X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/efefa4f8005ad93e5792d3c210825f4b34f34381..26b0b998042f7a87ebbf040c071b9748574290ba:/docs/msw/install.txt diff --git a/docs/msw/install.txt b/docs/msw/install.txt index bdc1dcc66f..68c6a7e7bc 100644 --- a/docs/msw/install.txt +++ b/docs/msw/install.txt @@ -131,9 +131,12 @@ Using project files (VC++ 6 and later): Normally you'll use a static linking ANSI configuration. Choose the Win32 Debug or Win32 Release configuration (or any other that suits your needs) and use Batch Build to compile _all_ projects. If you - know you want need some of the libraries (i.e. html part), you don't have + know you won't need some of the libraries (i.e. html part), you don't have to compile it. It will also produce similar variations on jpeg.lib, png.lib, tiff.lib, zlib.lib, and regex.lib. + If you want to build DLLs, you have to either build them one by one in + proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest + in any order) or to use wx_dll.dsw workspace which has correct dependencies. 3. Open a sample project file, choose a configuration such as Win32 Debug using Build | Set Active Configuration..., and compile. The project files don't use precompiled headers, to save disk