if ( !win->m_wxwindow->window ) { - // VZ: this happens on startup -- why? + // window not realized yet return; } + wxCoord full_size = GetGtkSplitterFullSize(); + // are we drawing vertical or horizontal splitter? const bool isVert = orient == wxVERTICAL; - // we must erase everything first, otherwise the garbage from the old sash - // is left when dragging it - // - // TODO: is this the right way to draw themed background? GdkRectangle rect; +#if USE_ERASE_RECT + GdkRectangle erase_rect; +#endif + if ( isVert ) { + int h = win->GetClientSize().GetHeight(); + rect.x = position; rect.y = 0; - rect.width = SASH_SIZE + SASH_MARGIN; - rect.height = size.y; + rect.width = full_size; + rect.height = h; + +#if USE_ERASE_RECT + erase_rect.x = position; + erase_rect.y = 0; + erase_rect.width = full_size; + erase_rect.height = h; +#endif } else // horz { + int w = win->GetClientSize().GetWidth(); + rect.x = 0; rect.y = position; - rect.height = SASH_SIZE + SASH_MARGIN; - rect.width = size.x; + rect.height = full_size; + rect.width = w; + +#if USE_ERASE_RECT + erase_rect.y = position; + erase_rect.x = 0; + erase_rect.height = full_size; + erase_rect.width = w; +#endif } +#if USE_ERASE_RECT + // we must erase everything first, otherwise the garbage + // from the old sash is left when dragging it gtk_paint_flat_box ( win->m_wxwindow->style, GTK_PIZZA(win->m_wxwindow)->bin_window, GTK_STATE_NORMAL, GTK_SHADOW_NONE, - &rect, + NULL, win->m_wxwindow, - (char *)"base", // const_cast - 0, 0, -1, -1 + (char *)"viewportbin", // const_cast + erase_rect.x, + erase_rect.y, + erase_rect.width, + erase_rect.height ); +#endif // leave some margin before sash itself @@ -229,11 +265,7 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win, typedef void (*GtkPaintLineFunc)(GtkStyle *, GdkWindow *, GtkStateType, GdkRectangle *, GtkWidget *, -#ifdef __WXGTK20__ - const gchar *, -#else gchar *, -#endif gint, gint, gint); GtkPaintLineFunc func = isVert ? gtk_paint_vline : gtk_paint_hline; @@ -264,3 +296,103 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win, ); } +void +wxRendererGTK::DrawDropArrow(wxWindow *WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) +{ + GtkWidget *button = GetButtonWidget(); + + // If we give GTK_PIZZA(win->m_wxwindow)->bin_window as + // a window for gtk_paint_xxx function, then it won't + // work for wxMemoryDC. So that is why we assume wxDC + // is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC + // are derived from it) and use its m_window. + wxWindowDCImpl * const impl = wxDynamicCast(dc.GetImpl(), wxWindowDCImpl); + wxCHECK_RET( impl, "must have a window DC" ); + + GdkWindow* gdk_window = impl->GetGDKWindow(); + + // draw arrow so that there is even space horizontally + // on both sides + int arrowX = rect.width/4 + 1; + int arrowWidth = rect.width - (arrowX*2); + + // scale arrow's height accoording to the width + int arrowHeight = rect.width/3; + int arrowY = (rect.height-arrowHeight)/2 + + ((rect.height-arrowHeight) & 1); + + GtkStateType state; + + if ( flags & wxCONTROL_PRESSED ) + state = GTK_STATE_ACTIVE; + else if ( flags & wxCONTROL_DISABLED ) + state = GTK_STATE_INSENSITIVE; + else if ( flags & wxCONTROL_CURRENT ) + state = GTK_STATE_PRELIGHT; + else + state = GTK_STATE_NORMAL; + + // draw arrow on button + gtk_paint_arrow + ( + button->style, + gdk_window, + state, + flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT, + NULL, + button, + "arrow", + GTK_ARROW_DOWN, + FALSE, + rect.x + arrowX, + rect.y + arrowY, + arrowWidth, + arrowHeight + ); +} + +void +wxRendererGTK::DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + GtkWidget *button = GetButtonWidget(); + + // for reason why we do this, see DrawDropArrow + wxWindowDCImpl * const impl = wxDynamicCast(dc.GetImpl(), wxWindowDCImpl); + wxCHECK_RET( impl, "must have a window DC" ); + + GdkWindow* gdk_window = impl->GetGDKWindow(); + + // draw button + GtkStateType state; + + if ( flags & wxCONTROL_PRESSED ) + state = GTK_STATE_ACTIVE; + else if ( flags & wxCONTROL_DISABLED ) + state = GTK_STATE_INSENSITIVE; + else if ( flags & wxCONTROL_CURRENT ) + state = GTK_STATE_PRELIGHT; + else + state = GTK_STATE_NORMAL; + + gtk_paint_box + ( + button->style, + gdk_window, + state, + flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT, + NULL, + button, + "button", + rect.x, rect.y, rect.width, rect.height + ); + + // draw arrow on button + DrawDropArrow(win,dc,rect,flags); + +}