X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/efd516c29bb56a737f91d096477df300755e712c..22d00dbb820749cf9ceb1cea23d0236ea164f258:/src/aui/floatpane.cpp diff --git a/src/aui/floatpane.cpp b/src/aui/floatpane.cpp index 05740acecb..f33966740a 100644 --- a/src/aui/floatpane.cpp +++ b/src/aui/floatpane.cpp @@ -54,17 +54,17 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent, (pane.IsFixed()?0:wxRESIZE_BORDER) ) { - m_owner_mgr = owner_mgr; + m_ownerMgr = owner_mgr; m_moving = false; m_mgr.SetManagedWindow(this); - m_solid_drag = true; + m_solidDrag = true; // find out if the system supports solid window drag. // on non-msw systems, this is assumed to be the case #ifdef __WXMSW__ BOOL b = TRUE; SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0); - m_solid_drag = b ? true : false; + m_solidDrag = b ? true : false; #endif SetExtraStyle(wxWS_EX_PROCESS_IDLE); @@ -73,9 +73,9 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent, wxAuiFloatingFrame::~wxAuiFloatingFrame() { // if we do not do this, then we can crash... - if (m_owner_mgr && m_owner_mgr->m_action_window == this) + if (m_ownerMgr && m_ownerMgr->m_actionWindow == this) { - m_owner_mgr->m_action_window = NULL; + m_ownerMgr->m_actionWindow = NULL; } m_mgr.UnInit(); @@ -83,8 +83,8 @@ wxAuiFloatingFrame::~wxAuiFloatingFrame() void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) { - m_pane_window = pane.window; - m_pane_window->Reparent(this); + m_paneWindow = pane.window; + m_paneWindow->Reparent(this); wxAuiPaneInfo contained_pane = pane; contained_pane.Dock().Center().Show(). @@ -108,7 +108,7 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) SetMinSize(pane.window->GetMinSize()); - m_mgr.AddPane(m_pane_window, contained_pane); + m_mgr.AddPane(m_paneWindow, contained_pane); m_mgr.Update(); if (pane.min_size.IsFullySpecified()) @@ -148,13 +148,13 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) if (size == wxDefaultSize) size = pane.min_size; if (size == wxDefaultSize) - size = m_pane_window->GetSize(); - if (m_owner_mgr && pane.HasGripper()) + size = m_paneWindow->GetSize(); + if (m_ownerMgr && pane.HasGripper()) { if (pane.HasGripperTop()) - size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); + size.y += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); else - size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); + size.x += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); } SetClientSize(size); @@ -163,34 +163,34 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const { - return m_owner_mgr; + return m_ownerMgr; } void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event)) { - if (m_owner_mgr) + if (m_ownerMgr) { - m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect()); + m_ownerMgr->OnFloatingPaneResized(m_paneWindow, GetRect()); } } void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt) { - if (m_owner_mgr) + if (m_ownerMgr) { - m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt); + m_ownerMgr->OnFloatingPaneClosed(m_paneWindow, evt); } if (!evt.GetVeto()) { - m_mgr.DetachPane(m_pane_window); + m_mgr.DetachPane(m_paneWindow); Destroy(); } } void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) { - if (!m_solid_drag) + if (!m_solidDrag) { // systems without solid window dragging need to be // handled slightly differently, due to the lack of @@ -204,70 +204,74 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) } - wxRect win_rect = GetRect(); + wxRect winRect = GetRect(); - if (win_rect == m_last_rect) + if (winRect == m_lastRect) return; // skip the first move event - if (m_last_rect.IsEmpty()) + if (m_lastRect.IsEmpty()) { - m_last_rect = win_rect; + m_lastRect = winRect; return; } + // as on OSX moving windows are not getting all move events, only sporadically, this difference + // is almost always big on OSX, so avoid this early exit opportunity +#ifndef __WXOSX__ // skip if moving too fast to avoid massive redraws and // jumping hint windows - if ((abs(win_rect.x - m_last_rect.x) > 3) || - (abs(win_rect.y - m_last_rect.y) > 3)) + if ((abs(winRect.x - m_lastRect.x) > 3) || + (abs(winRect.y - m_lastRect.y) > 3)) { - m_last3_rect = m_last2_rect; - m_last2_rect = m_last_rect; - m_last_rect = win_rect; + m_last3Rect = m_last2Rect; + m_last2Rect = m_lastRect; + m_lastRect = winRect; // However still update the internally stored position to avoid // snapping back to the old one later. - if (m_owner_mgr) + if (m_ownerMgr) { - m_owner_mgr->GetPane(m_pane_window). - floating_pos = win_rect.GetPosition(); + m_ownerMgr->GetPane(m_paneWindow). + floating_pos = winRect.GetPosition(); } return; } +#endif // prevent frame redocking during resize - if (m_last_rect.GetSize() != win_rect.GetSize()) + if (m_lastRect.GetSize() != winRect.GetSize()) { - m_last3_rect = m_last2_rect; - m_last2_rect = m_last_rect; - m_last_rect = win_rect; + m_last3Rect = m_last2Rect; + m_last2Rect = m_lastRect; + m_lastRect = winRect; return; } wxDirection dir = wxALL; - int horiz_dist = abs(win_rect.x - m_last3_rect.x); - int vert_dist = abs(win_rect.y - m_last3_rect.y); + int horiz_dist = abs(winRect.x - m_last3Rect.x); + int vert_dist = abs(winRect.y - m_last3Rect.y); if (vert_dist >= horiz_dist) { - if (win_rect.y < m_last3_rect.y) + if (winRect.y < m_last3Rect.y) dir = wxNORTH; else dir = wxSOUTH; } else { - if (win_rect.x < m_last3_rect.x) + if (winRect.x < m_last3Rect.x) dir = wxWEST; else dir = wxEAST; } - m_last3_rect = m_last2_rect; - m_last2_rect = m_last_rect; - m_last_rect = win_rect; + m_last3Rect = m_last2Rect; + m_last2Rect = m_lastRect; + m_lastRect = winRect; if (!isMouseDown()) return; @@ -278,10 +282,13 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) m_moving = true; } - if (m_last3_rect.IsEmpty()) + if (m_last3Rect.IsEmpty()) return; - OnMoving(event.GetRect(), dir); + if ( event.GetEventType() == wxEVT_MOVING ) + OnMoving(event.GetRect(), dir); + else + OnMoving(wxRect(event.GetPosition(),GetSize()), dir); } void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event) @@ -303,18 +310,18 @@ void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event) void wxAuiFloatingFrame::OnMoveStart() { // notify the owner manager that the pane has started to move - if (m_owner_mgr) + if (m_ownerMgr) { - m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window); + m_ownerMgr->OnFloatingPaneMoveStart(m_paneWindow); } } void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir) { // notify the owner manager that the pane is moving - if (m_owner_mgr) + if (m_ownerMgr) { - m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir); + m_ownerMgr->OnFloatingPaneMoving(m_paneWindow, dir); } m_lastDirection = dir; } @@ -322,17 +329,17 @@ void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirecti void wxAuiFloatingFrame::OnMoveFinished() { // notify the owner manager that the pane has finished moving - if (m_owner_mgr) + if (m_ownerMgr) { - m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection); + m_ownerMgr->OnFloatingPaneMoved(m_paneWindow, m_lastDirection); } } void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event) { - if (m_owner_mgr && event.GetActive()) + if (m_ownerMgr && event.GetActive()) { - m_owner_mgr->OnFloatingPaneActivated(m_pane_window); + m_ownerMgr->OnFloatingPaneActivated(m_paneWindow); } }