X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ef8d96c29c73b9da8cdaa2b8b4737862c85ccc20..13ff9344d600ab38ad5ad4088d4a4797184405d2:/include/wx/thread.h?ds=inline diff --git a/include/wx/thread.h b/include/wx/thread.h index a4c4b465df..7e575b2f1e 100644 --- a/include/wx/thread.h +++ b/include/wx/thread.h @@ -150,11 +150,11 @@ class WXDLLEXPORT wxCriticalSectionInternal; // in order to avoid any overhead under platforms where critical sections are // just mutexes make all wxCriticalSection class functions inline -#if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__) +#if !defined(__WXMSW__) && !defined(__WXPM__) #define WXCRITICAL_INLINE inline #define wxCRITSECT_IS_MUTEX 1 -#else // MSW || Mac || OS2 +#else // MSW || OS2 #define WXCRITICAL_INLINE #define wxCRITSECT_IS_MUTEX 0 @@ -368,8 +368,12 @@ public: // Get the thread ID - a platform dependent number which uniquely // identifies a thread inside a process - unsigned long GetId() const; - +#ifdef __VMS + unsigned long long GetId() const; +#else + unsigned long GetId() const; +#endif + // called when the thread exits - in the context of this thread // // NB: this function will not be called if the thread is Kill()ed @@ -471,7 +475,7 @@ public: // wxApp then should block all "dangerous" messages extern bool WXDLLEXPORT wxIsWaitingForThread(); #elif defined(__WXMAC__) - extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); + extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); // returns TRUE if the main thread has GUI lock extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); @@ -482,6 +486,13 @@ public: // return TRUE if the main thread is waiting for some other to terminate: // wxApp then should block all "dangerous" messages extern bool WXDLLEXPORT wxIsWaitingForThread(); + + // implement wxCriticalSection using mutexes + inline wxCriticalSection::wxCriticalSection() { } + inline wxCriticalSection::~wxCriticalSection() { } + + inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } + inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } #elif defined(__WXPM__) // unlock GUI if there are threads waiting for and lock it back when // there are no more of them - should be called periodically by the main