X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ef344ff86223f1f0961f025c0b249c898529c095..4fa0a5b44341885a0886f2ae6723d2441bd1f62f:/src/mgl/evtloop.cpp diff --git a/src/mgl/evtloop.cpp b/src/mgl/evtloop.cpp index effad7cb10..22f4d61355 100644 --- a/src/mgl/evtloop.cpp +++ b/src/mgl/evtloop.cpp @@ -3,7 +3,7 @@ // Purpose: implements wxEventLoop for MGL // Author: Vaclav Slavik // RCS-ID: $Id$ -// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) +// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // License: wxWindows license /////////////////////////////////////////////////////////////////////////////// @@ -29,7 +29,7 @@ #endif //WX_PRECOMP #include "wx/evtloop.h" - +#include "wx/timer.h" #include "wx/mgl/private.h" // ---------------------------------------------------------------------------- @@ -74,11 +74,24 @@ private: void wxEventLoopImpl::Dispatch() { event_t evt; - ibool rc; - MGL_wmUpdateDC(g_winMng); + // VS: The code bellow is equal to MGL's EVT_halt implementation, with + // two things added: sleeping (busy waiting is stupid, lets make CPU's + // life a bit easier) and timers updating + + // EVT_halt(&evt, EVT_EVERYEVT); + for (;;) + { +#if wxUSE_TIMER + wxTimer::NotifyTimers(); + MGL_wmUpdateDC(g_winMng); +#endif + EVT_pollJoystick(); + if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; + PM_sleep(10); + } + // end of EVT_halt - EVT_halt(&evt, EVT_EVERYEVT); MGL_wmProcessEvent(g_winMng, &evt); } @@ -153,6 +166,10 @@ void wxEventLoop::Exit(int rc) m_impl->SetExitCode(rc); m_impl->SetKeepLooping(FALSE); + + // Send a dummy event so that the app won't block in EVT_halt if there + // are no user-generated events in the queue: + EVT_post(0, EVT_USEREVT, 0, 0); } // ---------------------------------------------------------------------------- @@ -161,6 +178,11 @@ void wxEventLoop::Exit(int rc) bool wxEventLoop::Pending() const { + // update the display here, so that wxYield refreshes display and + // changes take effect immediately, not after emptying events queue: + MGL_wmUpdateDC(g_winMng); + + // is there an event in the queue? event_t evt; return EVT_peekNext(&evt, EVT_EVERYEVT); }